Infinites Forge Is To Complicated

Does it not support K&M on console?
Cause a 10 quid set up is sufficient for forge.
Obviously not ideal but if you want to use K&M thats not much of a hurdle i suppose.

Reach had great ui but that forge ui would fo sure be cumbersome with the current iteration.
Hense to universal file approach to menus as it is intelligible to all users globally regardless of exposure to forge s prior.
Functional amd accessible perhaps not bespoke or entirely optimised but immediately utile and easy to navigate.

Because it was the one you used first and for so long.
The editor has barely gone live my friend.
The rose tinted view of the reach and 3 editor will pass with time, god knows they had their own issues.

reach had similar complaints from the early adopters.
As it was more conplex than prior forge same goes for 5.

The new forge is intuitive and functional on controller its simply a matter of using it.
No different to the first time one plays a dual analogue fps or K&M.

Its easy to dismiss when you are used to another implementation but that does not negate the merit of the new one.

Just give it time.
Or just dont forge I suppose. Although id encourage the former over the latter for sure.

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Yeah, there’s a learning curve for sure. I spent 2 hours last night on it trying to figure out how to do things. It’s different. I’m super impressed with what others have been able to churn out so quickly. I spent a few hours and barely have the layout complete for my map. It was fun though!

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But its still not impossible to use with controllers. Reminder that PC players will always have easier accessibility than anyone on a controller on anything that doesn’t have to do with aim assist.

So its not entirely something against PC users. Its just natural.

It does.

I’m actually using my controller to move around and drop stuff… and a $5 keyboard to enter text (like names of objects) and values. You just press A on the parameter and you can type it immediately on the keyboard.

It’s a good way to organise things. Especially going forward as they add bucket loads of more stuff.

And I love how you can find all the things of one type on your map and go to each one instantly. No more hunting for lost objects.

This. If you don’t have the attention span to learn something new. Move on. You either didn’t really want to do it - or would have just got bored anyway.

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Thats a good set up. Might do the same plenty of old keyboards laying around.

That isnt entirely accurate.
Many platformers have some design trickery that makes then far more controller friendly.
We ported one to PC back when i worked at a small porting house while at uni and it was a nightmare to get it to play well on PC.
Got their eventually but it was a matter of making an entirely new TPS controller and redoing most collision meshes and implementing a boarder system to pull the character in on a ledge sort of like an auto crouch jump that triggered if you were slightly off.
Oof that was a painful project.

Anyways, seeing multie threads about K&M for forge being really bad and controller being the best input device for it.
Can either of ye confirm or deny?

If it’s too complicated, frustrating, or difficult, I strongly encourage you to just not play it.

343 is competing for your time, if you don’t like their game, if you don’t enjoy their game, don’t reward them with your time.

For the forgers! I have 3 mods if you forgers want it. I have pics of the node graph so you guys can make prefabs. Sorry I’m done with forge till March Of 2023.

  1. Ammo Box ( Make a prefab )
  2. Ejection Seat. ( Make a prefab ) when you vehicle is about to blow up hit your exit key and it will pop you up about 50 ft in the air so you dont die
  3. Max kills: Set the max kills in a game . You can change the settings.

Here is the link to the Node Graph Pics:
https://mega.nz/file/x6gWgSxR#28ZBXmaRM9fSnSn7hCft4GwLU7mWD1e1UmoHs9b1vgg

Enjoy Guys :slightly_smiling_face:

Peace! :fist_right: :fist_left:

I dunno, it’s pretty complicated to me just to make a clean new map. When I make a new map, for some reason it has left over logic from a previous one I made (spawning with infinite grenades and shotgun). I deleted the old map, current map, started new one, but it still spawns me with shotgun and infinite grenades

When it comes to gaming - I play on Xbox - I’m a couch/settee potato - I eat chips/crisps, dip and sugar free drinks - I turn my phone off when I play - I don’t have a PC next to my Xbox - there’s just me, snacks and my Xbox, (Halo).

Basically I’m the casual gamer that 343 said in numerous statements that they wanted to cater for (broader audience/average joe)

Although I’m still waiting for infinite to appeal to me as it seems that every decision they make is far from catering towards me.

Forge has now hit the floor running with forgers from the community already been working on maps/modes for the last couple of months.

However the casual gamer would have only caught this on the odd YouTube video.

When the winter update dropped I poked my head in for about an hour and came back out none the wiser from my experience.

Remember I’m the casual gamer, I’m not going to go on to You Tube to find lessons on how it work or what to do.

I’m going to sit on my couch/settee and try and figure it out for myself.

