Infinity Slayer and Ordnance need to go

I know that this topic has been discussed before but I want 343 to see how broken this gametype is.

I recently just played a game of inifinty slayer im playing team slayer to get my slayer victory master and get my GUNGNIR armor but as I was playing I noticed the other team all were using assalt rifles and beating down people while my team was using BR and DMR

We kept are distance but once they started racking up points I noticed and said “WOW” there are three people with over shields! My team mates were dropping like flys especially when they used damage boost with their assalt rifles that kills pretty much instantly no room to maneuver.

I dont want to see three people with over shields thats to much and the fact they were dropping those in just because they got a few points is not fair game in my book.

I really would not like to see the return of ordnance in Halo 5: Guardians its game breaking I would rather fight for a certain spot on the map to get an over shield than have it drop infront of me cause I got a few points.

Infinity slayer is broken because of ordnance I would really like it to go.

Absolutely.
The rich get richer. If it were the other way around (get killed and get ordnance), it would be a handicap.
Rich get richer, or handicap - either one destroys the skill-gap and is not fun for Halo.
Remove Ordnance.

> Absolutely.
> The rich get richer. If it were the other way around (get killed and get ordnance), it would be a handicap.
> Rich get richer, or handicap - either one destroys the skill-gap and is not fun for Halo.
> Remove Ordnance.

Agreed

When people say “remove Infinity Slayer”, do they mean remove every single aspect of Infinity Slayer? Some wouldn’t mind AA’s on maps, others don’t mind specific aspects while completely despising others. I don’t think generalizing like this is practical.

For example, your post. The only thing it really mentions is ordnance, with a slight reference to personal loadouts. That’s only two mechanics out of the many Infinity Slayer has.

More on-topic, I agree ordnance is ludicrously bad, at the very least in its current form. No team should be able to pop three overshields or damage boosts at the same time. That should never be allowed to happen. Very few people want ordnance to return, or if they do they want it to be quite different from what it is now. So I don’t expect to see it in Halo 5.

As for your ARs vs DMR’s scenario, if you were getting flanked that often, I’d say you should either put more effort into your positioning, or swap some of your members to using AR’s themselves to at least mitigate the rushes somewhat. Of course I wasn’t there so I can’t judge much. The AR’s balance is already questionable as is.

It is true that I generalized infinity slayer and didn’t explain more deeply into that for that I am sorry.

When you choose infinity slayer the first thing that comes to mind is this game is going to have ordnance. So when I said infinity slayer I should have just said ordnance but the fact that the name infinity slayer ties into ordnance I thought I add it.

I wouldnt mind armor abilities as a map pick up I could go on a whole rampage on how load outs with these armor abilities are game breaking not just for the core but of the flow of the map.

Also they werent flanking us it was more of they were all walking together and firing at one target at time with their assault rifles which kills you instantly and sure you can get them at a distance but once they spotted you out you figure out real fast the assault rifle has more range than you think.

I only manged 26 kills but my team was trying their hardest so I give them props.

> Also they werent flanking us it was more of they were all walking together and firing at one target at time with their assault rifles which kills you instantly and sure you can get them at a distance but once they spotted you out you figure out real fast the assault rifle has more range than you think.

In that case four BR’s shooting a single target will instantly kill that target (though this isn’t true for the DMR as it’s a five shot kill, you would need five members on your team). If the enemy is team-shooting your team should be as well. The BR is a much more effective team-shot weapon than the AR is.

> I only manged 26 kills

That’s actually pretty good.

I personally like the fact that you can choose your primary and secondary, AR should win close range, BR/Carbine mid range, DMR/LR long range… As far as I’m concerned they’re balanced and it’s more fun than always starting with a BR or an AR. Regarding your scenario you can’t blame it on them using AR’s.

I completely agree about the 3x overshields in a single team being ridiculous. I’ve had the same problem on adrift. The problem is is that those who do well receive the power weapons etc from ordnance, not the losing team. Couple this with the fact that it is random, someone can get Rockets, another could get Pulse grenades.

