> WHY do so many of the people here have an issue with it?
-Because starts are unbalanced as hell. Sure everyone has the same options at 130, but like I said, personal loadouts are unbalanced as hell. The only balanced parts of loadouts are the precision primary and automatic primary classes. The BS completely outclasses the other secondaries, upgrades and packages range from being useless to game-changing, and armor abilities are self-explanatory. I’m not saying personal loadouts can never work at all, but they seriously need to be fixed.
-Because instant respawn interrupts the flow of a game. In a gametype with instaspawn enabled, there is always a chance that the person you just killed, or anyone who just died, will spawn close enough to you to finish you off. Or worse, you could just press X after dying and spawn right next to the enemy’s base (although this involves dynamic spawning too, an issue not limited to Infinity).
-Because personal and random ordnance are full of bull -Yoink-. The former gives players random rewards, which is way more extreme than COD; at least there, your killstreak progression is always the same unless you change it. As for random ordnance, it’s especially bad in team games. Consider this: red team has a substantial lead with about five minutes until they win. Then out of nowhere, a sniper weapon spawns at blue team’s base, thus allowing them to quickly get kills and win a game they would’ve lost without that random drop.
-Because Infinity-based settings are essentially being forced upon us and treated as a finished product. I wouldn’t have much of a problem with it if 343 was merely experimenting with personal loadouts and ordnance in one or two playlists. But there are only a few playlists with set starts: SWAT, TTD, Snipers, Grifball, Action Sack, and Flood. What do these playlists have in common besides lack of PLs? None of them would work with PLs. We only have the bare minimum of possible playlists without emphasized or even forced personal loadouts.
*please don’t take this paragraph the wrong way. The boldface line is what I intended to elaborate on.
All of this culminates in a random, unbalanced, overly chaotic game mode that drove many players away who hadn’t already left when Reach came out. 343 has done a lot since November 6, but one thing they haven’t done is fix Infinity settings and personal loadouts. We have Legendary BRs, Team Slayer, and Big Team Slayer (gametype) now, but what we don’t have is a better Infinity gametype. Personally, I think a start would be to make PO choices constant and remove instaspawn.