Innovation? (Halo RPG)

First I would like to point out that I aspire to be a game developer and one of my dream games is a halo game that will push everything we know about Halo to the side for something new and unexpected while still retaining the things that made the original Halos great. As well as expanding the fiction of the Halo universe and getting to know more about it through various mediums. What I’m getting at is a Halo game that temporarily pushes aside the competitive multiplayer aspect of halo in favor of a strong single-player experience. To summarize, i’m talking about a single-player open-world RPG set in the halo universe.

You get to explore the entire known galaxy of halo, meeting new personalities and interesting quests to partake in. Imagine conversing with your favorite marines from Halo 2 and 3 that have been given their own standalone characters like Sgt. Stacker, Chips Dubbo, ETC. or even the protagonists from ODST. Imagine jumping feet first into hell with the remnants of Alpha-Nine and fighting Covies with them on an open, unlimited battleground. You can take on the galaxy as a strong SPARTAN soldier or (through story expansions), a UNSC Marine. Humans not your style? How about playing as a young Sangheili still learning the ins and outs of the covenant (or SWORDS). Imagine listening to the cute and funny dialogue of the Grunts played once again by the actors from Halo 3, the unintelligible gibbering of the Jackals that you can understand through captions, and the Brutes giving you the stink-eye and spiteful remarks as you walk past them. How about a fully voiced dialogue system? Letting the player choose what to say and how it will affect the story.

Now, on to gameplay and combat. I imagine I would be beheaded for this. But I think gameplay could be similar to other RPG-shooters out there like Borderlands, Far Cry, Deus Ex, Fallout, ETC. Which means…and this is my own preference…hold-to-aim ironsights. But hear me out, similar to Halo 5’s current ironsights, it would not effect movement speed, however it will be practical as hip firing will be inaccurate. I like this option because I’ve always wanted to see what halo weapons would look like with ironsights and 3D see-through scopes. Not a zoom with a cheap overlay or hologram crosshairs. Speaking of guns, every single iteration of weapons from previous Halo games will be present as well as new ones like an automatic M6 pistol or an auto-shotgun designed like an MA rifle.

Ever wanted to use every MA series rifle in a halo game without limitation? How about a four weapon limit as opposed to the classic two weapon limit so you can have multiple weapon categories on your person? And all these guns can be bought with credits received after quests through a “Requisition kiosk” that acts as the weapon and armor vendor. Guns can also be modified however you see fit. Want an MA5C with a grenade launcher, long barrel and a short-range scope or maybe an M6C pistol with an Auto-fire Adapter, a 20 round magazine, a silencer and a laser handguard?

If you think things are too COD-y how about a leveling system that unlocks new perks and skills as you level up? How about enemy/friendly health bars similar to that of Mass Effect? Red=Unarmored (Grunts, Jackals, Drones) Yellow=Armor (Brutes, Hunters, Vehicles) and Blue=Shields (Elites). Don’t think that’s what they’re limited to though as some high ranking Grunts, Jackals and Drones may have Armor or Shields or some low ranking Brutes may be unarmored or maybe a vehicle will have external shields. Welp, I’ve been rambling enough. I just want to know if these ideas would be accepted among the Halo community.

That’s a pretty tall order, but I’d be interested in the finished product if it ever ends up being something one day. Don’t really have any complaints, but I’d be careful because it sounds like you’re wanting to do everything and that could force you into corners in certain things and cause problems for your vision. I think it would be wise to pick a core focus, and then just build outward based on what is possible from that single foundation.

I think it’d be good to have a dual-faction system (like WoW or SWTOR) and your locations in the galaxy develop with how they do in the lore.

And as far as weapons, I don’t think you should have FOUR, per se, but instead I think a Battlefield system would be good with a Primary (in hands), Secondary (on back), Reserve (pistol/sword/smg, on thigh panel), and a melee (on waist/chest/etc.). Besides keeping it from being unrealistic, it would also force a player to choose what they want to specialize in (because everything needs a counter, or you’ll just have a bunch of gods running around and that’d piss everyone off). My suggestion would give you the ability to have variety while still being realistic to the lore, and also supporting good/balanced player-counter gameplay mechanics.

So yeah, what you’re asking is a very tall order, but with some tweaks I think that it could potentially be a pretty neat thing. Feel free to keep developing it, mate, we’re always down for this sort of thing.

Well, I can’t keep developing it if I haven’t even started but i’ll keep coming up with ideas to make this game more interesting. I hope one day this vision for a game will become reality.

How is it innovation if you’re just copying what other games have already done?

Hey, man. It’s just a vision. Something I hope can be part of the Halo saga someday. It may not even happen. Plus, it’s not like other games haven’t tried these ideas before. It’s not like they have a patent on ideas like these. It might not be innovation but more a change from the original Halo formula. I don’t claim to be a creative genius I just think these ideas would be cool. If I was developing this game, I would also take into account what the community loves and bring back the things from the original halos that weren’t broken but what 343 somehow thought needed to be fixed. If at all possible, I would want Marty O’Donnell doing the score and all the original writers working on it. I guess what I would want from this game is to reintroduce that unique feeling the original Halo trilogy gave us that the new trilogy has gradually lost, all packaged in a new format.

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> Hey, man. It’s just a vision. Something I hope can be part of the Halo saga someday. It may not even happen. Plus, it’s not like other games haven’t tried these ideas before. It’s not like they have a patent on ideas like these. It might not be innovation but more a change from the original Halo formula. I don’t claim to be a creative genius I just think these ideas would be cool. If I was developing this game, I would also take into account what the community loves and bring back the things from the original halos that weren’t broken but what 343 somehow thought needed to be fixed. If at all possible, I would want Marty O’Donnell doing the score and all the original writers working on it. I guess what I would want from this game is to reintroduce that unique feeling the original Halo trilogy gave us that the new trilogy has gradually lost, all packaged in a new format.

A noble idea, but you would basically be doing what the Master Chief Editions did for the first two Halo games, so that’s probably not viable. You’d likely be better off capturing a different event (maybe the First Contact war on Harvest?) and incorporating familiar features and mechanics. That way you’d be giving the people something new to experience, while still keeping it familiar enough to get them nostalgia feels with, know what I mean?

I just thought of an interesting idea. How about a story expansion where you play as an extraordinary Grunt who is a part of the Swords of Sanghelios. The story is based around your player Grunt fighting with a faction of Sword Grunts for Balaho’s independence from the Covenant Loyalists. One of my ideas for the Battle for Balaho would be where you lead a Goblin charge through the Covenant frontlines. Decimating everything in their way. Blowing up Banshees, wraiths, hunters and all types of Covenant defenses that all universally fail at containing the Goblin Onslaught. Another thought is that with the deaths of so many Loyalists at the hands of the Sword Grunts, some Loyalist Grunts see that they no longer need to fear their taskmasters and secede to the Sword faction, holding their former commanders at gunpoint.

The only surviving members of Alpha-Nine are Romeo and Buck. Rest are dead or defected to the Insurrectionists (Think those who did are dead too). Cool idea though, and would like a Halo game like this.

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> The only surviving members of Alpha-Nine are Romeo and Buck. Rest are dead or defected to the Insurrectionists (Think those who did are dead too). Cool idea though, and would like a Halo game like this.

You’re right that Buck and Romeo are the only two active members, but there are two others still alive: Micky (incarcerated for high treason) and Dutch (retired).