Infinity slayer is the perfect slayer

The reach sniper was slightly magnetized, however you don’t start with it so that doesn’t make it a real problem.

And the assault rifle was ok, it was better balanced to deal with other weapons, unlike in 3.

However I digress,

Halo 4 with its personal random ordinance, instant respawn, no team killing, and personal load outs are in my friends and my own opinion the best thing to happen to halo.

Some of you might wonder why I think that, considering a lot of you bring up reasons why you believe it’s unbalanced, however you combine all the reasons brought up, and the people who love infinity slayer agree that the random aspect of the gameplay works.

An example of this is that someone spawns with promethian vision. He sees you through a wall and you see him on your radar, he has the edge. He turns the corner and has you in a dead lock, running and shooting. What he doesn’t realize is that you have the boltshot, and in the time he turned the corner to shoot you prepared by equipping it and waiting for him to get close.

Another example is that your team is down by 50 points and the enemy has power weapons, you have a chance to call in ordinance. The other team has no idea, you send in a over shield to help you cut on or two of them down, thus giving your teammates a chance to both grab their weapon and move to a safer position.

Another example is that someone on theenemy team is getting really good sniper kills on your team, and you can only chip his or her shields before falling to a headshot. Instant respawn and a load out with a carbine or light rifle give you the chance to finish the enemy long ranger.

> The reach sniper was slightly magnetized, however you don’t start with it so that doesn’t make it a real problem.
>
> And the assault rifle was ok, it was better balanced to deal with other weapons, unlike in 3.
>
> However I digress,
>
> Halo 4 with its personal random ordinance, instant respawn, no team killing, and personal load outs are in my friends and my own opinion the best thing to happen to halo.
>
> Some of you might wonder why I think that, considering a lot of you bring up reasons why you believe it’s unbalanced, however you combine all the reasons brought up, and the people who love infinity slayer agree that the random aspect of the gameplay works.
>
> An example of this is that someone spawns with promethian vision. He sees you through a wall and you see him on your radar, he has the edge. He turns the corner and has you in a dead lock, running and shooting. What he doesn’t realize is that you have the boltshot, and in the time he turned the corner to shoot you prepared by equipping it and waiting for him to get close.
>
> Another example is that your team is down by 50 points and the enemy has power weapons, you have a chance to call in ordinance. The other team has no idea, you send in a over shield to help you cut on or two of them down, thus giving your teammates a chance to both grab their weapon and move to a safer position.
>
> Another example is that someone on theenemy team is getting really good sniper kills on your team, and you can only chip his or her shields before falling to a headshot. Instant respawn and a load out with a carbine or light rifle give you the chance to finish the enemy long ranger.

But over all, its not Halo. Its not an arena based shooter, that relies on thinking ahead, and having little random factors. I honestly don’t see why we can’t co-exist (have both Infinity and Legendary, which would have descope and no sprint)

> > The reach sniper was slightly magnetized, however you don’t start with it so that doesn’t make it a real problem.
> >
> > And the assault rifle was ok, it was better balanced to deal with other weapons, unlike in 3.
> >
> > However I digress,
> >
> > Halo 4 with its personal random ordinance, instant respawn, no team killing, and personal load outs are in my friends and my own opinion the best thing to happen to halo.
> >
> > Some of you might wonder why I think that, considering a lot of you bring up reasons why you believe it’s unbalanced, however you combine all the reasons brought up, and the people who love infinity slayer agree that the random aspect of the gameplay works.
> >
> > An example of this is that someone spawns with promethian vision. He sees you through a wall and you see him on your radar, he has the edge. He turns the corner and has you in a dead lock, running and shooting. What he doesn’t realize is that you have the boltshot, and in the time he turned the corner to shoot you prepared by equipping it and waiting for him to get close.
> >
> > Another example is that your team is down by 50 points and the enemy has power weapons, you have a chance to call in ordinance. The other team has no idea, you send in a over shield to help you cut on or two of them down, thus giving your teammates a chance to both grab their weapon and move to a safer position.
> >
> > Another example is that someone on theenemy team is getting really good sniper kills on your team, and you can only chip his or her shields before falling to a headshot. Instant respawn and a load out with a carbine or light rifle give you the chance to finish the enemy long ranger.
>
> But over all, its not Halo. Its not an arena based shooter, that relies on thinking ahead, and having little random factors. I honestly don’t see why we can’t co-exist (have both Infinity and Legendary, which would have descope and no sprint)

It is halo, because it evolved off the core gameplay. It took elements that worked and continued off of that. That’s what halo is and does, it’s why it works in a nutshell.

