In fact I despise them; those changes have pushed the Halo community away. I can’t believe how this game has been handled since launch.
(Sorry for sounding harsh but going dark after launch for two months and not even acknowledge any of the broken aspects that shipped with the game or have fast fixes is not a good way to win us over. You had to have known you were shipping a broken game…)
This is Microsofts AAA+ flagship and it’s being driven into the ground. We were promised Halo to be brought to it’s “roots”, but it’s far from that.
I can list some of the things which are my biggest gripes.
- Flinch - Getting sniped in the body and now you are looking five feet up and three to the left. This is thee worst feeling ever dying from that, descope was less annoying to deal with than this.
- Loadouts - They ruined BTB vehicle play from day one, but the ability to modify grenade damage, flinch, amount of ammo from weapons. That’s not Halo, and it hurts the game now that all maps have proper weapon spawns but when you add personal ordinance it feels as if I’m being violated from the behind with three different power weapons some times.
- Infinity Slayer - This game type was the catalyst which with the perfect combination of lack of fast fixes and loadouts mixed a poison which killed off the majority of the players here. There are very good reasons why the objectives of Halo 4 are dead. No one likes them.
The ability to throw the oddball was a nice idea but did not fit well at all when you could camp an area, everyone die then lob it across the map or off the map with no penalty and get the ball back almost instantly. CTF always should have had a classic variant but Frank O’Connar explicitly said they will not add it to the game prior to launch, but if we wanted it, they would add it.
- Player Traits - In past Halos it felt as if our avatars had a smooth cylindrical presence, but in Halo 4, it feels as if everything has a presence of a square, making it easy to get stuck on stuff and it even feels as if surfaces repulse us, making jumps unnatural and easy to fail some times.
I love Halo, and I do like this game, but I can’t believe in my own personal opinion, Halo 4 to me is a worst game than Reach. And that game really made me mad with the OP AA’s. But at least the game still felt like a Halo game.
The maps don’t even feel like a real Halo game anymore when you compare them to what we had in the past.
sad but so very, very true.
Infinity has sucked the soul out of Halo as far as I’m concerned.
Pro is the most Halo feeling gametype in the game and if 343 hadn’t gone HELLA overboard with the vehicle and weapon spawns in the update the static spawns would be a step in the right direction. But nope, they had to go bonkers again and give us crap we didn’t want in the form of new spawns.
The only maps in the game I truly enjoy are the majestic and castle maps, along with the following PRE-TU maps - ragnarok, longbow, adrift, haven, and my personal favorite complex. I also really enjoyed the forge island maps and I hope to see those integrated into the playlists soon.
High hopes for legendary slayer as well.
we DO feel kinda squarish… I bump into stuff all the time - particularly on abandon.
All true points the game has gotten better over time but its to little to late for some .
Hopefully 343i has learned many things from Halo 4 and can make Halo 5 great.
Randomness in MM is Bad …
Pretty sure you have posted this exact thread before. Also please don’t speak for anyone but yourself. I am apart of this halo community you speak of and i don’t feel pushed away. Neither do any of my friends that still play halo 4.
> Pretty sure you have posted this exact thread before. Also please don’t speak for anyone but yourself. I am apart of this halo community you speak of and i don’t feel pushed away. Neither do any of my friends that still play halo 4.
He speaks for the 99% of the players that left halo 4 a long time ago
I agree with you on all of your points except Loadouts.
I believe that Loadouts are not bad for Halo, only that they have been poorly implemented.
The only choices there should be are:
Precision Weapon
Automatic Weapon
AA
One grenade.
That would solve quite a few problems in my opinion.
> Pretty sure you have posted this exact thread before. Also please don’t speak for anyone but yourself. I am apart of this halo community you speak of and i don’t feel pushed away. Neither do any of my friends that still play halo 4.
We had 410,000 players at one time, population steadily dropped to about 30,000 players. So we lost about 380,000 players; obviously we would lose a large number of players from the peak play point, but when Reach could easily pull in 80,000 players just before the launch of Halo 4 and H4 is sitting at 30k, many people have been repulsed by this game.
You and your friends may not have, but the vast majority of the players have been.
But please note, at no point did I impose my own viewpoint onto others, the only point I made on others behalf was pointing out the most probable reason for the people that don’t play this game anymore.
I’ve played Halo for 6 years now, and I’ve made many friends that played Halo for 6 years as well, in total I had about 9 friends that would play on a regular basis, and 3 of them quit Halo after Halo 4’s launch all together and two of them barely play.
343 has taken Halo down the wrong path and removed its simplicity. A Halo game void of sprint, ordnance and armour abilities is what we need, remove the randomness!
> 343 has taken Halo down the wrong path and removed its simplicity. A Halo game void of sprint, ordnance and armour abilities is what we need, remove the randomness!
I have a band feeling now, with a new Hale game coming in 2014 and they could not even make Halo 4 properly in 4 years?..