I wouldn’t really call it an issue because every single person who starts a game is new at some point, and new players will come in.
First and foremost I’m curious if there’s been a wave of new players testing Infinite out after almost a year and a half, because I’ve seen so many players with a low amount of matches and behaving as a new player, aim flailing, aimless wandering of the map, ignoring objectives and power items, even other weapons altogether.
Basically the only positive aspect of the F2P model is the extremely low bar of entry, which is a good thing. The other baggage not so much.
However it’s not really a good thing when the game throws new players to the meat grinder in multiplayer.
I’m genuinely confused as to why search times are so extremely fast, and yet there seems to be an endless supply of long time players to play against, with an endless supply of newcomers.
Something in this system isn’t doing its job properly, and it’d be an incredible relief knowing which gear hasn’t gotten its oil.
But why are they playing with long time players?
If the system says half a minute wait time and it takes at most 10 seconds to find a match, quite a few players are playing at the same time, or the system doesn’t consider matching anything anymore and just throws players into matches.
Yes, of course, I do believe in that and have often suggested it in the past, and I do have people I’ve played with who I play with from time to time.
I do recognize that matches played isn’t everything, and natural talent as well as familiarity with the gameplay through other games contribute to doing good, and a high number of matches doesn’t necessary mean an actually good player.
But there’s quite a disparity between sub-100 matches, and 2000 - 4000 matches, as long as you don’t count smurfs.
Yes?
But why the sudden increase of new accounts I’ve been playing with who aren’t performing like smurfs?