A simple experience is a safe, boring choice. Just because a huge player base loves a game, doesn’t mean that the game should be re-released over and over. When a dev team is experimenting with a new concepts like armor abilities or bloom, there is a risk involved: How the community will take it. If these features are successful, they are called inovation. If they are not, they are called gimmicks, crutches, catering to casuals, etc. Unfortunately, armor abilities and bloom were not successful in making Halo Reach superior to previous installments.
Here are some examples of how Reach could have sucked exponentially less with some minor changes.
Jet Pack: Instead of making the Spartan float around like some sort of Disney fairy princess, if the jet pack had more elements of piloting and momentum it would take skill to use properly. Also, map control (Elaboration in 3 2 1) I’ll break it down:
The main problem with jet pack is how it breaks map control. The only reason it breaks map control in vanilla reach, is because you can spawn with it. If jet packs spawned on map (Think MLG) they would be no different from stairs or grav lifts. They would just be another route to the top. I am unsure weather or not stairs break map control though, but i think that should improve it.
Jetpackers get crash damage. If some jetpacker flies headfirst into the ceiling, crash damage would chip away at his shields and stun him.
Jetpackers get physics. If a jetpacker is flying up, down, left, or right and lets go of RB, his momentum should carry him in that direction for some time before he comes crashing down with the weight of his jetpack. The ground will greet him with intense fall damage.
This system would allow the stupid to die regularly in jet pack related disasters.
Sprint: There are 2 problems sprint enhances.
Thanks to Reach’s airsoft gun sandbox, kills take a long time. Kills take so long, that people can run away before they happen. If Kill times were quicker, more like Halo 1-3, this would not be a problem.
Due to Reach’s melee system having the depth of Paris Hilton’s personality, Sprint + double beat down plagues many of Reach’s playlists. Bleed through would have prevented this from being such a tragic yet common occurrence.
Armor lock: The below stuff took me some time to come up with. It’s much more inspired than the common “Armor Lock just isn’t Halo. Throw it out along with any form of innovation.” At least try to read it. Armor lock is a delicate topic. I know. I am a victim too.
Armor locking would have 2 stages :recovering, and invulnerable. To get into the invulnerable stage, a pre-req would be full shields. At the press of RB, the player would have to fiddle with something on his left wrist, and do the current AL entering animation. As he enters, he is vulnerable and any for of damage he takes will through him out. During the entrance animation, the motion sensor would be replaced by a thin rectangular bar (Through -Yoink!- 2011 animation of course). (While in AL, he is free to move around, shoot, and annoy people as he pleases.)
This bar would show how long AL will take to overheat. It will take 10 seconds to overheat with no damage taken. From the point of time he is in AL, he can take 2 shield’s full worth of damage. Any form of damage will decrease the amount of time he has before it over heats. When it overheats, the AL effect will turn Red, and he will be 4x as vulnerable to damage. He can temporarily exit the invulnerability stage by pressing LT (Nades button), which will allow the AL bar to cool down. However, to enter again he will need full shields (So he doesnt enter AL as soon as someone shoots from behind) as well as a half second power up period. If he is sho In the half second power up period, he will act take damage as if he was in recovery mode, and be unable to power up till he gets full shields. This would reduce the effectiveness of Armor Lockers reactivating invulnerability as soon as they see someone. To exit AL mode and have normal shielding, you would have to hold RT for 3 seconds in recovery mode.
Why did I type up all this? The theme “Innovation is evil.” is common enough in the Halo Community to be mistaken for some USSR propaganda center. (I know not everyone is against innovation, and many threads are about: Innovate ______ for Halo 4) However, with the way Reach’s, ugh, “features” are stepped, crapped, and puked on… 343 probably won’t wanna take a risk.
TLDR: China called me about their wall. They are pissed.