Infinite's in-game economy and customization

After playing some Halo 5 and Reach within a few days of each other, I don’t want to see Infinite’s In-Game economy to resemble that of either Halo 4 or 5. This pertaining to Spartan customization and any sort of REQ system, if such a thing were to return.

Halo 5 leaves way too much up to chance. Sure, every customization item can be unlocked without spending any real-world money. But it’s just downright unreasonable how long it would take to accomplish that. I get that it’s not supposed to be easy to complete an entire armory, but I’m more frustrated with the fact that players can’t affect getting anything they like or prefer over a ton of random pieces that don’t suit their taste (that they cannot subsequently trade back in for credit or another customization item). It just leaves you having to settle for what you have until, sooner or later and by pure chance, you get something better. The system feels aimless and like a gamble, and prevents me from feeling attached to much of the items in my armory, which I didn’t choose or chase after, but which just found their way at random into my inventory through the opening of countless REQ packs. Meanwhile, players have no way of affecting the likelihood that they get the items they do want in the future. Even paying real world currency doesn’t guarantee any improved probability of getting any given desired customization items, nonwithstanding occasional promo REQ packs.

Halo 4 had the opposite problem: Everyone got all the armor in the game simply by leveling up their SR. This isn’t too dissimilar to how Halo 3 handled it, but Halo 3 happened before Halo: Reach revolutionized what an in-game economy for Halo could look like. Given the insane variety of armor available in Reach and 4 compared to Halo 3, a different approach was probably appropriate to keep players from feeling overwhelmed by the sheer number of choices they had for what armor to wear, accompanied by the fact that they never really had to commit to a certain look for their Spartan, because all the armor was available anyways.

Reach made the player very aware of the armor available in the game; it was all visible in the armory, whether or not you had gotten it yet. The game also provided you with an idea of how to get the items you wanted, and roughly how difficult getting those items would be. Players had to choose which pieces were most important to them and allocate their Cr (cough earned 100% in-game) accordingly. Like in Halo 5, the amount of time it took to complete Reach’s armory was staggering. But unlike Halo 5, players knew exactly what they were earning and sacrificing in the system. It all contributed to a sense of “owning” your own personal armory and made you pay more attention to the particular pieces and how you ranked them against each other.

I’m encouraged to hear that 343 has said that fans of Reach’s customization will be pleased with Infinite’s. Would you like a return to a Reach-esque style I game economy? Why or why not?

Yup. I hated Reach but I agree it had the best customization.

However, if REQ weapons are going to be in Infinite I wouldn’t mind those being unlocked as they were in H5, otherwise people are just going to stockpile the most efficient weapons and completely disregard all others.

I though in Halo 4 you could gain armor by leveling up, but some armor was tied to challenges in the game. I am 100% sure I had to unlock my Venerator armor by performing a ton of assassinations. I would be completely in favor of a Reach type customization.

> 2535449970309256;2:
> Yup. I hated Reach but I agree it had the best customization.
>
> However, if REQ weapons are going to be in Infinite I wouldn’t mind those being unlocked as they were in H5, otherwise people are just going to stockpile the most efficient weapons and completely disregard all others.

I really liked how they did REQ cards for special weapons and vehicles. By far halo Reaches customization is the best and I would like to see Infinite do the same if not better. Also it wouldn’t hurt to have a slight more variety to the types of armor we can unlock considering if it is going to be like Reach’s customization where you can pick and choose what to unlock.

Honestly I just stopped searching for armor in halo 5 due to how pointless and unrewarding it is to get a cool Helmet.

I’d like to earn everything through gameplay, but with the creative ways that Halo 3 had. Achievements, Skulls, ect…

If there is a req system i believe that they should only be for warzone: vehicles, weapons, and power ups should be in req packs. The player should earn their armor sets through feats, achievements, and commendations.
A player’s armor should be purchased using credits and that will unlock more options such as skins in the req system. A lot of the armors look cool in H5 but we should be able to remove unwanted skin/patterns and change the texture of the armors. From battled damaged, glossy, matte, and alien the armors should have a better sense of indiviuality. In motion a lot of the armors becomae same-y and too visually complex that it looked muddy.

In Halo Reach would could purchase a helmet and add additonal armor, gear, lights, etc. Same should go for armor and its variations.

I think the H5 system was designed to force you to grind on the small chance you finally get what you want, that’s also why there’s so many variants of the same armour. They said Infinite won’t have paid loot boxes, let’s hope it doesn’t have loot boxes period.

> 2533274895787994;7:
> If there is a req system i believe that they should only be for warzone: vehicles, weapons, and power ups should be in req packs. The player should earn their armor sets through feats, achievements, and commendations.
> A player’s armor should be purchased using credits and that will unlock more options such as skins in the req system. A lot of the armors look cool in H5 but we should be able to remove unwanted skin/patterns and change the texture of the armors. From battled damaged, glossy, matte, and alien the armors should have a better sense of indiviuality. In motion a lot of the armors becomae same-y and too visually complex that it looked muddy.
>
> In Halo Reach would could purchase a helmet and add additonal armor, gear, lights, etc. Same should go for armor and its variations.

I love the idea of armor customization options like skins and battle damage as well as the kinds of pouches and permutations that Reach had.

