> 2533274818433952;14:
> TTK is way too quick. Weapons aren’t balanced well with each other. SBMM is terrible and crossplay should be a working option to turn off and not be punished by longer search times. Aim assist needs to be worked on.
>
> All and all its ok. Some things are ok while a lot needs to be worked on. 343 is going to have a lot of feedback on this flight. I feel like as a halo veteran it doesn’t appeal to me. I mean i get it, its ok as a shooter but it lacks the very things that make halo… Halo. I cant seem to get into a rhythm or find the games pace. Feels like its too sweaty and was heavily focused for competitive players. It shouldn’t be too social but it must have the right balance between Ranked and Social, not just hyper comp players destroying you. In halo 3 things made sense, you understood what happend and how. The pace and weapons worked perfect. This on the other hand feels like theres no time, get running and gunning while frantically mashing buttons and hope you can land your shots. No time to think and venture out somewhere whitout being beamed across the map or running into cover trying to recharge your shields because you got knocked by two bullets that done way more damage than it should.
> ““DID SOME DAMAGE””
> I hope with a bigger map the pace will be slowed down a lil bit and we can have some sense to realise whats happening while we’re still palying and not in the menu waiting to respawn after dying way too quick from somthing you couldn’t even see or wonder how did that happen?
> Hopefully the campaign will be somthing i can put my focus too because if it falls short so will i with halo, ill loose intrest and pretend that it didnt exist just like halo 5. As much as i want to like and enjoy it, theres way too many things that is stopping me from doing so.
Personally, I’d like to give some feedback on both the Battle Pass and Weapon Drills.
For the battle pass, I don’t want to buy almost all of the items in the full game, but I did to use up as much of my credits as I can in this flight, out of curiousity. However, I think the manual level-up system should be excluded from FREE battle passes that aren’t the premium ones (like the Beta Battle Pass for Splitgate, which was also around the same time as the first flight). Perhaps, it would be a better idea to leave out manual level-ups for anyone except the developers (who will mostly show off the customization in their builds, anyway) and there should be an anti-cheat that targets boosters specifically.
As for weapon drills, they’re a welcome addition, but the lack of variety leaves something to be desired. In this case, two of the three weapon drills don’t involve any action other than movement for the AI bots you’re shooting at. So, I would suggest that 343 spice things up in the third weapon drill to give you the impression that you’re under fire (and therefore, pressure), encouraging you to think fast and act faster. “But, you’re trying to make everyone a sweat.” In fact, I was just going to say that there should be a bot difficulty setting for weapon drills to show how well they can dodge enemy projectiles. This way, the sweats can get the stimulation they need, whereas newer players would be given less stress as far as how good the AI is and whether you’re able to make your shots hit anything on Marine or lower.
Bonus round: I have a bone to pick with the implementation of the new battle pass system. It’s one thing to give players customizable armor pieces, but it’s another thing entirely if every battle pass in the game is padded with double XP boosts and Challenge swaps without, say, extra credits or banners and emblems that you cannot get anywhere else. Otherwise, I won’t have an extra incentive to pick up the premium battle passes every season.