Infinity Slayer = Power Weapon Fiesta Slayer

Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that

Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.

You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.

WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??

How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???

You had a lucky game…no need to put down a whole playlist because of one game.

lol cool story bro

> You had a lucky game…no need to put down a whole playlist because of one game.

The playlist is based around luck.

And while he was off having his lucky game, the enemy team was getting destroyed by him due to their poor luck.

I have a similar story, except it involves assassinating a Binary Rifle user, calling in a binary rifle, and finding some on the map. Also humorously on Meltdown.

> Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that
>
> Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.
>
> You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.
>
> WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??
>
> How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???

Then dont play in that play list if you dont like it.

You do realize that we have other playlists to play in if you do not like infinity slayer.

> > Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that
> >
> > Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.
> >
> > You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.
> >
> > WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??
> >
> > How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???
>
> Then dont play in that play list if you dont like it.
>
> You do realize that we have other playlists to play in if you do not like infinity slayer.

Yes, after months and months, finally.

Problem is Team Throwdown has some issues of its own as well, but at least it’s being worked on.

> > > Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that
> > >
> > > Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.
> > >
> > > You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.
> > >
> > > WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??
> > >
> > > How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???
> >
> > Then dont play in that play list if you dont like it.
> >
> > You do realize that we have other playlists to play in if you do not like infinity slayer.
>
> Yes, after months and months, finally.
>
> Problem is Team Throwdown has some issues of its own as well, but at least it’s being worked on.

I know right… it only took halo 2 3 months to even try and fix stand by (which failed) and only a year for a TU…

343 is horrible for trying to appease everyone before the half year mark.

It’s not about the story.

It’s the fact that this Infinity nonsense is completely random and silly.

> > You had a lucky game…no need to put down a whole playlist because of one game.
>
> The playlist is based around luck.
>
> And while he was off having his lucky game, the enemy team was getting destroyed by him due to their poor luck.
>
> I have a similar story, except it involves assassinating a Binary Rifle user, calling in a binary rifle, and finding some on the map. Also humorously on Meltdown.

A few days ago I killed a Binary Rifle user by “the rock” (that everyone hides behind at the end of the field) on Ragnarok, and a few seconds later the Incinerator Cannon spawned right in front of me, so I snagged that up as well. My first ordinance was rockets, which I called down and let my 8 y/o nephew run off with.

The fact that people, who were entrusted with this Franchise, actually signed off on this game type as the new <mark>CORE OF MP</mark> is mind blowing to me.

I swear to god on Exile by the time I’m up to a Frenzy/Riot with the Banshee there’s almost always 2 or 3 spartan lasers trying to take me out at once. Which brings me to another thing that is out of this world … kids getting ordinance/spartan lasers for being cannon fodder. -Yoink-

> I swear to god on Exile by the time I’m up to a Frenzy/Riot with the Banshee there’s almost always 2 or 3 spartan lasers trying to take me out at once.

Don’t forget about all those plasma pistols and plasma grenades that you have to dodge because everyone can spawn with them.

One time i was shot at by 3-4 incinerator cannons… i just lol’d at it.Then i left the game and turned off my xbox.Then stared at the wall for a moment remembering old Halo.Then a tear appeared.

> > > > Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that
> > > >
> > > > Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.
> > > >
> > > > You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.
> > > >
> > > > WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??
> > > >
> > > > How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???
> > >
> > > Then dont play in that play list if you dont like it.
> > >
> > > You do realize that we have other playlists to play in if you do not like infinity slayer.
> >
> > Yes, after months and months, finally.
> >
> > Problem is Team Throwdown has some issues of its own as well, but at least it’s being worked on.
>
> I know right… it only took halo 2 3 months to even try and fix stand by (which failed) and only a year for a TU…
>
> 343 is horrible for trying to appease everyone before the half year mark.

There are starving kids in Africa so you can’t be depressed ever.

This is Halo 4 we are talking about, not Halo 2 (which we all know was below the bar anyways), it’s been eight years and three successful titles later.

> One time i was shot at by 3-4 incinerator cannons… i just lol’d at it

You should seriously record that if you can.

