So my friend had an idea for an ordinance change in Halo 5 and asked me to share it, so here goes:
> I just had a great idea for ordnance in Halo 5. How about, if your team accumulated 500pts in total, the highest-scoring player on the team would be able to choose from one of three options.
>
> 1. Marked Man (Slayer Symbol)
> Marked Man would put a kill marker above each enemy player’s head, along with a 15 second timer. If the player dies or the 15 seconds runs out, the marker disappears. The enemy is told they are marked by a “Carrying Flag” style message which says “MARKED” and the number of seconds to survive before becoming incognito again. To make this a more viable choice, each enemy’s weapon is shown next to their marker e;g: KILL (Rocket Launcher). This would be active for the whole team.
>
> 2. Invincibility
>
> Invinicibility would give the friendly team 10 seconds of invincibility. On the flip side, they would be marked on the enemy team’s HUD as AVOID, and the announcer would tell them that (x) team is invincible, and show a timer next to each avoid marker e;g: AVOID 5s.
>
> 3. Stealth
>
> Stealth will disable all traces of the friendly team from the enemy’s sight for 20 seconds. Here are the specifics.
>
> -Footstept dampened
> -Cannot be detected on Radar
> -Reticle of enemy team will not go red on a stationary Spartan of your team
> -Assassinations are quicker, and the body will disintegrate
> -No red X when enemy team member dies
>
> The team that earned stealth will not get camo though. The enemy team will be informed by the announcer the enemy team used stealth, and to watch their backs. If they are not killed in the 25 seconds, they earn a 25pt medal called “Vigilant”.
>
> How would this be for a better and more predictable ordnance system? You will always know what the enemy has and it is not random, as well as introducing NEW, BALANCED mechanics. Innovation not imitation.
Now I don’t entirely agree with everything (and I told them that) but I thought I’d get waypoints opinion on this.
Any thoughts?