> 2533274817408735;10:
> Gears 5 seems to be doing quite well without having incorporated a BR mode. They just revamped classic modes and added a new mode that fits very much in line with past Gears experiences. And people are saying it’s the best Gears ever, just by it trying to be Gears.
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> If Halo Infinite just tries to be Halo, I think it will do just fine. Even if Halo did a BR mode, let’s face it: it would not topple Fortnite. Even Apex Legends couldn’t do that; CoD and Battlefield didn’t even give Fortnite a run for its money. At most, a Halo BR would see a transient spike in population from BR enthusiasts who would check it out for a bit before going back to Fortnite. The last thing 343 would want is for the BR playlist to become low populated after a few months, especially given the amount of work a proper BR mode would take (and that would potentially take away time and resources from other areas of the game, like the staples Halo players have come to know and love).
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> I think Frankie’s statement on BR in Halo was spot on: if the community wants it, they’ll make it using the tools provided in Forge. And if it’s really as popular as you think it would be, then it would stand out as the most prominent custom game mode (maybe get put into Action Sack), which would show 343 that a dedicated BR mode might actually be worth looking into.
True. I made this post not to force 343 into making what I want, but just to express my ideas.
> 2533274819446242;13:
> Halo is not built to handle high player counts regardless of context, the seams that hold together mainline Halo titles start to stretch and tear pretty much as soon as you get past the usual 16 player count.
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> In order to try and stuff a mainline Halo title into any high player count gameplay you need to make serious adjustments to games design that will fundamentally change what Halo is. Whether you end up enjoying those changes or not, it will end up being a very different type of game than what we started with and that will inevitably rub some people the wrong way.
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> You can’t please every shooter demographic in a single Halo game.
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> I frankly don’t see much benefit in “more people playing Halo” if Halo’s core identity has to change in order to do it. At a certain point is just becomes Halo in name only.
Thing is, there really isn’t a “Halo core identity.” And if there is one, it’s a good campaign and good MP
> 2533274861158694;17:
> I appreciate the thought you’ve put into this and the theming based around particular games is fun and unique.
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> But, as others have alluded to, I think the BR phenomenon is trending down. You talk about Halo getting back to being the number one shooter in the market by adopting a strategy to compete with Fortnite/PUBG etc, which I understand at face value. I think it’s important to remember, though, that Halo’s decline in relevance and popularity correlates (maybe not causaully, but possibly) with Halo’s attempting to compete with other popular shooters. Sprint came in because CoD and other contemporary FPS games had made it so wildly popular around the time Reach was in development. Loadouts were also aping CoD in Halo 4, and Halo 5’s Spartan Abilities smack of influence from Titanfall.
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> The thing is: all of this adopting of features and sensibilities from other popular shooters of any given year has only really served to convolute and distance Halo’s identity from what it was when it indeed was the king of the console FPS.
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> I think Halo should take a page from Gears of War’s book (if any game was going to attempt to steal Fortnite’s thunder, it would’ve been that one) and bring forward a game that, first and foremost, feels true to its lineage and reminds us of the games that made us all fall in love with the series. Like Gears 5, it could certainly bring revisions, improvements, and new features and game modes to the table. But I really do believe the priority should be for Infinite to recapture the basic approximate feel of the series’ most critically acclaimed, commercially successful and best loved titles to date (Halo CE, 2, and 3.)
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> Those games maintain the most distinctive identity from competitor shooters in the entire series, and going back to that formula would ensure that Infinite again feels distinct. I understand that people are very excited for the possibility of what crazy revisions, additions, and changes the series could benefit from. But I believe this series is in need of foundational repair before a smattering of brand new modes and paradigm change-ups are a great idea.
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> I’ll be more than happy to be proven wrong if Infinite comes out and is a completely new but similarly distinctive and addictive formula to classic Halo. But these are just my thoughts on the matter at the moment. MP should resemble what it did in Halo 2-3 more than any BR or Cod-style blockbuster yearly franchise. This will keep Halo feeling fresh years after everyone is sick of the old gimmicks and have moved on to the new trends.
True, but even if Battle Royale does die out, Halo can revive it if they want to. Look at The Walking Dead. The Adventure genre (not to be confuse with the Action-Adventure genre associated with GTA, Red Dead Redemption, and Assassins Creed,) was dying out for years, and it was able to earn critical acclaim and the same time, revive it’s genre.
Since Halo 3, many games started to add advanced movement (mainly sprint.) So it’d make sense for Halo to add a feature often used. H4’s loadout system was actually good. Yes, it killed equal starts, but it allowed players to diversify have they play. Yes, it was copied from CoD, but that doesn’t mean older fans should hate them 24/7. Instead, they should accept loadouts and sprint and deal with it. Seeing how BR games are extremely popular, Halo could’ve seen that a mode like BR would make their mode popular. That, along with a good campaign and MP, would make Halo the best game again, like it was during H2 -H3.
I often hear the excuse “Halo sets trends, not follows them.” Thing is, Halo didn’t ever set any trends, other than the good console shooter trend. So people shouldn’t use that excuse when new things appear just to suit their agenda