> More on-topic, I agree ordnance is ludicrously bad, at the very least in its current form. No team should be able to pop three overshields or damage boosts at the same time. That should never be allowed to happen. Very few people want ordnance to return, or if they do they want it to be quite different from what it is now. So I don’t expect to see it in Halo 5.

Ordnance, atleast global ordnance is on paper quite an interesting concept. I do not want Custom loadouts, or even multiple loadouts for that matter, sprint and flinch, but Ordnance is one of the things I think can be reworked to work in a good way.

If I’m not mistaken, the initial idea of Ordnance was to “balance” out matches between “good and bad” players. The good players would never be able to learn the locations of the drops so the worse players had a chance to get them, which is of course a bad idea as it unbalances even matches. And I do not think that bad players should get a handicap unless both parts agree on it.

However, the other aspect of global ordnance is that it changes from match to match and actually brings a lot of variation as locations, weapons and drop times are different. The big major problem with the current implementation is however that they’re sudden and unexpected, unless you sport a perk, and it suffers from a “proximity” problem. Outside of a certain radius, the waypoint starts fading away, and at 100 metres it’s barely visible. Along with the random timer it creates a “who ever is the closest gets it” problem. In some instances I can go contest it but that’s not the case as much as it could be. Not to mention it’s quite annoying getting into a vehicle and getting splasered into molecules by a randomly dropped fresh splaser.

The improvement I’m suggesting for Global Ordnance is that the waypoint becomes visible for everyone on the map regardless of their distance to the drop point. Another thing that should be done to the waypoint is that it becomes visible atleast 30 seconds before the drop actually happens. This would allow some contesting, yet still have the same randomness to it.

Other things that could be done to the waypoint is Color Coding, like the weapon in the waypoint gets a specific color to indicate what type it is. For instance, snipers could be orange, fuel rods, rockets and inc cannons could be red and so forth. The area could also have a color code to it that the designer decides for easy identification of the location. Even add different shapes to the background of the waypoint could help in some way. If we also have power ups and AA’s on the map the background shape could also help indicate what type of drop it is. Rectangle is a weapon, circle is and AA and a triangle a power up.

The only thing that remains is that a weapon could potentially be dropped in an area allready heavily controlled by either team. In a static environment I do not actually see this as a problem as both teams know that spot is important, and the other team can apply pressure acordingly. However when it’s just out of chance that a drop can happen the other team have a very small window to secure the location.

Either we allow it to happen or we introduce a system that checks for uncontrolled or very little controlled areas in which to drop a weapon, or AA for that matter as I want those on the map rather than on spawn as well.

Now, should a waypoint be present untill the weapon is picked up or not? This has been a question earlier as it removes a form of stealth, if the waypoint was to remain visible to everyone and one suddenly disappear then one player is certainly there. So seeing as the waypoint appears 30 seconds, at least, before the drop, everyone knows when it’s coming. As it’s color coded, everyone knows what and where it’s coming. There should be no problem in removing the waypoint the instant it drops.

This, atleast in some form would play like static spawns. Not saying static spawns are bad, but this idea would be quite fun to try.

Ordnance and perks are 2 of the worst things that happenend to Halo. Legendary slayer is what saved halo 4 for me and I think that I’m not the only one who thinks this way.

343 has to learn from their mistakes and never implant something like that in Halo 5

> I know that this topic has been discussed before but I want 343 to see how broken this gametype is.
>
> I recently just played a game of inifinty slayer im playing team slayer to get my slayer victory master and get my GUNGNIR armor but as I was playing I noticed the other team all were using assalt rifles and beating down people while my team was using BR and DMR
>
> We kept are distance but once they started racking up points I noticed and said “WOW” there are three people with over shields! My team mates were dropping like flys especially when they used damage boost with their assalt rifles that kills pretty much instantly no room to maneuver.
>
> I dont want to see three people with over shields thats to much and the fact they were dropping those in just because they got a few points is not fair game in my book.
>
> I really would not like to see the return of ordnance in Halo 5: Guardians its game breaking I would rather fight for a certain spot on the map to get an over shield than have it drop infront of me cause I got a few points.
>
> Infinity slayer is broken because of ordnance I would really like it to go.

Ordinance would be good in something like BTB or heavies but in cqc or medium sized maps wouldn’t really work that good