> > > The reach sniper was slightly magnetized, however you don’t start with it so that doesn’t make it a real problem.
> > >
> > > And the assault rifle was ok, it was better balanced to deal with other weapons, unlike in 3.
> > >
> > > However I digress,
> > >
> > > Halo 4 with its personal random ordinance, instant respawn, no team killing, and personal load outs are in my friends and my own opinion the best thing to happen to halo.
> > >
> > > Some of you might wonder why I think that, considering a lot of you bring up reasons why you believe it’s unbalanced, however you combine all the reasons brought up, and the people who love infinity slayer agree that the random aspect of the gameplay works.
> > >
> > > An example of this is that someone spawns with promethian vision. He sees you through a wall and you see him on your radar, he has the edge. He turns the corner and has you in a dead lock, running and shooting. What he doesn’t realize is that you have the boltshot, and in the time he turned the corner to shoot you prepared by equipping it and waiting for him to get close.
> > >
> > > Another example is that your team is down by 50 points and the enemy has power weapons, you have a chance to call in ordinance. The other team has no idea, you send in a over shield to help you cut on or two of them down, thus giving your teammates a chance to both grab their weapon and move to a safer position.
> > >
> > > Another example is that someone on theenemy team is getting really good sniper kills on your team, and you can only chip his or her shields before falling to a headshot. Instant respawn and a load out with a carbine or light rifle give you the chance to finish the enemy long ranger.
> >
> > But over all, its not Halo. Its not an arena based shooter, that relies on thinking ahead, and having little random factors. I honestly don’t see why we can’t co-exist (have both Infinity and Legendary, which would have descope and no sprint)
>
> It is halo, because it evolved off the core gameplay. It took elements that worked and continued off of that. That’s what halo is and does, it’s why it works in a nutshell.

One problem with that. It’s not an arena shooter anymore. Halo has always been an arena shooter. Even Reach was an arena shooter, as everyone stared with the same weapon, an all weapons were on the map.

And it’s better than that now.

Halo doesn’t have to be an arena shooter anymore, if that’s how you feel like classifying it, it’s become more fluid.

Okay this is a lost cause. You have your opinion, I have mine. Lets just keep it that way, instead of trying to convince the other person which one is better.

> One problem with that. It’s not an arena shooter anymore. Halo has always been an arena shooter. Even Reach was an arena shooter, as everyone stared with the same weapon, an all weapons were on the map.

Starting with the same weapons, and having others on map, is not the only criteria for an arena shooters. What you need in order to make those elements work is a very balanced sandbox wherein you progress through shock rifles, flack cannons, stingers, and rocket launchers by small degrees whereby you fight for the “resources” of the map but holding those resources only gives you a SMALL advantage in terms of firepower. In Halo, you couldn’t be farther away from that. The rocket launcher isn’t just a slightly more useful take on the AR, it’s in an entirely different class, “power weapons”, that takes not but the least amount of competence to turn into an oppressive killing machine. In fact that’s probably the one aspect of Halo multiplayer that made it more appealing to people than some other games on the platform with much stronger Arena pedigrees (ex. the various xbox Unreal Tournaments) because it cut out most of the more contentious or tedious aspects of the game (ie. an even playing field for all weapons) in favor of BOO YAH I JUST SNIPED THAT FOOL FROM THE OTHER SIDE OF THE UNIVERSE! THANKS GAME FOR NOT LETTING HIM SHOOT BACK AT ME!

How did that come about? Well from Bungie’s own podcast they described how they didn’t have time to create an even weapon progression system for multiplayer (though that was certainly their original intention.) What they had was a bunch of -Yoink- they built for the campaign and decided to throw that all together into one big mix of “oh crap this game’s going to be due in a couple months just get it in there!” And what does that make Halo? Something all it’s own, a hybrid of your loadout based gameplay that stands on niche weapons and the arena format. But you know what has never really worked for the series? Just that very hybridization, all you can really do to make it work is tune down the spawning frequency of “power weapons” (ie. that broken -Yoink- from the campaign), beef up at least one of the standard weapons (ie. the BR/DMR) and hope for the best.