I would probably prefer if the skins were unlocked purely in game too through achievements or campaign skulls or something like Selphic said above versus in REQ packs, but the idea of having the skins be removable/interchangeable based on the armor you have unlocked is the right way to go as far as I’m concerned.

> 2533275031939856;8:
> I think the H5 system was designed to force you to grind on the small chance you finally get what you want, that’s also why there’s so many variants of the same armour. They said Infinite won’t have paid loot boxes, let’s hope it doesn’t have loot boxes period.

With you 100%- for players who won’t pay real world currency for random cosmetics in Halo 5, the REQ system is just and endless grind lottery. For people who will pay, it’s just a regular lottery. I don’t know how much it would cost to for sure get all cosmetic items in paid REQ packs, but I imagine that it’s a completely obscene amount. It’s probably even crazier how long it would take to unlock everything purely using REQ points earned in game.

I strongly dislike Halo 5’s random loot approach.

> 2533274861158694;10:
> > 2533275031939856;8:
> > I think the H5 system was designed to force you to grind on the small chance you finally get what you want, that’s also why there’s so many variants of the same armour. They said Infinite won’t have paid loot boxes, let’s hope it doesn’t have loot boxes period.
>
> I strongly dislike Halo 5’s random loot approach.

I strongly dislike any game with rng loot, I won’t buy games with rng anymore, that will include Halo Infinite if they go down that route. I’ll be waiting until well after launch before I consider buying Halo Infinite. I’ve been bitten too many times.

I think in a recent 343 social stream Chris Lee (the studio head for Halo Infinite) said something akin to “players who loved the armour customisation aspect of Halo Reach are going to love what we have for Halo Infinite.”

Can’t remember exactly what was said, but we’re looking at a more classic armour customisation format than earlier games.

I would much prefer for them to bring back Halo Reach’s system. Their credit system and unlockable armor variants are out of the water compared to other traditional Halo styles. I just want invasion, the customization and the credit system to be brought back.

> 2533274846254259;13:
> I would much prefer for them to bring back Halo Reach’s system. Their credit system and unlockable armor variants are out of the water compared to other traditional Halo styles. I just want invasion, the customization and the credit system to be brought back.

Same, and I have a feeling that they’re listening to the feedback from players like us, as that recent social stream seemed to indicate. I’m not a fan of the Halo 5 system where everything you get is more or less randomised loot, with emphasis on purchasing loot crates to improve the chances of getting what you want. Why not keep it simple, like in Reach, where everything is available at an in-game currency price, and you have to earn it.

Reach customization and credits are both on my wish-list tbh. leave reqs for warzone guns

There are more than a few things I don’t like about Reach, but I have no complaints about how player customization or progression was handled.

More of that, less of Halo 5.

> 2533274861158694;9:
> > 2533274895787994;7:
> > If there is a req system i believe that they should only be for warzone: vehicles, weapons, and power ups should be in req packs. The player should earn their armor sets through feats, achievements, and commendations.
> > A player’s armor should be purchased using credits and that will unlock more options such as skins in the req system. A lot of the armors look cool in H5 but we should be able to remove unwanted skin/patterns and change the texture of the armors. From battled damaged, glossy, matte, and alien the armors should have a better sense of indiviuality. In motion a lot of the armors becomae same-y and too visually complex that it looked muddy.
> >
> > In Halo Reach would could purchase a helmet and add additonal armor, gear, lights, etc. Same should go for armor and its variations.
>
> I love the idea of armor customization options like skins and battle damage as well as the kinds of pouches and permutations that Reach had.
>
> I would probably prefer if the skins were unlocked purely in game too through achievements or campaign skulls or something like Selphic said above versus in REQ packs, but the idea of having the skins be removable/interchangeable based on the armor you have unlocked is the right way to go as far as I’m concerned.

Totally forgot Halo Infinite wouldn’t have loot boxes. Armor/skin/gear tiers would really make our Spartans stand out, but the more options you have the more wacky stuff will look in play. Some armor in reach was to big and bulky while s4 armor had some real odd armors more on the ergo plastic side. I just hope they implement everything from past games!

@JadeDragoon136: Absolutely! Yeah, in hindsight although almost all of the armor in Halo: Reach looked practical from a design standpoint, the bulkier pieces (especially the shoulders) clipped like crazy, and when I go back to play that game it drives me nuts (I rocked CQB shoulders in Reach for the longest time but couldn’t stand it anymore and switched to UA/Base Security because they don’t clip).

Halo 4 and 5 have fewer clipping issues thanks to them lacking similar armor pieces, but it comes at the expense of the armor looking practical and realistic. There are way too many sets of armor in Halo 4-5, and so many of them are ostensibly designed for similar purposes (the UNSC ought to find it pretty inefficient to have both the Nightfall and Helljumper armors as straight up ODST sets, let alone with Air Assault being designed with so similar a purpose in mind and the Recruit helmet seemingly very much based on an ODST/MJOLNIR crossover idea, just for one example). There are way more armor sets than there are reasons to have different armor sets- in the older games the biggest crossover in purpose probably would’ve been Scout and Recon.

I’m all about Infinite bringing back a lot of the armors from the past games, but I’d like the descriptions of them in game to explain why each set needs to exist and what niche as a player would make you opt for one set over another similar one.

Reach customization with the credits is what I’m hoping for. I like actually grinding for something instead of opening packs and getting armor you dont care about.