Instead of CSR, what about...

The 1-50 is a cool design, but the biggest flaw in my opinion is how there is a max rank. I don’t like that, because then once you reach the max rank, you have nothing to play for. There is this magical game called chess that has a RATING system that I think would work perfectly for Halo competitive multiplayer. In chess, everyone starts out with a rating of 1200. When you win the game you’re playing, your rating rises. When you lose the game, your rating drops. How drastic of a rise or drop depends on the competition you’re facing. Ex:

Win vs higher rating than you: Your rating rises higher than normal
Win vs lower rating than you: Your rating rises lower than normal
Loss vs higher rating than you: Your rating drops lower than normal
Loss vs lower rating than you: Your rating drops higher than normal

But the best thing about the rating system in chess is it’s never ending because there is no max rating. It just constantly keeps moving based on your wins and losses. Since there is no max rating to achieve, there will be no need to sell accounts. This means you could also return to displaying it in-game. Cheating will happen in any game ever created, so you can’t even consider that an issue, because it’s basically unavoidable (unless the games can be monitored somehow, where cheaters will be discovered and banned).

With the rating system, you will find people around your rating to get the best match-ups, and you can see the rating of your competition in-game.

Note: In Halo Reach, I think this chess style rating was used in Arena. But there were a couple of HUGE reasons as to why it was a complete failure in many peoples eyes:

-It wasn’t based on winning, but rather your stats. When your Kill+Assist/Death ratio was even, your rating was 1200. It would fluctuate based on Kill+Assist/Death ratio rather than win/loss. Huge mistake by Bungie.

-The system wiped clean every new season. Why not just have one that lasts all the time. No resets, just a constant rating for each player, solely based on wins and losses.

My current rating on chess.com is a 1392. I’ve won more than I’ve lost, but I know I’m not that good. The rating proves this because it is an accurate representation of my actual skill level. When I search for games, I find games with people of similar ratings, and the games are usually always close and competitive. I would love to see this instead of CSR, and you could make it visible in-game!

This is actually a pretty cool idea. I don’t have really any objections. All it needs to be is visible in-game!

With the 1-50 system, you do have something to keep playing for once you hit 50.

You have to maintain the 50. If you start slumping while you play, you’ll slowly or maybe even quickly, start slipping backwards and dropping in rank.

That is exactly how the CSR will function. Just like the old Halo 2 and Halo 3 ranking systems.

Halo 2 right there ^

> With the 1-50 system, you do have something to keep playing for once you hit 50.
>
> You have to maintain the 50. If you start slumping while you play, you’ll slowly or maybe even quickly, start slipping backwards and dropping in rank.

I’m just talking about the people who got their 50s and stopped playing, or sold their accounts to start again. No doubt this is one of the reasons why 343 doesn’t want to display CSR in-game.

> > With the 1-50 system, you do have something to keep playing for once you hit 50.
> >
> > You have to maintain the 50. If you start slumping while you play, you’ll slowly or maybe even quickly, start slipping backwards and dropping in rank.
>
> I’m just talking about the people who got their 50s and stopped playing, or sold their accounts to start again. No doubt this is one of the reasons why 343 doesn’t want to display CSR in-game.

I don’t blame the games ranking system for that. I blame the idiots who play the game.

Why would you stop playing just to preserve your rank in a video game. It’s a game. If they want to stop playing just because they don’t want to lose their 50, they aren’t people I really want to play with or against anyways.

> > > With the 1-50 system, you do have something to keep playing for once you hit 50.
> > >
> > > You have to maintain the 50. If you start slumping while you play, you’ll slowly or maybe even quickly, start slipping backwards and dropping in rank.
> >
> > I’m just talking about the people who got their 50s and stopped playing, or sold their accounts to start again. No doubt this is one of the reasons why 343 doesn’t want to display CSR in-game.
>
> I don’t blame the games ranking system for that. I blame the idiots who play the game.
>
> Why would you stop playing just to preserve your rank in a video game. It’s a game. If they want to stop playing just because they don’t want to lose their 50, they aren’t people I really want to play with or against anyways.

Right, and that issue would never be present in a RATING system, because there is no end to it. If you’re that 1337 pro 50, your rating will keep rising. You’ll never max out. Who knows how high the best players could get. It would create a larger skill gap too, because we all know some 50s were a lot better than others. With the rating system, you would see the difference.

So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.

sounds like the halo 2/halo 3 ranking system…

I LOVE IT!

> So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.

Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.

> > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
>
> Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.

It was displayed as 1-50, but Halo 2 used ELO to determine your rank.

> > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> >
> > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
>
> It was displayed as 1-50, but Halo 2 used ELO to determine your rank.

Didn’t know that. So why was it taken out in the Halos after Halo 2?

> > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > >
> > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> >
> > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
>
> Didn’t know that. So why was it taken out in the Halos after Halo 2?

With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.

> > > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > > >
> > > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> > >
> > > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
> >
> > Didn’t know that. So why was it taken out in the Halos after Halo 2?
>
> With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.

Okay I gotcha now. So I guess it’s really Microsoft’s call anyhow. But was TrueSkill being applied to Halo 4 and Reach? Because the match-ups in both of those games are very inconsistent. A lot of times it’s either you stomp or you get stomped.

> > > > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > > > >
> > > > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> > > >
> > > > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
> > >
> > > Didn’t know that. So why was it taken out in the Halos after Halo 2?
> >
> > With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.
>
> Okay I gotcha now. So I guess it’s really Microsoft’s call anyhow. But was TrueSkill being applied to Halo 4 and Reach? Because the match-ups in both of those games are very inconsistent. A lot of times it’s either you stomp or you get stomped.

