Interactive campaign

Should Halo 5’s campaign contain interactive features that shift gameplay experiences? For example, maybe you’re in the middle of a war; and while you have to get to a specific point to activate the next cutscene, you could trail off to the side and join in the war by fighting enemies. Or maybe you could take an alternate path and dynamically affect the battle. Another example could be when you’re exploring an elite city. Maybe you could get close to the elites and trigger varied actions, or maybe you do stuff that alters how they look at you.

Do you think an interactive element would work in Halo 5’s story mode? 343 did say that it would be the biggest and most ambitious Halo game in scale, after all.

So like a bit of a free roam thing with secret areas that could hide weapons, stories, Easter eggs, An REQ card or vantage points to behind the enemy.

Well. I think the story should be simply one story. not 5 variations of the story with different endings if you did it a different way. Interactivity is never wrong in games, but i would rather interactive map & objects. and leave the story to be linear.

> 2533274965958619;3:
> Well. I think the story should be simply one story. not 5 variations of the story with different endings if you did it a different way. Interactivity is never wrong in games, but i would rather interactive map & objects. and leave the story to be linear.

Yeah, that’s what I meant.

> 2533274965958619;3:
> Well. I think the story should be simply one story. not 5 variations of the story with different endings if you did it a different way.

He’s trying to tell us that, for example, there should be 2/3 paths for each level to the next to increase replay ability. Though this wouldn’t affect the ending.

I believe 343 said you will be able to approach levels in different ways. Taking different paths and commanding your team differently can make for new experiences.

343 said there will be times where you can take an alternate path and catch the Covenant off guard. Like charging through wall for an effective surprise attack, rather than taking them head on.

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> > 2533274965958619;3:
> > Well. I think the story should be simply one story. not 5 variations of the story with different endings if you did it a different way.
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> He’s trying to tell us that, for example, there should be 2/3 paths for each level to the next to increase replay ability. Though this wouldn’t affect the ending.

Yeah i misread my bad. I agree with OP