Infinite won't last for 10 years

So I guess I can respond with
“Go play halo 4 and 5”

See now why thats a terrible argument

Halo evolved with H4 and h5 and the evolved again with infinite

I guess we all have the art styles and game play we are partial to

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I hope Halo MCC will be heavily involved in that 10 year plan.

The current 10 year plan is abysmal for customization. It seems the industry is in a price gouging cycle while we wait for our customizations to be able to transfer between games. I wish I could wear my Fortnite skins in Halo… But that will require a lot more barriers to come down.

Nonetheless Halo 5 was a lot more enjoyable than Infinite. My only complaint was the amount of button presses needed in 5.

Halo Infinite feels empty in the sense of players and fun. If I had more self-control I would not have spent any money on this game and would not play it.

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On a technical level, how would that work?

idk, But I have faith a company will figure it out. Steam, Xbox, Epic

December 8, 2021

So, you have faith the many different companies included would agree to using a combined database to which they upload their models and skins, and have the same criteria on all additions as to make them usable in all other games?

Which would for instance limit face amount and texture resolution limits. Severely hindering any future titles in the graphical sense, and eating a chunk of their development budget as to implement the importer and make sure everything works correctly.
Not to mention armature compatibility with proportions, scales and animations.

And that’d also make the entire system vulnerable to cyber attacks as the database could be disabled, affecting several games.

Then you’d have to tackle cross customization. Halo’s is more detailed with different armor pieces, coats, visors and attachments, and translate it to a more simple game, like Fortnite.

And lastly, we have “visual identity” of the games. Fortnite has a distinctive style, Halo has another, quite a few would be put off by the artistic differences. Then if things would affect player performance, I mean, the Fortnite banana-dude skin, whatever it’s called. Throw that into Halo and attempt to make headshots on it where no apparent head can be discerned.

No, there’s too much work and issues for them to see it as a valuable addition.

The NFT cross-game-item-usage was merely a wet dream for those looking to make money out of it.

It hardly made it through the first year, so yeah you’re not wrong.

No kidding, there’s been a ton of iterations in the series over the years there’s no way people will stick around in Infinite when there’ll be like 5 games released within that timeframe. Not every franchise can be like CS.

Thank you for clearly defining this.

I believe at some point the tech will enable a company to make a lot of money by overcoming the problems you defined. The industry may have to evolve for this to happen. Innovations of this magnitude rarely get distributed by established companies when the breakthroughs happen.

If it is a wet dream so be it. I miss having those lol

Seriously though a problem well stated is a problem half solved.

How many “drop pod” updates have we had? 2? 3?

I hope to god everyone at the company is shaking in their boots cause they’re going to lose halo somewhere down the line cause There’s a culture problem at 343, that they know better then what the customers want.

Wasn’t it some former pro working as a 343 dev who made fun of someone demonstrating the poor hit detection in halo 3? If your customers have a problem, take it seriously, no matter how small, and address it.

That right there is the problem. The devs don’t know better then the community. I know, management mismanaged blah blah blah, technical reasons this and that, but there is a real ego problem underlying it all.

When the customer says they wants infection, give them infection. If the customer says they wants progression, give them progression. If the customer says the hit detection is crap, fix it. Check the ego at the door, and deliver or lose your customers.
I keep hearing, “oh we got something really cool coming” stop. Just stop. I don’t want cool. I want you to listen. I don’t want convert 1 flag, I want infection. I don’t want tight bottleneck maps, I want freedom to move and have firefights every which way. I don’t want you to nerf the sandbox to make 1 weapon less dominant, I want you to add all the weapons ever, and listen for the community outcry when one or two becomes a problem.

That’s why infinite won’t last 10 years, and why the next game will fail equally too unless the culture at 343 changes.

But that’s just my two cents.

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but 343 make’s also the same mistake’s that other game’s have done all and we all have see how worse that not has become in the end.

take warzone from cod if you make it F2P you can see all what for big of a problem you can get that there cant fix at all.
same with battlefield 2042 and cod vanguard have been release in the same year as halo infinite and in the end both of then got a worst release.
and the wierd part is that both of then have been release in november and halo infintie release was in december so the sign was all not good.

same in the developing from halo infinite that most of the veteran developers have left the studio was also a bad sign when the game was still in developing.

and to keep it up for 10 years is not going to happing with problems like this all.

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Mhm.

What you’re describing is what they wanted to use NFTs for.
Which crashed and burned in the gaming industry.

Why would a game developer want their players to go play another game so they can get a skin from there? When they’d want them to spend money and time on their own game?
The entire current mess we have with challenges and battlepasses and specials events are made soley for player retention, to keep players engaged in a specific game and not have time for other games.

It’d stagnate, or even grind to a halt if it came to the point of “shared skins and models”.

By people out to make money.

And not all solutions or systems are worth having despite knowing and being able to implement them.