Infinity slayer is the perfect slayer

> > In the right hands a needler can take out a sniper just as easily as the other way around.
>
> Hah. Only if that player isn’t any good with the Sniper Rifle.

You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.

> > > In the right hands a needler can take out a sniper just as easily as the other way around.
> >
> > Hah. Only if that player isn’t any good with the Sniper Rifle.
>
> You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.

And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)

> You only have to be better with the needler than they are with the sniper…

You can expend an entire Sniper Rifle clip in the time it takes to be killed by a Needler. It only takes half a clip to kill, and one shot if you’re good.

> > You only have to be better with the needler than they are with the sniper…
>
> You can expend an entire Sniper Rifle clip in the time it takes to be killed by a Needler. It only takes half a clip to kill, and one shot if you’re good.

An entire clip in the time it takes to be killed by the needler? Do you hang around and wait for the needles to do their thing after firing them off? It takes half a clip of needles to kill someone, and by the time that half clip has hit my enemy they can’t see me from their vantage point.

(That’s rhetorical btw. I’m not going to support your highjacking someone else’s thread to boost your sniper-ego.)

> It takes half a clip of needles to kill someone

That’s absolutely my point. It takes longer to fire half a Needler clip than it does to fire 1-2 shots with a Sniper Rifle. Same thing with Rocket Launcher, Incineration Cannon, Binary Rifle, or even a BR with Damage Boost. Not only that, but those weapons are more versatile as well.

Not all power weapons were created equal, yet they are distributed equally at random in PODs. That’s the definition of imbalance.

> > > > In the right hands a needler can take out a sniper just as easily as the other way around.
> > >
> > > Hah. Only if that player isn’t any good with the Sniper Rifle.
> >
> > You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.
>
> And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)

Exactly 0 of my friends left H4 because it wasn’t a clone of H3. 100% of them left due to the lag, and I don’t blame them. If you’d like to believe that everyone who’s left H4 has done so for the reason that seems to irk you the most, then that’s your perogative; it doesn’t make it true. One could make the argument that the lack of dual-wielding changes the “core of the game” as well, but then one could also make the argument that dual-wielding in itself (seen since H2) changed the core of the game when compared to it’s predecessor CE. The game evolved… you either evolve as well, or you are forced to spend your time whining in the forums.

No.It is not perfect. It’s a heavily flawed gametype because of the ordinance drops and the loadout system.I like the other two gametypes in that playlist.

> If you have a well coordinated team, and the other team calling in some power weapons is all it takes to destroy “all skill/fun involved”, then I’d venture to say that your victory was not “well-deserved”. Two teammates, even up against someone with a Saw at close range, should be able to have one survivor in the battle, leaving one to pickup the Saw and turn the tide. There are countless other scenarios and strategies that <mark>I could post here on how to take down a team of power-weapon-wielding “less-skilled” players with an organized team</mark>… I could even venture solutions to do so as a lone-wolf. Is it more difficult? Yes it is. Could your team continue to simply destroy the other team if it were Halo 3? Yep. But this isn’t Halo 3, and this is the IS playlist. <mark>Adapt</mark>, or run the risk of losing your “well-deserved” wins… perhaps it’s this quasi-arrogant “deserved” win mentality that is the cause of you losing in the first place.

Good for you.

Too bad that the current iteration of Random ordnance completely throws out strategy through the window when you pit two good, well organized teams of even skill against each other.

Oh yes of course, adapt. I’m pretty sure a lot of players here who doesn’t like IS has adapted just fine and could hand you any part of your body to you on a silver plate without problem.

Or has “adapt” gotten a new meaning? Does it mean that players should learn to like it rather than it’s old meaning of becoming adjusted to new conditions? Adjusting to a new condition doesn’t automatically liking the new conditions.

