> > No, what it was about, if you refer to the previous replies, was that all strategy goes out the window when someone gets a power weapon ordnance. My point was that all strategy does not go out the window, it just changes your available strategies, and you have to adapt.
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> > To take it even further, my original point was that if someone is on a skilled team of organized players, and the opposing team getting a few ordnances was all it took for your team to “lose a well-deserved win”, then maybe you didn’t deserve the win in the first place.
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> The strategy that comes from ordnance drops are lesser than that of non ordinance gameplay. Player predictions is the only thing that should truly dominate the game and that it. Look at chess, players start equally and the only things that can change up the game are player choices. Imagine a chess match where one player gets 3 queens randomly because he took a few pieces and then was able to continue to dominate. He had assets given to him that the other player had no equal opportunity to obtain. I almost never on the receiving end of ordnance drops. I am the one dominating because the GAME allowed me to well, not my skill.
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> If you feel the strategy is lesser, then that’s your opinion. if you feel player prediction is the only thing that should truly dominate the game, then that’s your opinion as well. Player prediction is just one of many skills that should determine the outcome of a match IMHO. Also, I cannot imagine a game of chess with that set of rules, nor could I imagine one where I had to aim at the pieces, or my bishop came with Plasma Grenades. Look at TCG’s or any other game that includes a bit of randomness (which is the majority of games). Just because there is some random does not mean that all skill and strategy goes out the window. How you handle and use that randomness is a skill in itself. So, to completely summarize my point: just because H4’s skill sets and strategies are not completely fine-tuned to suit your desires does not mean they do not exist at all.
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> My final point on your chess analogy is this: two players, with equal skill level and strategies, go head to head. If player prediction is the only skill set that should be required, then one of the two players obviously has an edge over the other, since both cannot be the first player to move. The only fair way to determine which player goes first without bringing a different set of skills into play is randomness. This edge was not determined by their skill level, and it certainly does not determine the outcome of the game. What does? The players ability to adapt to the current situation at hand, their ability to see several moves ahead of their opponent, etc. My point being that your argument would require an idealistic, unattainable version of Halo 4 in which there was no lag what-so-ever, the game was hosted on a dedicated server in which all players were an equal distance from the server itself, and everyone had the same latency. Everyone was using the same controller, and everyone’s XBox was hard-wired into their router, etc. etc. Because you cannot possibly have a game like this, where the better team will ALWAYS get their “deserved” win, the randomness equals things out, by turning the game on it’s side a bit. At face value, it seems like it would be the determining factor in a lot of games, but probability and large numbers suggest that over the course of time, randomness does not seem random at all, and that things even out in the long run. You may lose a game because someone got an incineration canon when you got a needler and you didn’t have the skill or strategy to beat them, but there will also be a time in which you win because you got the more powerful weapon. So, in keeping with the topic at hand, I love IS for this reason. Because in the long run, it’s not who gets what weapons that determines anything, but it’s who can, over time, make best use of these weapons as they are offered. It gives me the chance to nab a win from a team that is only winning because their best player got host. It gives me the chance to take down that Mantis that has been teleporting and wiping out my team… it balances a game that is inherently unbalanced due to the nature of online gaming, and that balance may not be perfect, but it suits my needs.
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> > You are pigeon-holing my reply. I never said that everything that was removed was a good thing… you can’t please all the people all of the time. What I said was in response to the fact that the poster was stuck on the word ‘evolution’, and trying to use a word that I had used against me. He took my use of the word evolution and whittled it down to a meaning to suit his argument, and when I countered, youe re-expanded the definition of the term to suit your argument of the game. I was merely pointing out that if you are going to use evolution of a video game and compare it to evolution of a species, then evolution is not always the addition of things. Your arguments are now including a whole list of things that are completely off topic. IS has nothing to do with the exclusion of your game types, unless you’d once again like to speculate and assume you know that these game types are missing only because IS exists.
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> Your argument is so broad and non specific that the definition of evolution that is being used is broad and non-specific. Again you were the one who brought up evolution as the removal of something to suite your own argument.
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> My argument was quite to the point exactly. And I didn’t bring up evolution as a removal of something to suit my argument, I used it to counter his use of the term to serve his argument. Removing things from H4 was never part of my argument. If it was, I would have been the one to bring it up.
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> > Which explains my use of the word “majority”. Look it up, I’ll wait.
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> There is no majority or general consensus as to why so many people left halo 4 because there is very large list of issues that turned players away.
There is very much a consensus as to the majority of players left due to lag. I never made the claim that the only reason they left was lag. The only reason that shows up across the board on the list of reasons why people left is LAG. The fact that some people left for other reasons, or that some people had other reasons to leave on top of the lag, does not mean that they wouldn’t still be playing if not for the lag. Feel free to pigeon-hole this counter to suit your argument as you see fit.