I’ve talked about this before after the first flight. Wanted to check in and see if people are still happy with the sprint speed in Infinite, because I’m still not.
The trade-off for sprinting is, only being able to look in the direction you’re going, removing reticle and preparation.
I feel like the reward for trading this off is far too small. The speed-increase is barely even noticeable, and only makes any difference at all when travelling very long distances. It does not up your chance of getting out of tricky situations either, instead you get punished for trying. The fast kill times ofc do not help.
So let’s talk about slide, because I know there is gonna be someone arguing that sprint isn’t useless because it allows you to slide.
One mechanic’s sole purpose should not be to allow another mechanic. In which case the first mechanic is still useless in itself. Slide is a completely different mechanic and can not be argued as an advantage of sprint. The sprint button could might as well be replaced with slide and it wouldn’t make any difference to the gameplay.
That being said. Slide is the replacement for sprint in many ways in this game, it’s a pretty fun and useful way for getting around the map faster in different ways.
I’m also gonna bring up the starts of the game and sprints usefulness to get to the power-items first.
If 1 person on the enemy team is sprinting towards the item and you are walking, you will both get there almost at the same time and you’ll have to fight over the item either way.
You could argue that it’s useful to get to items before your team-mates. And yes it is, a little. But removing sprint from the game would barely have an impact on this.
I’ve feel punished for sprinting to the extent where I’ve tried to stop my habit of pressing the button at all. Now I only press it when I’m going for a slide. To say the sacrifice outweighs the benefit with Infinite’s sprint would me an understatement.
I’m not saying the sprint speed should be like in Halo 4 and 5, I don’t think that would be the best option in this game. I just think it should be fast enough that you feel a purpose of pressing the button. Either that or just remove sprint from the game entirely.
I understand that you like this if you’re a fan who prefers non-sprint Halo. But I’m hoping to at least get some sprint-lovers on my side lol.
I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> 2700819419400084;2:
> I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
I mean I obviously disagree. Your perspective as fair as my own l though.
But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> 2533274947805189;3:
> > 2700819419400084;2:
> > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
>
> I mean I obviously disagree. Your perspective as fqir as my own l though.
> But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> 2700819419400084;4:
> > 2533274947805189;3:
> > > 2700819419400084;2:
> > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> >
> > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
>
> I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge (warthog edge to ghost edge) saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that come with sprint. And even if there were no sacrifices, since the time-difference is so insignificant it’s still just pointless.
> 2533274947805189;5:
> > 2700819419400084;4:
> > > 2533274947805189;3:
> > > > 2700819419400084;2:
> > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > >
> > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> >
> > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
>
> So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
>
> While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that comes with sprint. And even if there were not sacrifices, since the time-difference is so extremely insignificant it’s still just pointless.
I’ve just posted a very similar post on the forums.
I just don’t really see what sprint adds to the game at all. If people think that it helps to speed the game up, but only saves 1-2 seconds across an entire map, then why don’t 343 just increase base movement speed slightly and get rid of sprint?
It’s not like it adds tactics or skill to firefights, if you are sprinting that is the only thing you are doing. Really takes away from the fluiddity of the game for me.
Or why not go the route of reach and have sprint more effective, but as a pickup on the map?
> I just don’t really see what sprint adds to the game at all. If people think that it helps to speed the game up, but only saves 1-2 seconds across an entire map, then why don’t 343 just increase base movement speed slightly and get rid of sprint?
I feel like this is exactly what I, and those around me who didn’t want sprint, have been talking about. I feel like the us vs. the opposition made 343 take this strange approach. That way, sprint is in, but isn’t overly powerful. As someone who preferred it didn’t exist, I’m willing to say this works.
> Or why not go the route of reach and have sprint more effective, but as a pickup on the map?
H2A “Speed Boost” powerup, just sayin’.
Definitely wouldn’t have minded this as a solution as well.
It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
> 2533274802394980;8:
> It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
It only gets you milliseconds faster to the fight, I can’t agree with this being useful.
Doesn’t matter if you sprint or not for the weapon, even if you don’t sprint and the enemy does you’ll be there about the same time and still have to fight for the item.
> 2533275012076335;6:
> > 2533274947805189;5:
> > > 2700819419400084;4:
> > > > 2533274947805189;3:
> > > > > 2700819419400084;2:
> > > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > > >
> > > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> > >
> > > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> >
> > So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> > I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
> >
> > While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that comes with sprint. And even if there were not sacrifices, since the time-difference is so extremely insignificant it’s still just pointless.
>
> I’ve just posted a very similar post on the forums.
> I just don’t really see what sprint adds to the game at all. If people think that it helps to speed the game up, but only saves 1-2 seconds across an entire map, then why don’t 343 just increase base movement speed slightly and get rid of sprint?
> It’s not like it adds tactics or skill to firefights, if you are sprinting that is the only thing you are doing. Really takes away from the fluiddity of the game for me.
> Or why not go the route of reach and have sprint more effective, but as a pickup on the map?
i agree on everything except the Reach style sprint lol, I didn’t love that.
I would be down to just increase the BMS to the current sprint speed and remove sprint.
