Innovation Vs. Halo

I have been through many of the posts on this topic of Halo 4. Most say the same thing over and over. That Halo needs to be Halo. I agree, but there are simple things that need to be tweaked.

Halo needs to be Halo though, the Halo formula is the most simplistic system of combat and warfare tactics. Halo has this urge to merge the player into the game as fare player(s) making gameplay all about “skill and tactics”. The mechanics of Halo do not need to change.

Minor Changes

  1. Map flow
  • This was one of the things on Reach that i hated. I always felt as if i was pushed out into combat and did not have much a tactic rather than go out there and pop some people. I would like it equal spawn to wear there is several paths to choose from and from there they diverted.
  1. Clan System
  • One of my favorite addictions to Halo was the clan system. It was you and a bunch of your skilled friends that late at night would shred people with lead for hours on end.
  1. Double EXP Weekend
  • That was just fun all together, who doesn’t like leveling faster on the weekend playing easy obj, games like griffball or infection.

Major Changes

  1. Bloom
  • I wanna meet the guy that was in the meeting of makeing Reach and said, " i got one word that will change Halo forever… bloom!" I mean really? That was the worst mistake ever! I mean it adds innovation but at the same time it makes the odds terrible.
  1. Armor Abilities
  • At first this was okay i thought well everybody gets to be something diverse and different the game a little. Boy was i wrong… The armor abilities were to overpowered and made camping a habit. I enjoyed Halo 3’s equipment and how even it was even though it kinda broke shell. It was still fare game

Don’t get me wrong Halo is amazing at heart with the campaign and story line. Reach was like that ugly sweater, you just have to put it away and never see it again . The community doesn’t like Reach, and neither do i. I hope Halo 4 will be better than the past.

I hope Frank O Conner sticks by what he said

> It plays like Halo

Another Thing that frightens me is this said by Lidia Pitzalis

(original tweet(in Spanish, so might want to use Google translator)

Every halo game has had some sort of Innovation no matter how small. People need to get over being scared of innovation, because it’s going to happen and there isn’t anything you can do about it. I agree those ideas sucked for Halo, but guess what? It was one game and we can move on.

But new weapons, vehicles, battle mechanics, maps etc. Who knows how those are going to change in this new series and I for one look forward to it.
P.S. That tweet makes me excited for Halo 4. Hopefully it will blow our minds away and renew the franchise to new heights.

> Another Thing that frightens me is this said by Lidia Pitzalis
>
> (original tweet(in Spanish, so might want to use Google translator)

Why does this frighten you? I’m glad 343i isn’t submitting and being the communities’ -Yoink-. Too many Halo fans have this prejudice against change.

> > Another Thing that frightens me is this said by Lidia Pitzalis
> >
> > (original tweet(in Spanish, so might want to use Google translator)
>
> Why does this frighten you? I’m glad 343i isn’t submitting and being the communities’ -Yoink!-. Too many Halo fans have this prejudice against change.

Indeed. That tweet does nothing but excite me.

I wouldn’t even care if halo went thrid person.

As long as its fun and keeps me playing game after game, who cares what its like?

> I wouldn’t even care if halo went thrid person.
>
> As long as its fun and keeps me playing game after game, who cares what its like?

Why do you even play Halo?

There is a game that you just described called Gears of War.

I play Halo because it is HALO! Why in Gods name wouldn’t you care what it’s like?!?!?!?!?

I don’t understand you people.

I agree with all of the OP’s points except bloom. It is infact a positive addition to the series, it was just horribly implemented in reach with the precision weapons as it promoted spamming at all ranges while adding unnecessary randomness to the gameplay. It is one of the best things that could have happened to automatic weapons as the user now has some feedback as to accurate they are, encouraging burst firing. The mechanics of bloom are fairly adjustable, to make it more balanced, 343i could remove the cap on shots per second, have the initial crosshair expansion be giant, and have it shrink at an accelerating rate, increasing the variation of firing rates at different distances.

> > I wouldn’t even care if halo went thrid person.
> >
> > As long as its fun and keeps me playing game after game, who cares what its like?
>
> Why do you even play Halo?
>
> There is a game that you just described called Gears of War.
>
> I play Halo because it is HALO! Why in Gods name wouldn’t you care what it’s like?!?!?!?!?
>
> I don’t understand you people.

I just want the game to be as fun as possible, Thats what everybody wants.

> > > I wouldn’t even care if halo went thrid person.
> > >
> > > As long as its fun and keeps me playing game after game, who cares what its like?
> >
> > Why do you even play Halo?
> >
> > There is a game that you just described called Gears of War.
> >
> > I play Halo because it is HALO! Why in Gods name wouldn’t you care what it’s like?!?!?!?!?
> >
> > I don’t understand you people.
>
> I just want the game to be as fun as possible, Thats what everybody wants.

Sure, but why do you/anyone prefer having fun with Halo over Cod or Gears or Battlefield or any other FPS on the market?

I mean what the hell makes you pop in Halo over CoD? I want you to answer that on a deeper level than “it’s fun.” Think about the specific aspects of Halo gameplay that makes it enjoyable to you.

> I wouldn’t even care if halo went thrid person.
>
> As long as its fun and keeps me playing game after game, who cares what its like?

Ummm, no. That would be wrong on so many levels. If a game is stupid tis not fun and having it third person would be insanely inane.