> > Seriously, if someone had brought this idea up back in Halo 3’s glory days, we’d have all laughed and thought it a great game type for Action Sack. Right? But now this IS matchmaking … in a game of BTB 12 out of 16 players are using Camo, and at leas 8 of those 16 players could have a power weapon. LOL@that
> >
> > Check this mess out that I played earlier today. I’m JiP’d into a 200-140 BTB game on Meltdown, and we’re losing. Obviously I missed the initial push for vehicles/power weapons so I’m going easy, and die a few times. Eventually I wind up in a cave with at least four foes over the top of me somewhere. One guy comes down into the cave and I AR/Melee … and find he’s left me with a full Incinerator Cannon. So the next guy that comes down, I blow him up. The other two come down and I get the double, plus find a friggin Rocket Launcher. So now I’m tooling around with an Incinerator Cannon and Rocket Launcher. And would you know it, when I’m down to one Incinerator shot left, another just randomly spawns 30 meters away just outside a cave by a lift. My own ordinance drops, twice at that, and rather then pull down another weapon I use speed boost first, and then overshield the second time. Still think we lost the game, but I finished something like 22-3.
> >
> > You can’t make this stuff up. I spent the entire game with rockets/incinerator cannon getting double kills, overshield, the whole nine yards.
> >
> > WHO in the hell actually signed off on this MP? WHO in the world actually thought this was a good idea, and that it was “HALO” ??
> >
> > How is this EVOLVED in any way, shape or form? How is running around with rockets/incinerator cannons, using thruster pack and rocking overshields/speed boost REMOTELY fair???
>
> Then dont play in that play list if you dont like it.
>
> You do realize that we have other playlists to play in if you do not like infinity slayer.

I love everything about Throwdown except for the radar.

As a person who usually goes in by himself, I need radar. 99% of the time the kids I’m matched up with aren’t talking. There’s no call outs. The lack of radar is no bueno.

> > You had a lucky game…no need to put down a whole playlist because of one game.
>
> The playlist is based around luck.
>
> And while he was off having his lucky game, the enemy team was getting destroyed by him due to their poor luck.
>
> I have a similar story, except it involves assassinating a Binary Rifle user, calling in a binary rifle, and finding some on the map. Also humorously on Meltdown.

I have the opposite problem. I rarely get power weapons, even when I re-roll. Its generally pulse nades, needler or speed boost. OCCASIONALLY I’ll get the Fuel Rod Gun.

And I’m jealous you got to play meltdown. I would gladly play that and vortex over exile any day of the week.

I agree with this. I have no problem with Infinity Slayer being in the game. It’s a fun playlist for casual play.

I DO however, have a problem with Infinity Slayer being the “default” slayer gametype. It is way too random and luck based. I don’t like the feeling of losing, and I really don’t like that feeling when I know that we lost because the other team got better ordnance than we did.

I really hope 343 takes this into consideration for Halo 5, or even for Halo 4’s future.

I think we need a Team Slayer similar to Throwdown, but with Radar. Loadouts enabled, ordnance disabled. Static weapon spawns.

Infinity slayer should be put into an “Infinity” Playlist that has Slayer, CTF, Oddball, KOTH, etc. All of these gametypes can have ordnance enabled.

I had a game like that, on Exile. Got a 14 Kill Streak with the Gauss Hog, Got Flipped out, AR killed the guy who Flipped me, Stuck the Hog, a Ordinance would have given me a Rocket Launcher, But one dropped 3 Feet away, so i grabbed it, 6 Rockets, 7 Kills, About to Call my Ordinance, then another Rocket Dropped, Someone else’s I think. Got 6 More Kills, Then Called mine, 5 More, Picked up a fourth with only Two Shots, Ended the game with an Invincible.

But I got no Complaints.

Agreed. Camo on spawn and this Care Package Fiesta crap isn’t Halo.

I’m just going to leave this here - a multiple comment reply I made to a youtube video about Halo 4 being a failure. Sectioned off by each individual comment. Incoming wall of text.

~

I think I may have a unique relationship with the Halo franchise. I played, and absolutely adored, Halo: CE on both the original Xbox and the PC. I read the books, played custom maps on the PC version, even used that old school Pre-Xbox Live “internet LAN” trick to play the Xbox version online. Then Halo 2 was released, and it was an abomination of auto aim and imbalance in the MP, plus nuked canon and **** level design for the SP.

Halo 2 single-handedly made me stop playing Halo. I got heavily into PC gaming again after that, and just kind of brushed Halo 3 off. I played through the SP and actually had less fun with it than H2’s campaign. The multiplayer just didn’t “click” for me either, so I didn’t get much back into a Halo game until ODST - because of firefight. Then came Reach, which honestly is what sucked me back in. However, because of still being a primarily PC gamer I drifted off from that after a while as well.

Now I’ve just gotten back from a tour in Afghanistan, and my time there has kind of pushed me away from a lot of PC games… Plus I got Halo 4, and it’s pulled me back in again. Now on to my main point after the long-winded windup. I always notice that everyone who professes to be some form of a Halo purist sites Halo 3 as the Holy Grail of the series, while I was unimpressed. Who has stopped to think that there may be a reason behind that, rather than it actually being the truth?

