INTERACTIVE MAPS:
We also require Maps to be Interactive. Maps are one of the most important things about Multi-Player. And a game with bad maps, will not play well. I believe Halo Maps needs to have more interactive maps like those of Halo 2 and Halo 3.
The Interactive Maps in Halo 2/Halo 3 were one of the reasons that made these 2 games so great.
CTF on Halo 3 Highground was hard, unless you could open the gate, which made it more easy. This gave the map another objective that needed to be defended and attacked.
The train on Terminal was a blast, as you watched the enemy drive off with the flag in the warthog, only to see it get splattered by the train. Even those in the warthog got a massive laugh out of it.
These interactive environments have all been lost since REACH and need to return. Look at what Dice is doing with BF4 (Evolution Maps). They Look bloody amazing and changes how the game is played.
I love to see more maps that have the following items that can be activated or deactivated:
Light Bridges
Elevators (That can fit a Tank)
Teleporters
Gates
Shield Doors
Auto Turrets / Base Defences etc
For example, Imagine a base up high, and at the front of the base is a large Elevator. You have the base pretty much covered, and the enemy is not having much luck breaking through your defences. The controls to the elevator are in your base, and left unguarded. The enemy teams works together and placed a Scorpion on the Elevator and sneak someone into your base to activate the elevator switch.
Then the Elevator comes up, with the enemy team and they have a Scorpion Tank. All Hell breaks loose. The game has changed or because someone activated a switch which activated the elevator. This would be awesome. And be great to see these elements available in FORGE.
I would like to see more gates that could be open and closed. The main interactive environments in Halo 2/3 were one way. Once activated, they remained open, except for Halo 2 map Containment.
Containment was a great map. The map had a Main Gate at both bases and when the switch for the gate was activated, you only had 30 seconds before it would close again. This created many great fights at the gate and the gate controls, as once you saw your gate open, you knew the enemy would be making an attack. You could also activate the gate as a diversion, as people mostly thought you would enter from the gate, but you sneak in around the side. This was a great map, and probably one of the best Halo maps made.
With the new Xbox One, 343 should be able to add many new and interesting Interactive Environments that were in Halo 2 / Halo 3.
Halo 5 needs to be great, and return Halo to the # 1 spot on Xbox Live, because we all know it deserves to be there.