Hmmm :thinking:… H3 and Reach’s forge I was able to make many maps and modes to enjoy with my friends. I didn’t play H5’s forge. I didn’t find it Xbox friendly and I feel it’s the same here.

To top it off I feel Forge in its present form with no matchmaking to play content from the community is just going to make Forge a waste of resources.

To summarise as an Xbox player and a casual once or twice a week gamer. I would like to see Forge move off of Infinite and replaced by a basic map editor that is easy to use on console.

Forge can easily be a standalone app/game that content creators can use in game.

I believe the mainline game should be centred around the broader/casual gamer and anything niche like forge/HCS should be add ons in their own entity.

it is definitely one of the best. I have seen what some ppl have already made and its beautiful. def looking forward to building and learning til i can make something good. still havent figured out all the tools, but i think magnets and materials menu is going to be very exciting.

I was somewhat disappointed by the lack of scenery vehicles, specifically like we saw in halo 5 (pelicans, phantoms, variants of these and drop pod variants. hopefully they will add these and drivable and scriptable versions of them.

Forge need some work here and there for sure but it’s kinda beta as they call it.
Right now idk how to change main object in prefab.
Unable to change color for all objects in prefab.
Unable to change position of some vfx from object properties, it just doesn’t work.
You always need to adjust objects scailing.
Some objects has kinda weird scailing properties like hexagon pillars, 10x10 for example will make it non symmetrical, you need something like 12x10.
Magnets doesn’t work sometimes after duplication just like it was in H5.

What I want to see. Some tools to make good roads/paths borders because now it’s the same as H5.
Ability to switch off some elemens that terrain pieces inherit from canvas like that stone.
More textures. Wood is poor for example, we have only wood planks and Mombasa wood I believe, no marble for example.

Oh, guys, by the way are textures can be scaled separately from the object? If not I want that feature too.

I agree the Forge is more complicated then it need to be. A very good example is Grabbing a object and moving it or rotating and object.

What the hell happen to grabbing a object and using a mouse moving it across the map. Same goes for rotating. What a pain in the hynie the way it was setup now!

IMHO Something tell me that the person or persons that made this version of forge have never used forge in pass Halo Games because they would have known how forge was setup in the pass.

Peace! :fist_right: :fist_left:

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I will definitely admit that I’m overwhelmed every time I go into Halo Infinite Forge.
Back in Halo 5 I had this same problem and it took me a bit to start making things. But even though with all that I still enjoy using Forge in Halo Infinite.

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I’m the exact same way.
I just can’t get my head around this at ALL. I was good at Forging back in Reach. I’d spend hours making maps and game modes, clan meeting halls, whatever.

I am literally struggling to spawn and move blocks around on this. You have to hold like 3 buttons to move a single thing. Then everything is defaulted at weird snapping degrees. The controls just aren’t intuitive, the sticks on the controller just don’t correspond to how you expect them to.
Is there no 360 rotation of items any more? It’s so awkward just trying to move and tilt something, I have no depth perception trying to do it this way, so I have to de-select every time, and manually fly to the other side, or above it, or below it.
Am I going crazy? Or is this actually the new control scheme?
I’m about to give up on this forge for the exact same reason I gave up on Halo 5’s. I was really hoping it would be more user friendly, open and inviting like 3’s and Reaches was, because I’m just failing to adapt to this.

I miss just being able to spawn into a forge canvas and move stuff around like it was second nature. This **** takes so much brainpower to remember what I’m trying to do and what I’m pressing to rotate and move objects. Idk.

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Learn you must hmm, be one with the forge

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i have the same feeling.

back in the old day’s from halo 3 and halo reach i was more making some heavy slayer maps or do some other things on the forge maps since it was easy to understand.
and i use forge also to make some cool screenshots from a lot off maps by adding stuff or change things to look the map what better for a good screenshot.
but after halo 5 more i have stop doing it since its more getting to complicated with the forge settings.

the forge controle scheme has become the last couple of years since halo 4 more and more complicated by each new halo game release so far.
and the easy part to understand it like it was back in halo 3 and halo reach.

its the same with the color barier’s more that show up make it also only complicated to see.

i can understand now good if the forge communety is going to die slowly since there make each halo game the forge so complicated that people will stop using it.

i think there most add 2 set’s off options for forge more to make it usefull for all the players.

like setting 1: you can call the pro settings that there get all the complicated settings to use in forge.
and setting 2: that it only has the basic settings like from halo reach or halo 4 that players that are not good at forge also can use it easy.

and that you can switch in forge mode also between the 2 settings you wane use.
now is it more that forge become’s more for the pro and good players and that others get left out from it since its to complicated for then.

and its easy to tell you most learn it but at some point people are getting sick off it how complicated each time it become’s to learn it always from scrap again.

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