Halo 3 was the first Halo released on the 360, so may have been the first Halo many, many fans played (or the first one they were old enough to truly get into in a lot of cases). It was also the last one to be released before Call of Duty showed up to take Halo’s crown as the king of console FPS games. It also had a 3 year run before Reach was released, since ODST wasn’t so much a stand alone game as an expansion pack. Which means people puts hundreds to thousands of hours into playing Halo 3.

Then Reach comes along, and while at it’s core still Halo (even though I hated Halo 2, and wasn’t a fan of Halo 3, every Halo has nailed the “core” of the series as CessiCB said. It’s just the details that muck things up), it added and changed a /lot/, being the first real standalone title released in the post Call of Duty era (Right at the very highest point of it’s popularity at that).

So you take a group of competitive and/or hardcore Halo 3 players, and throw all the changes made in Halo: Reach at them. At first? Awesome. Amazing. Great. New car smell. Then they start noticing things that aren’t like Halo 3 that they, through 3 years of conditioning, enjoyed more the way Halo 3 did it. Then you add some time, and see all this nits that they can’t help but pick on top of that. Then you add some more time, and actual meta-game, overpowered/broken things show their ugly head.

Then the population crash happens where all the bandwagon players move on to the next thing or the more popular thing with more of their friends playing (CoD). So then you have just the real fans, the hardcores, and the competitive guys left more or less… Who slowly start to change the meta game and refine things until everyone is using the most broken tactic/loadout/weapon/whatever they can find… And suddenly, all of those people are crying that the game is a failure, the game is terrible.

Why? Not because it actually is, of course. It’s because that meta that everyone runs with, the most effective tactic, weapon, style of play, etc… Isn’t what it was in Halo 3, the game they logged umpteen amount of hours on. Over time even those people kind of fade away (like what is happening to the video poster with H4) leaving the people who like the new meta better, and the franchise loyal fans… These people are the ones who put in most of the input for the /next/ Halo installment.

So things get tweeked between Reach and Halo 4, such as the obviously overpowered Armor lock getting changed to light shield in H4. Or the Reach version of the Jetpack that ruined map design gets toned down. A few new ideas get thrown in to combat problems, like Ordnance calldowns being added to combat the age-old Halo problem of people completely locking down the map once they secure the power weapons, or PV (Ala Blacklight: Retribution’s Hyper Reality Visor) being added to combat camping.

However, as always, this is a double edged sword… Now you have the same problem that Reach had. Once the new car smell wears off, the Halo 3 fans hate Halo 4 for the same reasons they hated Reach. They may hate it less, because of improvemtns, or may hate it more because of additions… Now you also have the Reach crowd hating it on it for those same reasons though - they liked (and played a ton of) Reach, so the additions and changes eventually start to bug them wether they were good or bad.

Then follow the same timeline as with Reach. Nits start getting picked. A new meta game forms, and then actual overpowered/broken things start being noticed because everyone starts using the most powerful weapons/tactics/abilities exclusively. Then the exodus of casuals happens… etc, etc, etc. Which brings us to this particular time in H4’s life cycle. The population has stabilized more or less, and over the next however long, the continuing fanbase will decide on changes to the game.

Then later, they’ll start giving ideas on what needs to happen in Halo 5, so the process starts over again. Where am I going with this? What was my original point? I don’t know really. It’s just late and I was watching Halo 4 videos that lead me to ketchum’s videos on why Halo 4 is bad.

Is Halo 4 better or worse than any other Halo? More or less balanced? More or less casual? Who knows. You just have your opinion, like my earlier reasons for hating Halo 2, while it’s some other peoples favorite

So I suppose if you’ve cared enough to read all my late-night rambling posts on a random -Yoink- youtube video… Just try to take some perspective out of what I’ve said. If you think a game is bad, try to understand exactly why you think so… Then if there’s nothing that can be done about it, move on to a game you don’t think is bad.

For me, the guy who played the -Yoink- out of a Halo game he thought was horrible… I’ll be here either way with every new release.

Sincerely,

A random Halo fan.

“Then don’t play it”

I will as soon as there is a social slayer gametype that isn’t it.

> “Then don’t play it”
>
> I will as soon as there is a social slayer gametype that isn’t it.

This. I enjoy Team Throwdown but sometimes I just want to mess around with friends who don’t play often but still get the classic Halo feel and there’s no playlist like that. Infinity Slayer is awful and I really hope it doesn’t reappear in Halo 5.

The complete and utter randomness of personal ordinance drops is the deciding factor in HALO 4 and it’s even worse in BTB

Games are won and lost at the role of the roll the dice

if you’re lucky you’ll get rockets sniper rifles or something like that if you’re unlucky you might get a needler or a saw----It’s a roll of the dice

Personal ordnance drops need to be tiered or structured so that it is balanced for both teams and both teams have equal opportunities at said power weapons