OK, i loved all the maps from Halo 3 and when Reach came out although i loved it i realised something was missing.
I am talking about, after all, not the BR; nor the beam rifle, chopper, or any other cool weapons or vehicles. I am talking about interactive maps.
The gate and hatch on High Ground.
The bridge on Last Resort.
The doors on Orbital.
Doors on Standoff.
and many more that i’ve missed.
These little things altered the gameplay and flow of the map, such as trying to get the gate open on High Ground to allow easier access for the team on the beach, and i couldn’t believe it when there was nothing like this on Reach.
It needs to return to make maps fun and unique again. Invasion could’ve worked soo much better if these things were incorporated into the maps.
If these switches, doors, cover perhaps? and other things were accessable on maps it could really create a fun experience.
Perhaps forerunner turrets on some maps that pop out of walls and shoot anything for 30 seconds, with a 2 min recharge time? with the switch on the opposite side of the map?
Or how about a big team amp set in a hotel on Earth (just an example) and have the elevator work like in real life, with switches for each floor.
or a generator that lights up a dark map, you could turn it on and off so the map becomes practically pitch black. this could make for some fun invasion and infection games, especially if they flick on and off before going off.
We need to see this sort of variety to create unique maps, maps that we remember, maps that arefun…
Mpa these things forgable too. like a teleporter works; you have a door and you link it to a switch that you place somewhere else. not that hard really, if a teleporter works then what stops a door working?
Thanks for reading, maybe 343i have already thought about it, maybe not but there still map be time to implement this idea