343, in at least some small way, recognize how absolutely stupid that can be (at least at times) and integrated a modest loadout system into Halo 4 to provide a much better foundation for Halo’s special brand of gameplay. Is that a step away from what an arena shooter would be? Sure, but keep in mind that we aren’t talking about an arena shooter here, just lost little FPS that’s now trying to make itself work.

> Okay this is a lost cause. You have your opinion, I have mine. Lets just keep it that way, instead of trying to convince the other person which one is better.

The one thing I liked about what you said earlier was about why we can’t co-exist. I would like that, but the other people who make up this community don’t want to, and feel like infinity slayer should be heavily modified for future games and in this one, backing people such as myself in a corner. If there is a chance to have both versions of sayer in two completely separate playlists that would be perfect, everybody gets what they want.

> > Okay this is a lost cause. You have your opinion, I have mine. Lets just keep it that way, instead of trying to convince the other person which one is better.
>
> The one thing I liked about what you said earlier was about why we can’t co-exist. I would like that, but the other people who make up this community don’t want to, and feel like infinity slayer should be heavily modified for future games and in this one, backing people such as myself in a corner. If there is a chance to have both versions of slayer in two completely separate playlists that would be perfect, everybody gets what they want.

Agreed. As long as one doesn’t over shadow the other. (H4 focused more on IS)

Not any more it doesn’t, IS is less available now. But that’s a different topic for another time.

Thank you for understanding :slight_smile:

Some people will say we can’t have both because “there won’t be enough effort put into game modes”, “it will split the community”, or “they’re the minority”. Which I think is BS.

Infinity Slayer reminds me of Team Fiesta from Halo 2. Where everyone is running around with random weapons. I would finally get a good weapon, say a sword, and then I would immediately run into the guy with Rocket Launcher. Fail.

Infinity Slayer was a bad idea and the player population on this game proves it.

> And it’s better than that now.

Better? Is that why Halo 2 and Halo 3 used to be the most played games on Xbox Live (1st place) and now Halo 4 is in 8th place? LOL

> > And it’s better than that now.
>
> Better? Is that why Halo 2 and Halo 3 used to be the most played games on Xbox Live (1st place) and now Halo 4 is in 8th place? LOL

Your post is invalid.

The population declined because other good games are available besides the halo franchise, and as far as the people who say they left halo was because they had lag problems mostly. Infinity slayer is not the reason people stopped playing, there is no one reason.

> Good for you.
>
> Too bad that the current iteration of Random ordnance completely throws out strategy through the window when you pit two good, well organized teams of even skill against each other.

Is there not strategy involved in choosing when to drop your ordnance? Is there not strategy involved in choosing a binary rifle vs. a rocket launcher, depending on the situation? Or is your complaint that you cannot make A + B = C on the battlefield anymore? The fact that Ordnance drops may nullify strategies that would have worked in previous iterations of Halo does not ‘completely throw it out’. At least not for those of us who can adapt.

> And then there’s this “evolution” crap again. Well, seeing as evolution is all about the fittest surviving, Halo 4 “evolved” some stuff that doesn’t really suit it’s environment, if we are to count population as “living creatures” in it’s genetic pool. It’s seems like Halo ventured into a colder environment and then didn’t evolve the necessary traits to withstand the cold. It didn’t get fur, grew larger or the ability to acquire nutrition.

Since you’re obviously stuck on my use of the words evolution and adapt, let me offer an analogy. Halo 3… you were a dinosaur. Halo 4 brought the meteor. Now the mammals, who are capable of adapting, evolve into the dominant species. All of this does not mean that Earth is no longer Earth. Evolution has nothing to do with the fittest species surviving, and if you don’t want to take my word for it, take Darwin’s:

‘It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.’ - Charles Darwin

> Yes, I can see, compelling arguments, this “evolution and adapt”.

I need only make one argument: before the switch to BTB, BTIS and IS consistently held 90% of the current online population at any given time. BTB has just taken BTIS’s place, and even though there are a number of players unhappy with this change, they seem to be ‘adapting’ pretty well, considering that BTB has done a pretty decent job of maintaining the numbers that BTIS did.

