> > why, because a respawn timer is crucial to the gameplay, it is one of halos ways of punishing you for dieing, if you died, then you’re stuck on the respawn screen waiting to respawn, the only thing you can do is flick through your teammates and call out enemy positions from the camera but you can’t put down any support fire, grab power ups and such, though the time is short in slayer it does have an impact,
> First of all see this punctuation mark -> . <- Use it!
> Secondly, having died you also just gave up a point to the other team and your equipment to boot. Inventing more punishments to fill a sated ideology seems a little silly to me.
oh i’m terribly sorry that i’m dyslexic, does my disablity cause any issues? also, this is a forum, not documntation, punctuation really doesn’t matter as long as you can understand what is being said.
yes, i gave you a point, then i respawned instantly and got my team a point, so at the end, we just traded kills, instant respawning will allow lesser skilled players to respawn instantly and clean up the kill they lost thus reducing the skill gap.
> > it also prevents you from spawning then cleaning up what you failed to kill in the first place, this can be seen as rewarding the player who got the kill, the out come of this with smart players creates teamwork, because of the reward and punishment from the respawn timer players are going to work together more to beat the other team, instant repsawn takes away this entire aspect, why use teamwork when you can just spawn instantly and clean up what you failed? you kill a person, doesn’t matter, he can just spawn and kill you before you can move thanks to instant respawn.
> Well you also seem to forget that players don’t generally spawn in combat. Far more often than not you can’t just come back and clean up even with a 3-5 second spawn because it takes quite a little bit longer to traverse the map, set yourself up, and engage. That delay, however, is still there to offer a compelling argument against getting shot so I don’t see how you can reasonably say that teamwork is loosing out in slayer because you simply don’t have to watch tea-baggers put on their show.
you don’t have to spawn in combat, there is a thing called moving, you know, what you use to get around the map, there is also this thing called a scope, its used to increase accuracy at longer ranges.
it shouldn’t take long to get around the maps, maps shouldn’t be made larger to compensate for isntant respawning either because large maps creates slow gameplay and slow gameplay isn’t fun, a long with all these new AAs and perks, it is only going to get even slower, slow gameplay can also reduce the skill gap because it makes it easier for players to stay alive while harder for them to get kills, any bad kid could dis-engage a battle on a large map and disappear out of sight for a good deal of time, teamwork won’t be that help full either because of the time it takes to get around the map, by the time you respond to call outs and set up, the other team would have moved completely and created a different situation.
instant respawning takes away from teamwork because you can respawn instantly, instead of working with your team to earn points and control areas you can just respawn instantly and do it yourself, with people being very selfish in their own nature everything will be nothing but selfish gameplay
remember reach arena in its early days? yea, we don’t want that back, yet, instant respawning will contribute to its return.