I’ve been considering doing this for awhile, but the more I thought about it, the more I understood it required more than just a gametype settings change, but actually a custom map setup, so having woken up a good 4 hours earlier than I wanted to this morning, I decided to start work on this project. Both the map and gametype are currently version 1 as I have had no testing or feedback given as of yet.
The idea of this came a while back, but with the installation of Slayer Pro into Infinity I am under the belief that a middle ground game, and third option would allow for less bickering between the casual and competitive side and allow for a closer realization of what Halo 4 can be as opposed the two extremes it is now. We either have the choice of the fully competitive or fully casual gametypes. I would like to find somewhere in between and I believe this gametype realizes it. With set weapons spawns and loadouts, but also Personal Ordnance which more balanced.
I would appreciate any given feedback, but please play it before giving direct criticism.
The map and gametype need to be played together to get the full experience.
I decided to place this on Haven for the time being, as it is a relatively small map and has very close to symetrical setup in order to control map flow better through weapon placements.
Infinity Slayer Pro Gametype Settings V1.1
Haven Map Variant for Infinity Pro Settings and Style
Abandon Map Variant for Infinity Pro
Infinity Pro Settings:
Basic Options:
Score to Win: 600
Time Limit: 12 Minutes
Lives: Unlimited
Rounds: 1
Teams: Enabled
Infinity Slayer Pro Options:
Kill Points: 10
Nothing else gets points
General Settings:
Friendly Fire: Disabled
Betrayal Booting: Enabled
Team Changing: Not allowed
Map Loadouts: Disabled
Loadout Usage: Game Loadouts
-See section below on Loadouts
Vehicle Set: Default
Indestructable Vehicles: Disabled
Respawn Settings:
Respawn Time: 5 seconds
Death Cam: disabled
All other settings unchanged
Ordnance Settings:
Initial Ordnance: Enabled
Random Ordnance: Enabled
Infinity Settings: Max and Min set to 15 seconds (Edited to increase weapon spawns, too slow otherwise)
Personal Ordnance: Enabled
-See Ordnance specifics below
Point Requirement: 100
Point Increase Multiplier: 50% (Meaning Ordnance increases to 150 points, then 200)
Traits:
Base Player Movement speed increase to 110% in accordance with June 3rd update.
Map Specifics:
Initial and Random Ordnance changes:
Unlike current settings, Initial and Random Ordnance take place at the same locations. Each Drop is a specific weapon type or category. For instance, on the Haven Map created for this testing, Player Spawns at Red and Blue are given acccess immediately to a Plasma Pistol, Pulse Grenades, a Supressor and a DMR.
In these spawn positions, when the Random Ordance drops, Random weapons of the same class will spawn.
The DMR could be replaced with a Lightrifle, Carbine, Battle Rifle or still be a DMR.
The Pulse Grenades could be come any of the 3 grenade types.
The map also features power weapons, placed more toward middle ground areas of the map, as well as Armor Ability Spawners and a Overshield/Damage Boost/Speed boost location.
Where a weapon type spawns is where that weapon type will always spawn. However, because this is Infinity, the specific weapon of that type that spawns will be Random.
Personal Ordnance Specifics:
Left Options: (Suppport)
Level 9: Damage Boost, Speed Boost, Overshield
Level 8: Plasma Grenades, Frag Grenades, Pulse Grenades
Down Options: (Loadout Weapon Refill)
Level 10: Assault Rifle, Storm Rifle, Supressor
Level 8: DMR, Battle Rifle, Carbine, Light Rifle
Level 5: Boltshot
Right Options: (Armor Abilities)
Level 10: Regeneration Field, Hologram, Hardlight Shield, Thruster Pack
Level 8: Pro Vision, Actice Camo, Sentry, Jet Pack
Game Loadouts
All Loadouts use the Tactical/Support combo of Resupply and Ammo
Loadout 1:
Assault Rifle, Magnum, 2x Frag, Thruster Pack
Loadout 2:
Battle Rifle, Magnum, 2x Frag, Hardlight Shield
Loadout 3:
Carbine, Plasma Pistol, 2x Frag, Hologram
Loadout 4:
Light Rifle, Magnum, 1x Plasma, Regeneration
Testing items:
Please explain any problems in Map Flow, Balance, and feedback on Loadouts.
Please cite any changes to Ordnance drop locations and why.
Testing should be done under the assumption of a 2 Team Red vs Blue enviroment, no thought has yet been given for Multi Team testing.
