Inspirations for H4

343i have said they’ve looked at the previous games and expanded on particular aspects of them for H4. Here they are:

H:CE - sandbox & weapon balance

H2 - ranking system

H3 - movement speed, jump heights, player traits

H:R - AA balance

Do you think this is a good combination? Will the inclusion of Reach and Armor Abilities have a negative effect on the way the game plays?

For me, it would be like this:

H:CE - weapon balance & player traits

H2 - clan system & map selection

H3 - ranking system & theatre

H:R - forge & firefight

> 343i have said they’ve looked at the previous games and expanded on particular aspects of them for H4. Here they are:
>
> H:CE - sandbox & weapon balance
>
> H2 - ranking system
>
> H3 - movement speed, jump heights, player traits
>
> H:R - AA balance <mark>netcode</mark>
>
> Do you think this is a good combination? Will the inclusion of Reach and Armor Abilities have a negative effect on the way the game plays?
>
> For me, it would be like this:
>
> H:CE - weapon balance & player traits
>
> H2 - clan system & map selection
>
> H3 - ranking system & theatre
>
> H:R - forge & firefight

Love halo 2 clan ideas

Also love halo 3 style Ranking system

Love halo 3 exp / exp per playlist

Halo Reach’s netcode

Ah netcode, that’s a given.