Inflated KDA and lack of Post 100 rewards

I just want to bring up the question at why is Halo Infinte’s KDA so inflated being ( (Kills + (assists/3) ) - Deaths) leads to a very inflated KDA and doesn’t accurately portray an accurate KDA leading to an overly inflated KDA.

And Secondly i would like to beat a dead horse and say that there should be some sore of post 100 rewards or leveling even if its just challenge swaps at least.

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I think it should be 100 CR for every 500 XP or something.
Challenge swaps are useless imo," Hey, I completed the battlepass, so can I get some challenge swaps for 2000 XP so I can finish the next BP even faster so I can get more cs to get the next BP EVEN FASTER"

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Are you using Halo tracker? Because I too find that the KDA tracking there is way off.

Yeah 2 swaps for every level (1000XP) past lvl 100 would be neat…something.

Answer: To make trashcans feel betters. You only won 3 out of 10 engagements but your team cleaned up the other 7 after you failed so here are some bonus points to make your number look positive so you can complain you are under-ranked and saddled with trashcan teammates.

Royal you, not you, you.

A true assist metric would only count them if you were alive at the time of the assist. Losing your engagement and a teammate cleaning it up is not an “assist.” It is a lost fight.

Each and every level up to 100 you unlock something new. That is the journey. I think if there was an overall rank like in Halo Reach and Halo 5 then it would motivate people to play more and continue to play pass their level 100 on the Battle Pass.

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They could do so much more with the damage metric.

Divide damage, for and against, into effective damage (which lead to a kill) and escaped damage (no kill).

You could paint a much more detailed picture about who was doing what.

And you could delve even further; initial damage, finishing damage, how much damage you did from the time you were first shot to when you died, damage at different distances, damage done with no shields, damage proximity to the objective, etc.

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Does 90% of the damage, gets killed by grenade spam

Ally comes in and does 10% damage

ThAtS nOt An AsSiSt, ThAtS a LoSt FiGhT

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Yes, you died. The method of death is irrelevant. Position better next time. If you die to enemy grenade spam and you didn’t have a team member nearby to clean it up, it would have just been enemy alive and you dead. You wouldn’t have got points. Sure you made it easier for your teammate but not in a way that benefits your team. You are still dead. Just a lost fight that luckily had a teammate nearby to clean up after you.

Kind of hard to position better when an enemy sneaks up behind cloaked

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Again, the “why” is irrelevant. Changing the method of death from grenade spam to AC sneak attack doesn’t change the outcome.

An assist should drop whenever you do +50% damage to an enemy, doesn’t matter what the outcome is

And yes, the why is relevant, I can’t position better when I only hear their footsteps behind me, by then, it is too late, they have thrown grenades and are shooting me. I would be lucky to even get 90% damage in

That is your opinion. I disagree with it. You think you deserve points for a failed encounter. I think you don’t.

And very much so, yes, you can position better. Don’t be in a position to get flanked by AC. If you lose a 3v1 is it your team’s fault for not being there? No, it is your fault for engaging in a 3v1. Your lack of awareness of power items in play is on you and your team for not monitoring/communicating what is active and who controls them.

I make mistakes like this all the time. The difference is, I don’t coddle my ego by saying “but I got an assist.” I acknowledge that I made a poor decision, think about how I should have handled it better, and attempt to grow as a player. I’m still average but I have improved by owning my shortcomings. You are only hurting your own ability to get better by enabling the delusion that your actions helped your team by getting assist points after you lost an engagement instead of owning your mistakes and learning from them.

No, I think I deserve points for damage. Answer this, who helped a team out more, some guy who did 10,000 damage and got 3 kills/30 assists, or some guy who did 3,000 damage and got 12 kills/8 assists

Lol, the only thing I can do better is hide in some corner

Dude, unless you’re camping, you can’t help getting flanked by a cloaked enemy

Who said anything about 3v1?

It isn’t lack of awareness, it is the fact that you CAN’T SEE HIM.
Besides the fact, you are coming at this from a competitive perspective, don’t try to enforce competitive stuff into casual modes

My team not being communicative is not on me

You’re right, I made the poor decision to start a conversation with you. How stupid of me.

Guess what, not all of us want to sit on our butts all day just so we can “get better”

No, I think I deserve points for damage. Answer this, who helped a team out more, some guy who did 10,000 damage and got 3 kills/30 assists, or some guy who did 3,000 damage and got 12 kills/8 assists

This is nonsense. How many deaths did each player have, what type of game was it? If the 3/30 player has 30 deaths because their assists were all after-death assists, they contributed very little. If they have 30 assists because others are getting the final shot but they are surviving the encounter then they contributed a lot.

Lol, the only thing I can do better is hide in some corner
Dude, unless you’re camping, you can’t help getting flanked by a cloaked enemy

It isn’t and yes you can avoid it without “camping.” Not being in that situation in the first place removes many of those types of deaths. Play better with team positioning in the first place. Don’t make aggressive moves if you don’t know where the AC enemy is. This just speaks to your skill level, not the limitations of avoiding the situation.

Who said anything about 3v1?

I did. It was an example of making a mistake that results in you losing an encounter.

It isn’t lack of awareness, it is the fact that you CAN’T SEE HIM.
Besides the fact, you are coming at this from a competitive perspective, don’t try to enforce competitive stuff into casual modes

It is absolutely a lack of awareness. I cannot count the times I have seen an AC enemy and defeated them AND had others do the same to me while I was using AC. They aren’t invisible. You can still see their body warp the shape and you can prepare for them with good awareness and communication.

Stats don’t matter in social. Why do you even care about the stats if you are playing social? Most people play social to goof. In half the social games we play we make silly rules for ourselves like pistols only or no punching just to have silly fun. Social stats are pointless. I have no complaints with fake, inflated social stats. You can have them.

My team not being communicative is not on me

You’d be surprised the difference one player making callouts make. In almost every game where I start making callouts, the rest of the team starts participating.

Guess what, not all of us want to sit on our butts all day just so we can “get better”

That is very clear. You don’t want to get better you just want stats that make you look better. No argument there.

XD, whatever dude, never said anything about wanting to look good, otherwise I wouldn’t have said the post you just quoted, lol
Have a great afternoon buddy

Are you using Halo tracker? Because I too find that the KDA tracking there is way off.

Yeah 2 swaps for every level (1000XP) past lvl 100 would be neat…something.

No, this is not refering to Halo Tracker. Halo Tracker actually does a better job tracking KDA as an average vs inflated kills-deaths vs kills/deaths.

Also, i don’t know where this came from no one was talking about devaluing assists. I was trying to get a consensus on why KDA in game is Kills - deaths vs Kills / deaths

You asked why it is the way it is. In my opinion, it is to make people that perform badly feel better about a bad performance. My answer did focus more heavily on the assist part because I think you should not get assists unless you are alive when the enemy is killed but the core of my point is the same. The reason is to make people feel like they are better than they really are. It is for this same reason that they don’t list a simple K/D metric in my opinion.

Nah, pretty sure if you assisted in another players death, it’s an assist.

Broken elitists argument you have.

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Ultimately it doesn’t matter. Call your lost engagement that a teammate cleaned up an assist if it makes you feel better. Your “after death” fake inflated assist metric isn’t helping you win games nor affecting my ability to play the game so if you need it for your ego, it doesn’t hurt me to watch you lie to yourself.