The numbers don’t lie. One only need to look where the players are playing to see what the favored game-type is… and IS wins hands-down (and before you make the argument that the IS playlist is dead, we all know this is due to required DLC… before the change IS was the second-most populated list the majority of the time, right behind BTIS).

> The numbers don’t lie. One only need to look where the players are playing to see what the favored game-type is… and IS wins hands-down (and before you make the argument that the IS playlist is dead, we all know this is due to required DLC… before the change IS was the second-most populated list the majority of the time, right behind BTIS).

You are not proving anything. Big team and team slayer have ALWAYS had the largest populations in ALL online halo games. So it is no surprise that the successors to Big Team Battle and ranked/social slayer, would have the largest population in Halo 4. Even with the changes to Big team and team slayer in halo 4, people enjoy their 4v4(or 5v5) slayer, and their 8v8 madness.

> Some people will say we can’t have both because “there won’t be enough effort put into game modes”, “it will split the community”, or “they’re the minority”. Which I think is BS.

I’ve seen you say this in at least 4 threads now, yet every time I’ve challenged you to elaborate on the “it’s BS” part, you aren’t able to.

> > The numbers don’t lie. One only need to look where the players are playing to see what the favored game-type is… and IS wins hands-down (and before you make the argument that the IS playlist is dead, we all know this is due to required DLC… before the change IS was the second-most populated list the majority of the time, right behind BTIS).
>
> You are not proving anything. Big team and team slayer have ALWAYS had the largest populations in ALL online halo games. So it is no surprise that the successors to Big Team Battle and ranked/social slayer, would have the largest population in Halo 4. Even with the changes to Big team and team slayer in halo 4, people enjoy their 4v4(or 5v5) slayer, and their 8v8 madness.

I proved exactly what I intended to prove… that more players are willing to adapt than to whine in the forums. Thank you for the assist though.

> > Good for you.
> >
> > Too bad that the current iteration of Random ordnance completely throws out strategy through the window when you pit two good, well organized teams of even skill against each other.
>
> Is there not strategy involved in choosing when to drop your ordnance? Is there not strategy involved in choosing a binary rifle vs. a rocket launcher, depending on the situation? Or is your complaint that you cannot make A + B = C on the battlefield anymore? The fact that Ordnance drops may nullify strategies that would have worked in previous iterations of Halo does not ‘completely throw it out’. At least not for those of us who can adapt.
> Okay, who wins? Your ordnance is a Plasma grenade, Speed boost, and a needler. My ordnance is damage boost, Incineration Cannon, and a binary rifle.
>
>
>
> > And then there’s this “evolution” crap again. Well, seeing as evolution is all about the fittest surviving, Halo 4 “evolved” some stuff that doesn’t really suit it’s environment, if we are to count population as “living creatures” in it’s genetic pool. It’s seems like Halo ventured into a colder environment and then didn’t evolve the necessary traits to withstand the cold. It didn’t get fur, grew larger or the ability to acquire nutrition.
>
> Since you’re obviously stuck on my use of the words evolution and adapt, let me offer an analogy. Halo 3… you were a dinosaur. Halo 4 brought the meteor. Now the mammals, who are capable of adapting, evolve into the dominant species. All of this does not mean that Earth is no longer Earth. Evolution has nothing to do with the fittest species surviving, and if you don’t want to take my word for it, take Darwin’s:
>
> ‘It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.’ - Charles Darwin
> Not really evolving if it removes Custom options, and removes gametypes.
>
>
> > Yes, I can see, compelling arguments, this “evolution and adapt”.
>
> I need only make one argument: before the switch to BTB, BTIS and IS consistently held 90% of the current online population at any given time. BTB has just taken BTIS’s place, and even though there are a number of players unhappy with this change, they seem to be ‘adapting’ pretty well, considering that BTB has done a pretty decent job of maintaining the numbers that BTIS did.
>
> The numbers don’t lie. One only need to look where the players are playing to see what the favored game-type is… and IS wins hands-down (and before you make the argument that the IS playlist is dead, we all know this is due to required DLC… before the change IS was the second-most populated list the majority of the time, right behind BTIS).

Numbers don’t lie. How much of the old Pop is left again?