Btw I believe Varuuna above intended to quote you.
I think the sprinting is ok, its there if u wanna save a second or 2 and speeds up slow sections by a little bit. On the other hand i find sliding absolutely useless. I feel they only put it into the game to appease the slide canceling spammers from Modern warfare.
> 2533274947805189;5:
> > 2700819419400084;4:
> > > 2533274947805189;3:
> > > > 2700819419400084;2:
> > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > >
> > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> >
> > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
>
> So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge (warthog edge to ghost edge) saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
>
> While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that come with sprint. And even if there were no sacrifices, since the time-difference is so insignificant it’s still just pointless.
Well I haven’t tested it so I believe you. I guess I can only say it feels better. Which perception is greater than reality. It feels good to me but obviously your points are technically correct and have merit. Like I said, I personally don’t like a fast sprint in mp. I think it breaks maps and continuity. But this is my personal feeling and far from fact. Guess we have to see what the over all community thinks.
> 2700819419400084;11:
> > 2533274947805189;5:
> > > 2700819419400084;4:
> > > > 2533274947805189;3:
> > > > > 2700819419400084;2:
> > > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > > >
> > > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> > >
> > > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> >
> > So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge (warthog edge to ghost edge) saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> > I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
> >
> > While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that come with sprint. And even if there were no sacrifices, since the time-difference is so insignificant it’s still just pointless.
>
> Well I haven’t tested it so I believe you. I guess I can only say it feels better. Which perception is greater than reality. It feels good to me but obviously your points are technically correct and have merit. Like I said, I personally don’t like a fast sprint in mp. I think it breaks maps and continuity. But this is my personal feeling and far from fact. Guess we have to see what the over all community thinks.
That’s very fair.
I think I’m definitely still in the minority regarding this, which is unfortunate for me, but it is what it is.
> 2533274947805189;9:
> > 2533274802394980;8:
> > It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
>
> It only gets you milliseconds faster to the fight, I can’t agree with this being useful.
> Doesn’t matter if you sprint or not for the weapon, even if you don’t sprint and the enemy does you’ll be there about the same time and still have to fight for the item.
>
>
>
>
> > 2533275012076335;6:
> > > 2533274947805189;5:
> > > > 2700819419400084;4:
> > > > > 2533274947805189;3:
> > > > > > 2700819419400084;2:
> > > > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > > > >
> > > > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> > > >
> > > > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> > >
> > > So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> > > I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
> > >
> > > While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that comes with sprint. And even if there were not sacrifices, since the time-difference is so extremely insignificant it’s still just pointless.
> >
> > I’ve just posted a very similar post on the forums.
> > I just don’t really see what sprint adds to the game at all. If people think that it helps to speed the game up, but only saves 1-2 seconds across an entire map, then why don’t 343 just increase base movement speed slightly and get rid of sprint?
> > It’s not like it adds tactics or skill to firefights, if you are sprinting that is the only thing you are doing. Really takes away from the fluiddity of the game for me.
> > Or why not go the route of reach and have sprint more effective, but as a pickup on the map?
>
> i agree on everything except the Reach style sprint lol, I didn’t love that.
> I would be down to just increase the BMS to the current sprint speed and remove sprint.
> Btw I believe Varuuna above intended to quote you.
Oh I don’t mean the reach style as in the way it worked, I meant as in as an equipment pickup. The same mechanics allowed as in Infinite, quick shooting after ect. Just have it as a pickup/powerup could help keep both sides happy I feel.
> 2533275012076335;13:
> > 2533274947805189;9:
> > > 2533274802394980;8:
> > > It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
> >
> > It only gets you milliseconds faster to the fight, I can’t agree with this being useful.
> > Doesn’t matter if you sprint or not for the weapon, even if you don’t sprint and the enemy does you’ll be there about the same time and still have to fight for the item.
> >
> >
> >
> >
> > > 2533275012076335;6:
> > > > 2533274947805189;5:
> > > > > 2700819419400084;4:
> > > > > > 2533274947805189;3:
> > > > > > > 2700819419400084;2:
> > > > > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > > > > >
> > > > > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > > > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> > > > >
> > > > > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> > > >
> > > > So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> > > > I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
> > > >
> > > > While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that comes with sprint. And even if there were not sacrifices, since the time-difference is so extremely insignificant it’s still just pointless.
> > >
> > > I’ve just posted a very similar post on the forums.
> > > I just don’t really see what sprint adds to the game at all. If people think that it helps to speed the game up, but only saves 1-2 seconds across an entire map, then why don’t 343 just increase base movement speed slightly and get rid of sprint?
> > > It’s not like it adds tactics or skill to firefights, if you are sprinting that is the only thing you are doing. Really takes away from the fluiddity of the game for me.
> > > Or why not go the route of reach and have sprint more effective, but as a pickup on the map?
> >
> > i agree on everything except the Reach style sprint lol, I didn’t love that.
> > I would be down to just increase the BMS to the current sprint speed and remove sprint.
> > Btw I believe Varuuna above intended to quote you.
>
> Oh I don’t mean the reach style as in the way it worked, I meant as in as an equipment pickup. The same mechanics allowed as in Infinite, quick shooting after ect. Just have it as a pickup/powerup could help keep both sides happy I feel.