Yeah Halo 3, Reach, and 4 use Trueskill. But they use it differently depending on what you play. Halo 3 social playlists and most of Reach use Trueskill loosely to have faster match making. Halo 3 ranked playlists and Reach’s Arena use tight Trueskill for more accurate match making. Halo 4 as it stands right now is some where in between I think. Once CSR is released all the playlists that support it should be like Halo 3 ranked and Arena.

> > > > > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > > > > >
> > > > > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> > > > >
> > > > > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
> > > >
> > > > Didn’t know that. So why was it taken out in the Halos after Halo 2?
> > >
> > > With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.
> >
> > Okay I gotcha now. So I guess it’s really Microsoft’s call anyhow. But was TrueSkill being applied to Halo 4 and Reach? Because the match-ups in both of those games are very inconsistent. A lot of times it’s either you stomp or you get stomped.
>
> Yeah Halo 3, Reach, and 4 use Trueskill. But they use it differently depending on what you play. Halo 3 social playlists and most of Reach use Trueskill loosely to have faster match making. Halo 3 ranked playlists and Reach’s Arena use tight Trueskill for more accurate match making. Halo 4 as it stands right now is some where in between I think. Once CSR is released all the playlists that support it should be like Halo 3 ranked and Arena.

Interesting. So back to ELO in Halo 2. Why was it not displayed as the actual ranking system? It seems like ELO would give you more even matches, and the players could see that by noticing their rating in comparison to their opponent. You were saying how it was used sort of behind the scenes for the match-ups. Why didn’t they just display the ELO ratings in-game instead of 1-50?

As long as it’s in-game, I’ll take it. Good idea!

> > > > > > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > > > > > >
> > > > > > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> > > > > >
> > > > > > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
> > > > >
> > > > > Didn’t know that. So why was it taken out in the Halos after Halo 2?
> > > >
> > > > With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.
> > >
> > > Okay I gotcha now. So I guess it’s really Microsoft’s call anyhow. But was TrueSkill being applied to Halo 4 and Reach? Because the match-ups in both of those games are very inconsistent. A lot of times it’s either you stomp or you get stomped.
> >
> > Yeah Halo 3, Reach, and 4 use Trueskill. But they use it differently depending on what you play. Halo 3 social playlists and most of Reach use Trueskill loosely to have faster match making. Halo 3 ranked playlists and Reach’s Arena use tight Trueskill for more accurate match making. Halo 4 as it stands right now is some where in between I think. Once CSR is released all the playlists that support it should be like Halo 3 ranked and Arena.
>
> Interesting. So back to ELO in Halo 2. Why was it not displayed as the actual ranking system? It seems like ELO would give you more even matches, and the players could see that by noticing their rating in comparison to their opponent. You were saying how it was used sort of behind the scenes for the match-ups. Why didn’t they just display the ELO ratings in-game instead of 1-50?

Actually if you went on B.net durring Halo 2 and looked up your stats, you could find a progress bar that showed you how far way you were from your next rank. I think they also told you your ELO rating too. 1-50 is easier to understand and was probably easier to display in game.

> > > > > > > > > So you want ELO, which was used in Halo 2. Trueskill works just fine. I just which we had a SC 2/LoL style ranking system instead of this 1-50 nonsense.
> > > > > > > >
> > > > > > > > Yes ELO. It was used in Halo 2? I thought 1-50 was used in Halo 2.
> > > > > > >
> > > > > > > It was displayed as 1-50, but Halo 2 used ELO to determine your rank.
> > > > > >
> > > > > > Didn’t know that. So why was it taken out in the Halos after Halo 2?
> > > > >
> > > > > With the 360 Microsoft required all games that use Xbox Live also use its Trueskill rating system. Which you can find the details of here.
> > > >
> > > > Okay I gotcha now. So I guess it’s really Microsoft’s call anyhow. But was TrueSkill being applied to Halo 4 and Reach? Because the match-ups in both of those games are very inconsistent. A lot of times it’s either you stomp or you get stomped.
> > >
> > > Yeah Halo 3, Reach, and 4 use Trueskill. But they use it differently depending on what you play. Halo 3 social playlists and most of Reach use Trueskill loosely to have faster match making. Halo 3 ranked playlists and Reach’s Arena use tight Trueskill for more accurate match making. Halo 4 as it stands right now is some where in between I think. Once CSR is released all the playlists that support it should be like Halo 3 ranked and Arena.
> >
> > Interesting. So back to ELO in Halo 2. Why was it not displayed as the actual ranking system? It seems like ELO would give you more even matches, and the players could see that by noticing their rating in comparison to their opponent. You were saying how it was used sort of behind the scenes for the match-ups. Why didn’t they just display the ELO ratings in-game instead of 1-50?
>
> Actually if you went on B.net durring Halo 2 and looked up your stats, you could find a progress bar that showed you how far way you were from your next rank. I think they also told you your ELO rating too. 1-50 is easier to understand and was probably easier to display in game.

I guess 1-50 is easier to understand, but ELO would give you a very specific indication of how closely you were rated in relation to your opponents. If a 1723 and 1728 got matched up, they both would probably be the same number in a 1-50, but with the ELO rating, you can tell who is higher.

I really like that progress bar. They should have kept that in Halo 3, and they should include it with CSR. It was very annoying in Halo 3 not knowing how close you were to the next rank.

this would be cool.