Infinite won’t get a delay, even if it would help

Speaking from a player perspective, I honestly think the best option would be to delay the campaign for 3 months so everyone could play the way they wanted at launch, while releasing multiplayer as scheduled so everyone could play that in the mean time.

However, I know this won’t be the case. Even setting aside that they’ve stated they want the campaign and multiplayer to drop simultaneously, there’s just too many moving parts to constitute a delay. From a business point of view, the campaign is priced at $60 while the multiplayer is free. It just doesn’t make sense for the execs to pull the portion worth $60 from their holiday season lineup with the increase in sales during that time. On top of that, it’s also halo’s 20th anniversary, which they can really play up as a marketing ploy. Pulling the campaign during both the holidays and the anniversary would just be too detrimental to the bottom line.

And I get it, you can argue the game will suffer in the long run because of it. But that’s not how they’re going to see it. At the end of the day, it’s just too prime of a timeframe for Microsoft to ignore.

Something else to be mindful of is more time= more money put into the project, more money put into employee salaries, and that then means the game needs to sell even more to even itself out. It’s why you can’t just indefinitely give a game all the time it needs because then it becomes more expensive than it’s actually worth. That’s the other perspective the publishers will have which I understand myself as well, that said if it’s co-op and forge, surely another month or two wouldn’t hurt to much, because it’s straight up dumb a 2021 game can’t include something as basic as co-op split screen to be honest.