I think we’ve all seen both sides of this argument. “There are fans of infinity, too! Why take away what we like?” “Classic is the reason people like halo. Without it, we lost the population!”
Here’s my take on it.
It seems to me that the only large groups of people that are left are the people that like Infinity settings and the people that are in the competitive type of community. There doesn’t seem to be much of an in-between.
Personally, I’m a classic slayer guy. However, the only playlists that really support classic slayer, though, are Legendary Slayer, Slayer Pro, and Team Throwdown. (not counting snipers/swat/any specialized playlists)
I don’t like Slayer Pro because 75% of the time or more, I’ll play infinity instead. I don’t like Legendary Slayer because I hate using the AR. I want to have a BR-BR fight, not a “hold down the trigger and see who gets lucky” battle. I can’t ever win in Throwdown without a team, and even then, I usually get stomped because the people in that playlist are way better than I am.
I don’t think Infinity should be taken away, but I also don’t think it should be the main focus of the game. Many complaints from a lot of people who left were that the game just wasn’t fun because it was really hard to improve when it’s going so unexpected, like walking around the corner to a boltshot, or hiding behind a box to recharge shields and have someone jetpacking up to get them, or coming up some stairs to someone camping with a sword that wasn’t on the map to begin with.
Keep it in the game, but if you want the population to come back, make just a general “Team Slayer” playlist with BR starts, no AAs, with radar, and maps like Haven, Simplex, Abandon, Adrift, Dispatch, and others of that size/type.