> <mark>Exactly 0 of my friends left H4 because it wasn’t a clone of H3</mark>. 100% of them left due to the lag, and I don’t blame them. If you’d like to believe that everyone who’s left H4 has done so for the reason that seems to irk you the most, then that’s your perogative; it doesn’t make it true. One could make the argument that the lack of dual-wielding changes the “core of the game” as well, but then one could also make the argument that dual-wielding in itself (seen since H2) changed the core of the game when compared to it’s predecessor CE. <mark>The game evolved… you either evolve as well</mark>, or you are forced to spend your time whining in the forums.

And then I must ask who is asking for a clone, a carbon copy of Halo 3? Have you seen plenty of players asking for Halo to be Halo 3, with every glitch it had, every map as it was, every weapon tuning as it was, no new vehicles, nothing new? I’d be surprised if you find one serious person who says he wants the next installment of Halo to be a clone/carbon copy of Halo 3.

And then there’s this “evolution” crap again. Well, seeing as evolution is all about the fittest surviving, Halo 4 “evolved” some stuff that doesn’t really suit it’s environment, if we are to count population as “living creatures” in it’s genetic pool. It’s seems like Halo ventured into a colder environment and then didn’t evolve the necessary traits to withstand the cold. It didn’t get fur, grew larger or the ability to acquire nutrition.

Halo 4 didn’t evolve, it changed. How did it change? It took plenty of features from another well known game series, basicly just copy pasted to be honest.

Is this how you argument? By not adressing the subject at all but telling others to adapt and how Halo “evolved”. Grand words but no meaning since they do not tell anyone how the gameplay has gotten an improvement. Perhaps you’d say that Halo evolved and that people should adapt if there was a game mechanic that you have a 50% chance of dying every exact minute, wether or not you’re in a fight. You’d drop dead, on the spot, no player control, the game just kills you. It’s evolution of the game, time for people to adapt.

How about putting in a feature that shields randomly can deflect bullets, rockets and whatnot. 50% chance that any direct hit projectile would get deflected. Evolution of the game and people should adapt.

The player with the least score in the match every minute should get a random powerful starting weapon with unlimited ammo and be invincible for that minute to get more points and not feel bad because he/she was at the bottom of the list. Well it’s evolution as it’s an added feature, and player’s should adapt to that mechanic.

Making the game fit for competitive gameplay on MM? Oh -Yoink- no, that’s reverting back to Halo 3, not evolution.

Yes, I can see, compelling arguments, this “evolution and adapt”.

> > > In the right hands a needler can take out a sniper just as easily as the other way around.
> >
> > Hah. Only if that player isn’t any good with the Sniper Rifle.
>
> You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.

Halo 4 sniper + No descope = U will lose unless the sniper only has one HAND

4v4 of equal skilled players and one team gets sniper and one team gets needler
ready Goooo and the winner is snipers

How and why is this tread still going many people have proven why Randomness is bad.

what are we missing

casual slayer*

> > > > In the right hands a needler can take out a sniper just as easily as the other way around.
> > >
> > > Hah. Only if that player isn’t any good with the Sniper Rifle.
> >
> > You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.
>
> And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)

Halo 3’s multiplayer was broken and the worst Halo game to date.

> > > > > In the right hands a needler can take out a sniper just as easily as the other way around.
> > > >
> > > > Hah. Only if that player isn’t any good with the Sniper Rifle.
> > >
> > > You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.
> >
> > And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)
>
> Halo 3’s multiplayer was broken and the worst Halo game to date.

Even though I didn’t like Halo 3 (I somewhat agree with the worst Halo to date comment, but Theater and Forge were nice introductions to the Halo series) I wouldn’t say the multiplayer was broken

> > > > > In the right hands a needler can take out a sniper just as easily as the other way around.
> > > >
> > > > Hah. Only if that player isn’t any good with the Sniper Rifle.
> > >
> > > You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.
> >
> > And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)
>
> Halo 3’s multiplayer was broken and the worst Halo game to date.