It is Halo. People care, obviously not some however…

When it comes to any video game ever created, original flow of the game’s style of gameplay>>>>> a million new things that make the game worst, and with halo each game added something different but they all played relatively the same, but reach didn’t really innovate it just slapped on some new ideas from cod hoping people would like it and alot of people hated it. But when people think of keeping the game to what made it great they think it will turn into a cod copy but it won’t because cod keeps the game exactly the same and they don’t even fix the problems like connection>>all and glitches that plague the game but with halo we have 2-4 years of development ensuring that glitches bugs and other problems will be fixed and maybe another usefull gamemechanic could be added making the game play reletively the same but still fresh

> > Another Thing that frightens me is this said by Lidia Pitzalis
> >
> > (original tweet(in Spanish, so might want to use Google translator)
>
> Why does this frighten you? I’m glad 343i isn’t submitting and being the communities’ -Yoink!-. Too many Halo fans have this prejudice against change.

I’m not against change; I’m against more of the stupid changes that Bungie introduced in Reach! And I’d rather 343i submit to the people who want Halo to be Halo, than the CoD and Battlefield crowd that Bungie submitted to when they made Reach.

We shouldn’t be afraid of innovation, or else Halo would be the same game just with different names every time! I just wish they fix the Reach’s mistakes. I was fine with Halo 3 equipment just not Reach’s AA’s and bloom. I don’t think it would fit canon either to include AA’s.

I beg to differ. I don’t see how Bloom and AAs are any less major than vehicle hijacking, dual wielding, or equipment. Yes, there are wrong ways to innovate and change, but I do think Halo needs to change to continue to be a success. This is true of any game.

Without going to much into what OP says (on which I mostly agree by the way!), I’d say people should really stop being conservative and scared of change and innovation when it comes to Halo.

In all seriousness: if Bungie thought like “all” you guys do, Halo CE wouldn’t even be as great as it was. Halo has been pushing limits and boundaries and working on innovation (however small it has become after H3) since day one, and it should continue doing so.

People suggesting change (and the persons suggesting change) are destroying Halo really should look at themselves as well. If there is one thing that will kill Halo it will be conservatism.
If we want Halo to be big again. If we want Halo to be top dog in the genre again. If we want Halo to regain some of that magic that marked the first titles: we should accept that Halo 4 needs to make a huge jump forward to set the bar higher than it has with H3, ODST and Reach.
In the progress, 343i should not forget what makes Halo unique and what defines the series. No series should ever forget its roots. But for the sake of Halo, 343i: please take those roots and build something new on top!

They can’t please everybody. Just already accept that, and prepare yourself to face some form of dissapointment. Lower expectations and just go into the game like a blank canvas and you’re going to enjoy the game more than you guys will if you’re worrying about almost everything right now.

> I beg to differ. I don’t see how Bloom and AAs are any less major than vehicle hijacking, dual wielding, or equipment. Yes, there are wrong ways to innovate and change, but I do think Halo needs to change to continue to be a success. This is true of any game.

Bloom in general is rejected because it’s random. AAs are rejected because you spawn with them, not because they are there. AAs are always accessible, at any time, not because you were smart and picked up an added power, thus producing randomness, which tends to piss off the hardcore Halo crowd.

> I beg to differ. I don’t see how Bloom and AAs are any less major than vehicle hijacking, dual wielding, or equipment. Yes, there are wrong ways to innovate and change, but I do think Halo needs to change to continue to be a success. This is true of any game.

Edit: To clarify, I’m agreeing with you; my post is directed at people who don’t. Change is good, but only when it works as intended.

Vehicle jacking added a new dynamic to vehicles to keep them from being too overpowered–it worked as intended.

Dual wielding is arguable, but it gave suppression weapons the ability to be effective, and added variety with weapon combos.

Equipment was imperminant and didn’t change much beyond the one instant that you used it. None of them were crutches, they just gave you more options.

Conversly, bloom puts long range encounters up to what is a lot like a coin toss. And please don’t say “then pace your shots” because I’ve tried that–you are statistcally more likely to either not kill the guy and he gets away (at long range), or he’ll kill wou with spamming at (medium range). This leaves short range battles as the only battles that allow bloom pacing to work, but at that range, why bother? The DMR is supposed to be a long range rifle, but long kill times coupled with defective bloom mechanics negates that.

It works in theory, but practically does not do what it’s intended–even 343i admitted that.

AA are tricky, depending on who you ask. The only two AA I really can say I do not like are jetpack and AL. AL is simple, it stops gameplay in it’s tracks. It’s intended use is a safety switch so your allies can help you, but it’s rarely used as that. Plus I think there were some technical flaws that 343i pointed out.

Jetpack takes the difficulty in reaching advantageous sniper positions completely out of the game, but Jetpack imo is the lesser of the two evils.

But the problem with both is that they are always with you. Even back before it came out, when Bungie was saying that the imperminance of equipment was a bad thing, I knew something wasn’t right. Equipment couldn’t be used as a crutch–none of them stalled gameplay, none of them gave exploitable unfair advantages, and all were pick ups to be used once. They were like a secondary weapon, like a tool to be used in specific situations. You had to be careful when you used it or you wouldn’t have the benefits when you really needed it.

Those elements are lost on AA, and while they don’t bother me personally as much, I can definitely see the arguments and agree with them.

As long as the game’s engaging and insanely fun, I don’t give a damn what they’re changing, and that’s what they should be thinking. Sure, classic halo is fun, but after 10+ years, not so much.

Scoreboard
Halo 15
Innovation 0

> Scoreboard
> Halo 15
> Innovation 0

How?