Been playing some Reach lately, and decided to have some 1v1’s with my good buddy Alphose. The best result is shown in the video below along with some of my thoughts while I play.
I like the video. Good gameplay and commentary, nice job.
> I like the video. Good gameplay and commentary, nice job.
Thanks dude, I really appreciate it 
> Been playing some Reach lately, and decided to have some 1v1’s with my good buddy Alphose. The best result is shown in the video below along with some of my thoughts while I play.
>
> Halo:Reach 1v1 With commentary
You’re good with a sniper.
15:1… is he still your good buddy?
IMHO This is why AA loadouts were introduced in Reach. With H3 classic type gameplay, the better players nearly always control the AA and power weapon spawns, making the matchups even more lopsided than their skill differences would suggest. If you both had AC, the K/D might have been a little different.
> > Been playing some Reach lately, and decided to have some 1v1’s with my good buddy Alphose. The best result is shown in the video below along with some of my thoughts while I play.
> >
> > Halo:Reach 1v1 With commentary
>
> You’re good with a sniper.
>
> 15:1… is he still your good buddy?
>
> IMHO This is why AA loadouts were introduced in Reach. With H3 classic type gameplay, the better players nearly always control the AA and power weapon spawns, making the matchups even more lopsided than their skill differences would suggest. If you both had AC, the K/D might have been a little different.
So you’re saying there should have been a crutch to even the odds? No, that’s not fair to the winner. What should have been done in the first place was an efficient skill system, that way lopsided matches don’t show up.