343i have said they’ve looked at the previous games and expanded on particular aspects of them for H4. Here they are:
H:CE - sandbox & weapon balance
H2 - ranking system
H3 - movement speed, jump heights, player traits
H:R - AA balance
Do you think this is a good combination? Will the inclusion of Reach and Armor Abilities have a negative effect on the way the game plays?
For me, it would be like this:
H:CE - weapon balance & player traits
H2 - clan system & map selection
H3 - ranking system & theatre
H:R - forge & firefight
> 343i have said they’ve looked at the previous games and expanded on particular aspects of them for H4. Here they are:
>
> H:CE - sandbox & weapon balance
>
> H2 - ranking system
>
> H3 - movement speed, jump heights, player traits
>
> H:R - AA balance <mark>netcode</mark>
>
> Do you think this is a good combination? Will the inclusion of Reach and Armor Abilities have a negative effect on the way the game plays?
>
> For me, it would be like this:
>
> H:CE - weapon balance & player traits
>
> H2 - clan system & map selection
>
> H3 - ranking system & theatre
>
> H:R - forge & firefight
Love halo 2 clan ideas
Also love halo 3 style Ranking system
Love halo 3 exp / exp per playlist
Halo Reach’s netcode
Ah netcode, that’s a given.