> 2533274839700417;13:
> > 2570804787293416;7:
> > Yeah, 3 months is NOT a long time when it comes to coding, creation of any new elements it might require, ensuring everything works as intended and doesn’t break things.
> >
> > But more than that, for 343 to fit this in, they’d have to have the capacity within their team. A business doesn’t often have people sat around waiting for work: you use your staff, or they’re not generating income and therefore, are just a drain.
> >
> > Scheduling in the work, if they’re even going to deem it worth their time, means it might be a while before they have the chance to get to it.
> >
> > Additionally, a bunch of voices online is not the same as a reasonable proportion of the player base - it might have sounded like a lot of people didn’t like shield colours/outlines, but I suspect this was a relatively low number concern.
> >
> > Personally, while I liked the outlines, if it were doable for 343 (and I can certainly see how, being this far along it wouldn’t be a simple thing at all) to offer people the option, that would be great. They do seem very keen to offer people a very flexible experience.
>
> I can see where you are coming from. And yeah I understand that they might be just unable to get stuff like this in by launch. I personally think If these features are that hard to work around then that’s kinda a poor design on their part. I would imagine they already internally have a toggle for something like outlines. I really hope 343 isn’t so tied down they couldn’t change basic things like that but who knows. I did see alot of people disliking this feature by the way. Plenty enough that they saw the feedback on it and commented on it. Just because I saw the feedback doesn’t mean it was big but just because you didn’t notice the feedback doesn’t mean it wasn’t big. But I imagine the reality is somewhere between our opinions.
>
> I would like to know what do you personally like about the outline system? Not to disrespect but I haven’t really heard a sound reason for liking the system. I have heard plenty of people say they are indifferent but I’m curious what about it you like.
Appreciate your reasonable, amicable reply 
I did see a lot of folks complaining about it, I also saw about as many who were into it. But that’s on here and Reddit and is by its nature a limited pool. Not even a fraction of the folks in the Flight itself - I’ve noticed over the years that people communicate more what they don’t like than what they do.
But you’re totally right, the truth lies between the two points.
As for myself and what I liked…
I have never had a problem with RvB (but then I stopped watching after I thought it ended at season 13 or so - sorry, bad joke), it’s worked for Halo for 20 years.
But, I’m very much on the side of not just doing things because that’s how they’ve always been. I like to see innovation, but of course, it doesn’t always pan out.
I felt the outlines/shield colours did work though.
On the one hand, I liked the canonicity and personalisation factor: people get to maintain their carefully crafted appearance, and we’re dealing with a crazy expensive future tech HUD. It could absolutely outline different threats, hell, it could probably tell you how fast they’re moving and what they had for breakfast if the armour leaked around the seams.
But. Canonicity is not what gameplay should be built around.
But but. I actually found outlines just as easy as RvB to work with. Now. I am privileged. My eyes remain mostly fine while the body around them does it’s very best to Thanos Dust itself due to age (it’s not that bad, but seriously, kids put miles on your joints), so I will definitely acknowledge that what is good for this goose might not be good for the gander.
But but but. In addition to it functioning just as well for me as RvB, supporting player customisation, feeling more “realistic” (again, not the measure of good gameplay, just a “nice to have”), I also just, liked it visually. I think the visuals of it can use some work, which it sounds like they’re doing, but I thought it looked pretty cool.
Now, the only thing that should actually matter is that it work the same or better than RvB. As it did, for me, all the other beneficial but non critical elements are fine to consider. But if it doesn’t work well for other folks, then that’s definitely a problem.
One last thing I’d say about the ease of adding in the RvB option: I’m not a game dev. But I can definitely see that, unless the core of the game was built allowing for both options, adding either one in at the “end” would be very non trivial: something I’ve noticed myself on digital projects: if you’re asked to add something later, it can mean rebuilding a good chunk of what you’ve already done.
That can be mitigated by thinking ahead at the start, but you also can’t always cover for all eventualities.
The “obvious” solution to me is to force an armour shader per team, which sounds doable, it might even already be in there if they’ve allowed for infection (though its likely that this would have been intended to be done by outlines too), but I can definitely see a problem when you get into making it only visible to those who’ve toggled it. The good news is that they’ve already got it so that you can specify your own outline colours, without affecting anyone elses… So maybe.
I can imagine it’s a lot to untangle either way though. Now, these people are a LOT smarter than me. So they’ve probably made things a lot easier on themselves from the foundations up, so maybe it’s just an issue of resource to throw at the problem right now.
But yeah. That’s my thinking on the challenges they might face.
The bit you really asked?
“If they smell good, and they remind me of me, I like em!”
Somewhat unrelated, but I started so I’ll finish…
"You can’t take a girl to the library!
It’s free? Ok, it’s not so bad."