> Let me ask the community a question about infinity slayer,
>
> WHY do so many of the people here have an issue with it?
This is so incredibly simple, you may as well have asked me what 1 + 1 is.
In general, players are mostly attracted to a game because of its core gameplay. They can all disagree on the features outside of that core gameplay, but the core is what holds it all in place, creates a unique experience and sets the game apart from other franchises.
In a nutshell, it is the one thing which is likely to be appealing to most, if not all of the fan base.
After all, how many people play Halo simply because it has Needlers in it? Probably very few, if any.
How many people would stop playing Halo if Needlers were taken out? Probably very few, if any.
The reason the answer is very few, is because our beloved Needler is not a defining part of the gameplay experience, it is simply something additional which goes on top of the core gameplay.
However, what would happen if the ability to jump was taken out of Halo? The answer is that it would change the gameplay itself dramatically, even though it is one thing that is being taken out.
What makes the difference between the importance of the Needler, and the importance of the ability to jump?
It is that the core gameplay experience would be the same with the former and drastically changed with the latter.
Now, with that in mind, let’s consider Infinity.
Infinity has changed so many aspects of the core gameplay from the original Halo games, that it almost feels like a replacement, which is exactly why people say “it doesn’t feel like Halo”.
Sure, the Needler is still there, so it bears some resemblance to the original trilogy, but that is of no importance when the core gameplay itself has shifted.
Imagine putting a Needler in Call of Duty; it would resemble Halo more than without the Needler, but it still wouldn’t be identifiable as a Halo game.
That’s exactly what Infinity does, but not quite to the same extreme as putting a Needler in Call of Duty.
And that’s exactly why people have an issue with it. If you still don’t understand after reading all of this, then you never will and probably are wasting your time trying to.
> I have not had this much fun playing halo in years, not since halo 2 have I felt this good playing a video game kill or be killed game type against other players. It’s perfectly balanced and fast paced. And all the personal load outs and perks make for fun gameplay. Plus no team killing.
As I often point out to people on here, the fact that you enjoy the game is purely incidental and is not indicative of whether or not the core gameplay has remained intact.
You can’t use the fact that you just happen to enjoy Infinity, as evidence that those who don’t are somehow wrong, or that their disappointment is misplaced.
> I see a lot of people asking to remove those features to make Halo resemble older titles, which were slower and not as fun, or well rounded for that matter.
Right, if you didn’t appreciate Halo as it was, then it simply wasn’t for you. There’s no need for a game to change right down to the core gameplay mechanics just to please the people who didn’t happen to appreciate it the way it was.
If you don’t appreciate a game the way it is, that’s fine, but it’s far easier to put that game down and find a game you do like, than it is to sit and wait for that game to change into something which just happens to appeal to you.
What you see as improvements, others see as a changing from what they once loved, into something unidentifiable.