Inner And Outer Dead Zone Acceleration Issues.

I feel like the new controller settings hasn’t changed anything and I would be happy for any tips, I’ve always played on the lower look sensitivity as I can’t cope with the faster turning speed.

So I have look sensitivity and look acceleration at 1.

The inner and outer dead zone settings are a bit confusing and I’ve had them set to 15-0, 0-15, 0-0 and 15-15 and it just still seems to be all over the place.

What would be the better set up?

The inner deadzone sets the input you must apply for your stick to register as moving. So at 15 percent you have to apply 15 percent input for your recticle to move. It is really designed for old or faulty controllers. I would turn it off completely if you have no controller problems, such as the recticle continuing to move after you release the stick (aka drift).

I believe the outer deadzone determines how far from 100 percent input the stick actually registers as 100 percent input. So at 10 percent you really reach max speed when the stick is held to 90 percent. It functions to prevent slow turning, as the description states. Personally I keep it at 0 percent also. Slow turn doesn’t feel like a problem during precision aiming. I find raising the aim acceleration is a better option to prevent it when applying high input, such as when turning while navigating. Granted, I play with 4 sensitivity, so at 1 you may feel differently.

Someone can feel free to correct the above, btw.

Thanks for the input I’ll give it a try and each game seems to feel different, like playing Swat with the BR then going into Swatnums is horrific.

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> The inner deadzone sets the input you must apply for your stick to register as moving. So at 15 percent you have to apply 15 percent input for your recticle to move. It is really designed for old or faulty controllers. I would turn it off completely if you have no controller problems, such as the recticle continuing to move after you release the stick (aka drift).

As a heads up, Halo 5’s settings are wrong. At 15%, it requires ~27/28% stick deflection before any stick movement happens. The scale is shifted entirely, with the correct range being more like 12 - 27% rather than 0-15%.
Even nearly perfect controllers would drift at a true 0% deadzone.

Otherwise your descriptions of them are correct.

Generally your outer deadzone should always be at 0%. The stick normally leans beyond what basically every game considers “max” anyway, so unless your stick is breaking down, you shouldn’t ever need to raise that past 0%.

this might help you
https://www.youtube.com/watch?v=mEqHWhxY0gI