ing 50 credits per game or mis

I have search for this in Forum but haven’t found an answer so i guess i will just start discussion.

I got reach over the weekend, on the 9/17. It just so happened that xbox was having a free gold trial that weekend. So i went online to check out the multiplayer, just a couple matches.

I don’t have gold membership and don’t even have internet access on a regular basis.

Now when I play offline I only get 50 credits per game or mission, even though I rack up ~60,000 pt score I only get 50 cR.

Now I have read a lot of post on this and not a lot of answers.

Main QuestionOnce Halo Reach goes online, is there an automatic cap put on the # of cRs you are able to earn offline? If there is, is there a way to reverese this? At least at this time I don’t plan on going online with Reach.

Thanks for any answers.

LSII

sorry i dont have an answer for you but i to have the same problem under the same circumstances before u play online or connect to xbl there is no cap on points to be earned i beleive. once u connect to xbl there is a 50 points cap on all missions, forge maps, firefight or anything else. and u r only allowed up 2 a 1000 points earned a day offline, which is effing dumb since we only make 50 every match anyway. simply bungie just gave all the people without xbl privlages the middle finger…

From the Halo: Reach Support FAQ (Credits, Challenges, Commendations, Achievements):

If the user decides not to authenticate his Credits and loses all but 26,250, he will appear as a default Spartan, with a default emblem and colors, while playing online. If the player chooses to authenticate, the game will look at lifetime Credits (not current) and run the following operation: lifetimeCredits – 26,250 = numberOfCreditsToRemove. If the player has purchased armor, it may leave him negative credits, which is not allowed. The game will then remove armor pieces and give the player a refund for them until that player is back into positive credits. The end result is that the player will have Armor + Credits = 26,250.
If a player has less than 26,250 lifetime Credits earned when going online for the first time, he will not be given this choice, and his Credits will be authenticated automatically. Authenticating Credits does not provide any personal information to Bungie (it’s not like registering an email or name with Bungie.net). It’s only used to track credits per Gamertag.
Once a player authenticates his Credits with Bungie’s servers, he will not see the Credit loss dialog box again. If he goes back to playing offline, the game will simply cap the player Credits to 1,000 earned per day until he reconnects to Live again (a message is displayed when the offline Credit cap is hit so that the player is aware he should reconnect to Live to sync Credits). If a player is playing while connected to Live, there is no cap, and he can earn as Credits to his heart’s content.

Hope that answers your question!

> From the Halo: Reach Support FAQ (Credits, Challenges, Commendations, Achievements):
>
> If the user decides not to authenticate his Credits and loses all but 26,250, he will appear as a default Spartan, with a default emblem and colors, while playing online. If the player chooses to authenticate, the game will look at lifetime Credits (not current) and run the following operation: lifetimeCredits – 26,250 = numberOfCreditsToRemove. If the player has purchased armor, it may leave him negative credits, which is not allowed. The game will then remove armor pieces and give the player a refund for them until that player is back into positive credits. The end result is that the player will have Armor + Credits = 26,250.
> If a player has less than 26,250 lifetime Credits earned when going online for the first time, he will not be given this choice, and his Credits will be authenticated automatically. Authenticating Credits does not provide any personal information to Bungie (it’s not like registering an email or name with Bungie.net). It’s only used to track credits per Gamertag.
> Once a player authenticates his Credits with Bungie’s servers, he will not see the Credit loss dialog box again. If he goes back to playing offline, the game will simply cap the player Credits to 1,000 earned per day until he reconnects to Live again (a message is displayed when the offline Credit cap is hit so that the player is aware he should reconnect to Live to sync Credits). If a player is playing while connected to Live, there is no cap, and he can earn as Credits to his heart’s content.
>
>
> still not answer why you only get 50 per mission
>
>
>
> Hope that answers your question!<a>

I called xbox for an answer to see if there is anyone who know why it caps the # to 50 CRs when you play offline. Well they said, let me put you on hold and find an answer. After 5 minutes on hold they hung up!! Wow thats one customer service that I will remember when I decide not to buy future games.

> I have search for this in Forum but haven’t found an answer so i guess i will just start discussion.
>
> I got reach over the weekend, on the 9/17. It just so happened that xbox was having a free gold trial that weekend. So i went online to check out the multiplayer, just a couple matches.
>
> I don’t have gold membership and don’t even have internet access on a regular basis.
>
> Now when I play offline I only get 50 credits per game or mission, even though I rack up ~60,000 pt score I only get 50 cR.
>
> Now I have read a lot of post on this and not a lot of answers.
>
> Main QuestionOnce Halo Reach goes online, is there an automatic cap put on the # of cRs you are able to earn offline? If there is, is there a way to reverese this? At least at this time I don’t plan on going online with Reach.
>
> Thanks for any answers.
>
> LSII

Yes, there is a day cap, and a game cap when you’ve connected to live. It sucks, but the system would be too easily exploitable otherwise.

> I called xbox for an answer to see if there is anyone who know why it caps the # to 50 CRs when you play offline. Well they said, let me put you on hold and find an answer. After 5 minutes on hold they hung up!! Wow thats one customer service that I will remember when I decide not to buy future games.

lol, 1-800-MYXBOX is only for hardware failures right?

> I called xbox for an answer to see if there is anyone who know why it caps the # to 50 CRs when you play offline. Well they said, let me put you on hold and find an answer. After 5 minutes on hold they hung up!! Wow thats one customer service that I will remember when I decide not to buy future games.

Cold.

