So if you haven’t lived under a rock (or just haven’t played previous Halo games xD ) you probably know that in Infection humans always start from place A and zombies from place B.
Now in this video you can see how humans start from place A and zombies from place B (nothing weird here). But when second round starts humans now start from place C and zombies from place D. And when round 3 starts humans start again from place A and zombies from place B.
This might not be HUGE SUPER IMPROVEMENT but it’s still cool little detail that makes Flood look much better than Infection.
Not that much variety as people will just head to their camping spots difference of spawn if anything will just make it a bit longer or faster to reach them.
Hopefully it’s dynamic and not static, as in one game you will start at Point A/B on round one or point C/D in another, along with the new rounds. Quick thinking will make it more challenging and fun.
> > This is good, it should create more variety.
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> Not that much variety as people will just head to their camping spots difference of spawn if anything will just make it a bit longer or faster to reach them.
Yeah but if it’s a smaller map they will find it harder getting past the flood to get there.
I just hope the spawn creations are actually simple for once. For example: the infected would have to have blue spawns labelled with a tag people don’t originally understand etc. It should just be the default spawn colour (white) and have labels that are actually simple.
If you want players to have a lower chance of getting to their camping spots have the infected starting points there and the the humans spawns in a hard to hold down area.