Now that I think about it, a speed-boost that you can activate at will (like the camo etc) could be a pretty fun pickup.
I don’t know about an actual sprint pickup though, the limited uses would probably just annoy me lol.
I wouldn’t say no to a little boost, but just a little tweak. Maybe 0.2%? The speed is pretty balance and good right now in the tech preview in my opinion.
> 2533274947805189;9:
> > 2533274802394980;8:
> > It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
>
> It only gets you milliseconds faster to the fight, I can’t agree with this being useful.
> Doesn’t matter if you sprint or not for the weapon, even if you don’t sprint and the enemy does you’ll be there about the same time and still have to fight for the item.
Still faster tho. It’s up to you if it’s worth it or not. As it is, it’s not mandatory but COULD be useful and DO NOT break the game. Can’t see any cons in keeping it as it is.
> 2533274802394980;16:
> > 2533274947805189;9:
> > > 2533274802394980;8:
> > > It’s useful if you spawn far from the action or if you want to have a slight advantage rushing for a weapon. It doesn’t give you a real advantage in combat and doesn’t break map desing. I like it and I think it works.
> >
> > It only gets you milliseconds faster to the fight, I can’t agree with this being useful.
> > Doesn’t matter if you sprint or not for the weapon, even if you don’t sprint and the enemy does you’ll be there about the same time and still have to fight for the item.
>
> Still faster tho. It’s up to you if it’s worth it or not. As it is, it’s not mandatory but COULD be useful and DO NOT break the game. Can’t see any cons in keeping it as it is.
Explain. In what way do you find it useful? Did you often arrive to the action in time when a few milliseconds later would have been too late?
It’s not up to me at all if it’s useful or not, I’d love it to be, but that’s not in my command.
> 2533274947805189;12:
> > 2700819419400084;11:
> > > 2533274947805189;5:
> > > > 2700819419400084;4:
> > > > > 2533274947805189;3:
> > > > > > 2700819419400084;2:
> > > > > > I disagree. I feel it’s pretty solid. Too fast breaks maps and hurts game flow imo. It’s fast enough that you cover large distances much better but not so fast that you might as well be in a vehicle.
> > > > >
> > > > > I mean I obviously disagree. Your perspective as fqir as my own l though.
> > > > > But I’ve got to ask, how often do you actually cover such long distances in one streak? And how much difference do you feel like sprinting actually does in those occasions without slope-sliding?
> > > >
> > > > I feel it makes a big difference. On behemoth it helps. Imo in all maps it helps. It keeps the non action moments from being too slow. I’m sure in campaign it will really help. Getting across the courtyard. Racing to power weapons. I was never a huge fan of sprint in mp. I think it really hurts maps and team work but I do think it’s necessary to keep a game from being slow in today’s landscape.
> > >
> > > So I tested it out. Sprinting on Live Fire from one side of the map to the other saves a only a little over 1 second. And sprinting from one edge of Behemoth to the opposing edge (warthog edge to ghost edge) saves about 2 seconds. When sprinting shorter ranges which is far more common, it’s a question of bare milliseconds. I fail to agree that this is a big difference in any way.
> > > I can’t contradict what you are experiencing, because only you can know that. But would it be disrespectful to suggest that maybe placebo is a part of that?
> > >
> > > While such minimal time-gains can make small differences at very rare occasions I don’t think it justifies the sacrifices that come with sprint. And even if there were no sacrifices, since the time-difference is so insignificant it’s still just pointless.
> >
> > Well I haven’t tested it so I believe you. I guess I can only say it feels better. Which perception is greater than reality. It feels good to me but obviously your points are technically correct and have merit. Like I said, I personally don’t like a fast sprint in mp. I think it breaks maps and continuity. But this is my personal feeling and far from fact. Guess we have to see what the over all community thinks.
>
> That’s very fair.
> I think I’m definitely still in the minority regarding this, which is unfortunate for me, but it is what it is.
Hey I feel you. There’s several things I’m in the minority on. Like a snipers playlist on medium to large maps lol. Swat with very little pistols. Etc… But what ever is the greater good so be it.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.
> 2535408681224389;10:
> I think the sprinting is ok, its there if u wanna save a second or 2 and speeds up slow sections by a little bit. On the other hand i find sliding absolutely useless. I feel they only put it into the game to appease the slide canceling spammers from Modern warfare.
You find sliding useless because you are not very good at the game, and that’s okay. Sliding is really good in this game, IF and I repeat IF you are good. You need awareness, quick decision making skills, and good aim. If you are good at those 3 things, and no I don’t mean if you are average like the majority of Halo players, I mean good (high level), then you would realize how useful sliding is. I killed so many people by sliding around corners and being able to aim while sliding and not miss shots. Sliding is also VERY useful for sliding between cover and saving your life in general.
Just because you are not very good at the game (which is fine) does not mean that sliding is useless… lmao… this forum is nutty. It’s a good thing 343 has professional halo players advising them or you people would make this game so easy that it would be pointless to even try to be competitive. I’m sorry but you are a perfect example of “git gud”