> If you have a well coordinated team, and the other team calling in some power weapons is all it takes to destroy “all skill/fun involved”, then I’d venture to say that your victory was not “well-deserved”. Two teammates, even up against someone with a Saw at close range, should be able to have one survivor in the battle, leaving one to pickup the Saw and turn the tide. There are countless other scenarios and strategies that <mark>I could post here on how to take down a team of power-weapon-wielding “less-skilled” players with an organized team</mark>… I could even venture solutions to do so as a lone-wolf. Is it more difficult? Yes it is. Could your team continue to simply destroy the other team if it were Halo 3? Yep. But this isn’t Halo 3, and this is the IS playlist. <mark>Adapt</mark>, or run the risk of losing your “well-deserved” wins… perhaps it’s this quasi-arrogant “deserved” win mentality that is the cause of you losing in the first place.
Good for you.
Too bad that the current iteration of Random ordnance completely throws out strategy through the window when you pit two good, well organized teams of even skill against each other.
Oh yes of course, adapt. I’m pretty sure a lot of players here who doesn’t like IS has adapted just fine and could hand you any part of your body to you on a silver plate without problem.
Or has “adapt” gotten a new meaning? Does it mean that players should learn to like it rather than it’s old meaning of becoming adjusted to new conditions? Adjusting to a new condition doesn’t automatically liking the new conditions.
> <mark>Exactly 0 of my friends left H4 because it wasn’t a clone of H3</mark>. 100% of them left due to the lag, and I don’t blame them. If you’d like to believe that everyone who’s left H4 has done so for the reason that seems to irk you the most, then that’s your perogative; it doesn’t make it true. One could make the argument that the lack of dual-wielding changes the “core of the game” as well, but then one could also make the argument that dual-wielding in itself (seen since H2) changed the core of the game when compared to it’s predecessor CE. <mark>The game evolved… you either evolve as well</mark>, or you are forced to spend your time whining in the forums.
And then I must ask who is asking for a clone, a carbon copy of Halo 3? Have you seen plenty of players asking for Halo to be Halo 3, with every glitch it had, every map as it was, every weapon tuning as it was, no new vehicles, nothing new? I’d be surprised if you find one serious person who says he wants the next installment of Halo to be a clone/carbon copy of Halo 3.
And then there’s this “evolution” crap again. Well, seeing as evolution is all about the fittest surviving, Halo 4 “evolved” some stuff that doesn’t really suit it’s environment, if we are to count population as “living creatures” in it’s genetic pool. It’s seems like Halo ventured into a colder environment and then didn’t evolve the necessary traits to withstand the cold. It didn’t get fur, grew larger or the ability to acquire nutrition.
Halo 4 didn’t evolve, it changed. How did it change? It took plenty of features from another well known game series, basicly just copy pasted to be honest.
Is this how you argument? By not adressing the subject at all but telling others to adapt and how Halo “evolved”. Grand words but no meaning since they do not tell anyone how the gameplay has gotten an improvement. Perhaps you’d say that Halo evolved and that people should adapt if there was a game mechanic that you have a 50% chance of dying every exact minute, wether or not you’re in a fight. You’d drop dead, on the spot, no player control, the game just kills you. It’s evolution of the game, time for people to adapt.
How about putting in a feature that shields randomly can deflect bullets, rockets and whatnot. 50% chance that any direct hit projectile would get deflected. Evolution of the game and people should adapt.
The player with the least score in the match every minute should get a random powerful starting weapon with unlimited ammo and be invincible for that minute to get more points and not feel bad because he/she was at the bottom of the list. Well it’s evolution as it’s an added feature, and player’s should adapt to that mechanic.
Making the game fit for competitive gameplay on MM? Oh -Yoink- no, that’s reverting back to Halo 3, not evolution.
Yes, I can see, compelling arguments, this “evolution and adapt”.