4’s is more broken, and even worse. It revolves around Loadouts and Ordnance, 2 elements that make it random. Not to mention H3 managed to keep its population for a few years. Also give me actual reasons as to why it’s bad. That goes for you too Spartan T110

That’s what makes halo 4 fun.

> That’s what makes halo 4 fun.

Just curious, what was your first Halo game?

> > > > > > In the right hands a needler can take out a sniper just as easily as the other way around.
> > > > >
> > > > > Hah. Only if that player isn’t any good with the Sniper Rifle.
> > > >
> > > > You only have to be better with the needler than they are with the sniper… which in H4 is not that hard, considering the majority of players with snipers are Halo vets who refuse to accept IS and still play like its H3. Unlimited sprint and AA’s make taking down a sniper much easier in H4, which was the point of my post… vets can’t live with that fact.
> > >
> > > And so vets left…as well as 90% of the population. We still play it like it is H3 because, core-wise, it should play like 3. When I see H4 I expect it to build off its predecessor(3), not the prequel(Reach)
> >
> > Halo 3’s multiplayer was broken and the worst Halo game to date.
>
> Even though I didn’t like Halo 3 (I somewhat agree with the worst Halo to date comment, but Theater and Forge were nice introductions to the Halo series) I wouldn’t say the multiplayer was broken

Well it was, the weapons were unbalanced and the pacing was unbelievably slow.

> > That’s what makes halo 4 fun.
>
> Just curious, what was your first Halo game?

COMBAT EVOLVED, I played it everyday at my friends house for 2 years until I got my own Xbox around halo 2

I own every game in the halo franchise except spartan assault.

> > > That’s what makes halo 4 fun.
> >
> > Just curious, what was your first Halo game?
>
> COMBAT EVOLVED, I played it everyday at my friends house for 2 years until I got my own Xbox around halo 2
>
> I own every game in the halo franchise except spartan assault.

Just curious. It’s good to know when people start joining Halo. Still don’t see how H3 is so bad. How where the weapons not balanced? Why do you think its so slow?

> > > > That’s what makes halo 4 fun.
> > >
> > > Just curious, what was your first Halo game?
> >
> > COMBAT EVOLVED, I played it everyday at my friends house for 2 years until I got my own Xbox around halo 2
> >
> > I own every game in the halo franchise except spartan assault.
>
> Just curious. It’s good to know when people start joining Halo. Still don’t see how H3 is so bad. How where the weapons not balanced? Why do you think its so slow?

All of the weapons were tuned down in a way so that the power and accuracy of each weapon was turned down to a degree that made them useless. It was not until reach that they made the weapons balanced again.

Only one weapon was dialed foward in terms of accuracy and power, the battle rifle, which plagued that game as the “only weapon” you could use. It was horribly unfair to anyone who used side arms more or assault weapons.

Combined with other factors halo 3 had the worst experience it terms of fun gameplay.

> > > > > That’s what makes halo 4 fun.
> > > >
> > > > Just curious, what was your first Halo game?
> > >
> > > COMBAT EVOLVED, I played it everyday at my friends house for 2 years until I got my own Xbox around halo 2
> > >
> > > I own every game in the halo franchise except spartan assault.
> >
> > Just curious. It’s good to know when people start joining Halo. Still don’t see how H3 is so bad. How where the weapons not balanced? Why do you think its so slow?
>
> All of the weapons were tuned down in a way so that the power and accuracy of each weapon was turned down to a degree that made them useless. It was not until reach that they made the weapons balanced again.
>
> Only one weapon was dialed foward in terms of accuracy and power, the battle rifle, which plagued that game as the “only weapon” you could use. It was horribly unfair to anyone who used side arms more or assault weapons.
>
> Combined with other factors halo 3 had the worst experience it terms of fun gameplay.

The same Reach with the overpowered sniper rifle? The snipers from 3 were the most balanced. BTW the Reach assault rifle sucks.