I have a request for a small change to the custom games options for Juggernaut in a number of titles.
(tl;dr Please add scoring on becoming juggernaut to Halo 3 or allow players to become the next juggernaut when killed by juggernaut in later titles.)
In Halo 3, one of the options in Juggernaut custom games was for a player to become the juggernaut when killed by the juggernaut. This was useful for games that work like tag, making the juggernaut “it”, except in scoring there was no real way to penalise becoming the Juggernaut. The best I could do was make a variant of each map with a goal covering the entire map, so when a new juggernaut spawned they would lose a point on spawning.
Halo Reach and Halo 4 have scoring options for dying, so you can lose a point on death when the juggernaut (or something else) kills you, but the games lack the ability to inherit the juggernaut when killed by a juggernaut. This option was apparently removed.
All of the settings I want for this gametype exist across different titles in the collection, but no one title brings them together in a way that makes this gametype easy to set up to work on any map.
Would it be possible to add the option to make the juggernaut inheritable when killed by the juggernaut in Halo Reach or 4? Or would it be possible to expand the scoring options in Halo 3 so that you can reward/penalise becoming the juggernaut or dying? I feel that both of these changes are relatively minor, fairly easy to implement and may open up options for new gametypes that might not have worked before.
Thank you for reading my oddly specific request. Don’t ask never gets, right?
I’m not the most familiar with mega scripting, but what you are describing at face value seems very easily done in Reach and 4. You would just need to script a slightly modified variant of juggernaut in mega which is used for Reach, 4, and 2A. Your probably SOL in H3.
Ah, interesting. I was aware modding has come a long way in Halo on PC, but never really looked into it.
So from what I understand from a quick search, these are tools similar to those used by the developers to make scripts for custom gametypes. Is that correct? Does it necessitate running outside of anti-cheat?
I would prefer support in the official custom games settings (the more they can be expanded to allow for more gametypes in general, the better in my opinion) but this sounds like a very good alternative.
Thank you for this information. I will look into it.
> 2533274798142730;3:
> Ah, interesting. I was aware modding has come a long way in Halo on PC, but never really looked into it.
>
> So from what I understand from a quick search, these are tools similar to those used by the developers to make scripts for custom gametypes. Is that correct? Does it necessitate running outside of anti-cheat?
>
> I would prefer support in the official custom games settings (the more they can be expanded to allow for more gametypes in general, the better in my opinion) but this sounds like a very good alternative.
>
> Thank you for this information. I will look into it.
Custom scripted gametypes were possible in Reach and 4 back on 360 without homebrew modding your machine, some of it was pretty nuts.
> 2533274798142730;3:
> Ah, interesting. I was aware modding has come a long way in Halo on PC, but never really looked into it.
>
> So from what I understand from a quick search, these are tools similar to those used by the developers to make scripts for custom gametypes. Is that correct? Does it necessitate running outside of anti-cheat?
>
> I would prefer support in the official custom games settings (the more they can be expanded to allow for more gametypes in general, the better in my opinion) but this sounds like a very good alternative.
>
> Thank you for this information. I will look into it.
These gametypes don’t trigger anti cheat, in fact if you’ve played escalation slayer you’ve already experienced a modified gametype via scripting. A lot of Reach CGB variants are played with mega scripting so you need not worry about EAC. It might be a pain in the -Yoink- to find the tools necessary to make your edits, but you can create the gametype you are describing.
Thank you for all the information. I’ll see what I can do.