Instillation 484

In my time of playing infection, I have noticed that this map above all else is so easy to survive it’s supid. The tunnels underneath the turbine are far too easy to defend. I have seen plenty of games of players with 0 deaths because they hold out in one specific room. All you have to do is blockade the back enterance with a crate and you have a nice long hallway with no cover for the zombies. When 4-5 people are down there, it’s game over. The zombies have no chance at infecting them all. Not to mention the gauss turret down there. The map could be fixed if the crates were set to “fixed” physics so they could not be moved. Anyone else agree?

It’s not hard to get a group of people to thrust the box away from the entrance and swarm them.

> 2533274808210415;2:
> It’s not hard to get a group of people to thrust the box away from the entrance and swarm them.

That’s if you don’t have 80% of the survivors down there. I know that with me and three other people we managed to survivor all four rounds without dieing.