As one of the first things playable to the public prior to Infinite’s launch, Weapon Drills haven’t seen much change. The drills are extremely difficult based on a combination of skill, reaction time, and an absurd amount of RNG. To get a 3-stars on a weapon, the score required demands near perfection. This kinda defeats the purpose as it’s meant to be training. And the fact that it’s clearly set up in favor or keyboard and mouse, also hurts. Reaction time and accuracy of MNK makes most of the Drills significantly easier than on controller.
Now this isn’t a debate on which input is superior in general. But with the additions of new weapons and drills, I hope 343i will do some touching up with Weapon Drills. Loosen the score required for 3-stars, reduce some of the RNG of enemies, etc. Maybe add small cosmetic rewards for stars earned. More earnable cosmetics outside the Battle Pass should always be encouraged.
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You can just play the shooting range and set it to never end of whatever. Same thing.
I could get behind adjusting some of these drills to better explain and demonstrate how to properly use their provided weapons but making them less difficult is counter intuitive to their objective.
The goal of the drills is to enable you to use a weapon excellently- the end result of seeking perfection. Reducing the difficulty of obtaining 3 stars does nothing to enhance their function.
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I do agree but when the 3-stars is at the upper level of what’s physically possible it gets a little ridiculous. I mean the AR you aren’t going to have anywhere close to 100% accuracy yet at the speed you’re required to get 22,000 score you’d be lucky get 50% accurate. There’s a big difference between proficient with a weapon but it’s completely different when you need to run drill after drill just trying to get that one run where the AI move less erratically and spawn closer together in order to then apply your skill. It’s just too narrow. I am in no way a bad player. But some of these drills are brutally difficult with how perfect they want you to be. I’d say 60% of players have no chance of getting 9/9 stars on most weapon drills.
Point is, loosening the score requirements is only one option. And only by a small margin. Say for the AR, 21,000 score on Drill 3 is pretty damn proficient.
Regardless, there are some slight touch ups that could be done to Weapon Drills.
You’re totally missing the point of 3 stars… its about being near perfect. That’s the point.
Keep practicing. When Halo Infinite first came out I was terrible at the practice drills, the aiming was so weird… going back to them now, they aren’t that challenging.
I wish the Weapon Drills had more variety, drills for doing actualing weapon testing instead of just practice.
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I play on controller and just checked out the weapon drills for the first time in awhile to get better at aiming the sentinel beam. I didn’t have much trouble getting 3 stars the 1st time on each level. redid level 2 once because I got 2 stars the first time.
Anyway, the weapon drills were designed as an ideal place to improve specific weapon skills and aiming. But it goes further than that. It’s the perfect grounds to test your controller settings. Since you’re reporting difficulty after extensive testing, I think your aim sensitivity settings and fov could be your setback.
Generally it’s best to have high sensitivity and low acceleration or low sensitivity and high acceleration. Of course your dead zones help a lot as well and the perfect tuning is going to be different for every controller. If you have stick drift, you’ll be turning up your deadzone to stop it from happening in game.
Also agreed that there should be more earned rewards. If there is no cosmetic to earn for getting 3 stars on each weapon, there certainly should be.
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Some are easier than others.
Meh I wouldn’t worry about it until they start putting unlocks behind 3*. Then we are going to have a talk.
I’m not missing the point. But trying to achieve perfection when there is so much RNG involved seems counterproductive. As someone who has done real world weapon testing, most drills are repeatable and become predictable allowing you focus on accuracy and speed once you learn the sequence. When I run the drills in Infinite, when you do 20+ drills getting near identical scores just shy of 3 stars with nothing more to improve just trying to get good spawns, less random movements and lucky hit detection through bloom; I think that’s a bit of an unnecessary hurdle. I’m not asking them to be easy. Not even easier. Just trimmed down ever so slightly where you aren’t trying to get good RNG.
I think the score requirements are fine. That’s the point of practice range to get near perfect. It would be nice though to be able to track your personal record for each gun across sessions. It will make it easier to track your progress.
Weapon drills aint even that hard to get 3 star on.
Only weapons that were a pita were plasma rifle, plasma pistol & needler.
3 stars isn’t anywhere near perfection on most guns. Just have decent aim and somewhat of an understanding of each weapon. You’ll hit it every time.
I’ve seen some ugly tap firing wonky aim level 3 Commando runs that still managed to hit the 3 star mark. But a perfect run is somewhere above 31,000.
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I have since completed every weapon drill and I got to 3 stars on nearly every drill. I can’t get to 3 stars with the plasma pistol, you’ve got to spam shots and keep cooling down the gun. But sometimes your shots hit and they don’t register. I’ve tried it like 10 times and this kept happening every time.
The only others that are hard is the plasma repeater. But if you’re not a marksman I imagine the sniper ones are hard for most players.
This is why I recommended you tinker with your controller settings. I got 3 stars on a majority of the drills on my first try. It doesn’t require perfection, it requires fine tuning. you’d be surprised how much your accuracy improves when you change your settings. Another part of the fine tuning is weapon knowledge, things like cooling down the gun or jumping to fire a rocket can mean the difference between 2 stars and 3 stars.
Finally, make sure you fine tune YOUR movement. Don’t just stand there in the middle. Work those angles and it’ll make things a lot easier.
That’s the Commando. The two I am specifically referencing are the Assault Rifle and Sidekick. The Commando is a gun I vehemently dislike and it’s Weapon Drill in the pre-launch flight was damn near impossible. Where focusing on accurate shots but not trying to kill to farm score was almost required.
And again it’s not the perfection that I have issue with. It’s the random RNG on top of perfection that’s the point. Some people get great RNG and nail it instantly. Others require drill after drill getting near identical scores without any luck.
In the OG Modern Warfares there was a tutorial level where you ran a guantlet under time. A high score was incredibly difficult requiring flawless runs, but every room was the same. No RNG. So it became a game of optimization. Repetition.
That’s the kind of thing I’m trying to convey.
Weapon knowledge I have down. I also appreciate how you word things.
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