You know you’ve hit rock bottom when customer support hangs up on you…

Sorry,
XD

> From the Halo: Reach Support FAQ (Credits, Challenges, Commendations, Achievements):
>
> If the user decides not to authenticate his Credits and loses all but 26,250, he will appear as a default Spartan, with a default emblem and colors, while playing online. If the player chooses to authenticate, the game will look at lifetime Credits (not current) and run the following operation: lifetimeCredits – 26,250 = numberOfCreditsToRemove. If the player has purchased armor, it may leave him negative credits, which is not allowed. The game will then remove armor pieces and give the player a refund for them until that player is back into positive credits. The end result is that the player will have Armor + Credits = 26,250.
> If a player has less than 26,250 lifetime Credits earned when going online for the first time, he will not be given this choice, and his Credits will be authenticated automatically. Authenticating Credits does not provide any personal information to Bungie (it’s not like registering an email or name with Bungie.net). It’s only used to track credits per Gamertag.
> Once a player authenticates his Credits with Bungie’s servers, he will not see the Credit loss dialog box again. If he goes back to playing offline, the game will simply cap the player Credits to 1,000 earned per day until he reconnects to Live again (a message is displayed when the offline Credit cap is hit so that the player is aware he should reconnect to Live to sync Credits). If a player is playing while connected to Live, there is no cap, and he can earn as Credits to his heart’s content.
>
>
> Hope that answers your question!<a>

i have been having the same problem. only get 50 cR per game.
how do i authenticate my Credits? this is really bothering me. this needs to be fixed.

> Yes, there is a day cap, and a game cap when you’ve connected to live. It sucks, but the system would be too easily exploitable otherwise.

I don’t see why it really matters if people unlock armor or not. Its purely cosmetic…

Do you need a gold membership to earn regular credit amounts after being online once? I still have the same problem even online with a silver account.

As soon as you go online, the credits are capped at like 50cR per campaign mission if you’re going to be playing offline afterwards. Well as a Brig Grade 3 I get 220cR per mission offline. But still.

It would take me 1000 campaign mission plays to rank up from Brig Grade 3 to General if I was offline. What’s that, about 30,000 minutes on average, given each is mission is at least 30mins long?

This is really screwed up. Just the other day I was at home sick. I played some offline Halo Reach Forge and was playing for probably 3 hours. 167cR I got for finishing.

It’s a fail system. While the idea was great, they should’ve added an offline profile that’s different to the online one, so people aren’t screwed over.

tl;dr: There is nothing you can do OP, other than staying online and playing MM.

The moment you connect to XBL with Reach - even to check for a Title Update, you’re boned as far as earning credits thereafter. Even if you stick to playing offline, once you’ve logged in, your credits get capped ridiculously low. Bungie didn’t put in a system to determine if you’re playing offline.

Instead of detecting if someone is playing, you know, in MATCHMAKING, anyone connecting to check for a title update gets screwed.

The system is flawed, and really needs corrected.

The only way I was able to make up for simply checking for a TU was to play some Gruntpocalypse and farm commendations during that Free Gold weekend (Though the campaign commendations while solo-online, as otherwise, only 1k credits and… yeah). I’m not too keen on playing with other players, especially with the horribly flawed system Bungie added on top of the credit screw. That, and I haven’t bothered to renew my Gold subscription, and I’m not too keen on that, either. Sure, only $60 for a year, but it’s all dependant upon me having $60 to throw into the subscription at any given time. And the monthly and tri-monthly subs are that much more expensive. ($120 and $80 per year, without price hikes and tax).

I like the campaign, but it pays out poor credits after you’ve brought commendations to Silver - only way to earn credits from that after Silver, is to go to Campaign Matchmaking (what I’ve heard, anyway). Honestly, to keep people playing the campaign, increase the credit payout for those who’ve connected to Live for a title update, or to track their achievements being earned, no fun for people to see some piece of armor they want, and they can’t get it because of the jacked over credit payout. And for a lot of people, even though they play because they like the game, continuing to play because they want the credits for a piece of armor is just another thing to keep them, you know, interested. But those that don’t play matchmaking (or can’t, due to lack of a gold subscription), can’t get anywhere.

Honestly, I understand they did it to prevent exploitation of the system, but you know what. It isn’t all that good to go and screw everyone over, either because they checked for a title update, wanted to track their achievement earnings with the time-stamp, or were chatting with a friend over XBL while playing.

TL;DR:
Bungie screwed the pooch.
If 343i has anything that actually needs fixed, it’s this. Especially for all OFFLINE play, or even pseudo-online; “Oh, you’re playing campaign while connected? Here’s some more credits for you beyond commendations!”

hey, i was wondering how can i get a free gold membership for xbox live 360?

that happens to me i joined xbox live & have a silver acount & only get like 60 credits for every campaign mision (without challenges & commendations)It’s probably they think you join xbox live to play online with gold so you spend money to get the gold to play multiplayer & to get the credits. (wich you shouldn’t worry about the credits anyway as the armor & effects excluding firefight voices & effects are useless

I agree with you exept I get 60cr. I have no idea what the hell is wrong

This all really sucks. I have a silver account now, so I can hardly get any credits. =\

Hello all,

Just a quick question. Does anyone know why I no longer earn commendation credits playing Campaign. I usually play campaign solo on heroic or Legendary. I usualy put a skull or two on and will pick team or free for all for the points catagory. I use to get credits but nowadays I only get around 200-300 Cr for completion. What happended?

Thanks

cause to get loads of credits in campaign, you need to be playing heroic/legendary with a few skulls on. for firefight, play a firefight playlist.
this also happened to me

This has been going for a while and shows a serious lack of thought on the part of Bungie. They completely ignored the offline members of their community and made it near impossible for us to unlock and purchase armor pieces. The offline cap discriminates against the offline players and I sincerely hope that 343i fixes this in the future, if not then I and many others will be severely disappointed.