On a personal level I thought it was a great implementation on Halo because it added a fun factor. Calling in a random weapon or power up made the gametype fun. It can definitely fit into action sack.
Halo 4 introduced Infinity Slayer, but had a major backlash for not being like the classic Slayer.
> 2533274816820326;1:
> On a personal level I thought it was a great implementation on Halo because it added a fun factor. Calling in a random weapon or power up made the gametype fun. It can definitely fit into action sack.
>
> Halo 4 introduced Infinity Slayer, but had a major backlash for not being like the classic Slayer.
I agree. I prefer it honestly, infinity slayer was far more fun and felt more futuristic
one problem: There isn’t a action sack playlist.
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> one problem: There isn’t a action sack playlist.
Yet. Hopefully they’ll fix that