Infinite was still more playable At launch than MCC or 5

You keep saying this and it’s a contradiction.

Nobody is telling you not to like a bad game.

You’re telling other people not to dislike halo 5 just because it’s your favorite halo, despite saying more than once you agree its extremely flawed.

Oh yeah, so much replayability. Here, let me load up the third mission… Oh wait, I can’t.

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If you will read between the lines of what I said then (if you can’t see it right in front of you), maybe you could comprehend I’m not trying to dissuade anyone from disliking or hating Halo 5; not even the likes of you.

I have mentioned why I enjoy Super Fiesta based on my experiences and I have mentioned that I do not like Infinite’s hybrid gameplay.

Just because I prefer Guardians over Infinite doesn’t mean Guardians should be considered a better game based on my opinion, even if I can provide infinite reasons why I like Guardians.

Which game is good, which is bad? Which game is better than the other? I can’t make that call, or at least wouldn’t based on some almighty opinion, because my preference is subjective.

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As opposed to 5, which has the least replayable campaign in the series? I couldn’t even tell you what the 3rd mission is in that game, it’s so forgettable and unfun to play

I think what you’re missing is while Halo 5 was a deeply flawed Halo game at launch, it was only bad in so much as it didn’t hold up to the standard halo fans expect from story quality / playlists / no pay to win. It had all those things, they just weren’t to some peoples liking. Not everyone’s though, this is true for you but plenty of people enjoyed Halo 5’s gameplay at the very least, and your claims of that being a niche position is completely unfounded without hard data.

However, Infinite’s problems are objective and indisputable. There is no coop, no mission select, no service record, there is no multiplayer pve at all. Halo Infinite has all the same issues 5 had, but unlike 5 it’s not a matter of whether you like the games and modes presented to you. There is no opinion to be had on many of Infinite’s features because they are simply not present.

Which is why the opening title of this thread is nonsense. Halo Infinite fundamentally cannot be more playable than Halo 5 if much of it isn’t even there. Coop is not physically playable. BTB for a long time was virtually unplayable. Customs are still barely playable. Much like early H5, forge isn’t in the game yet. How much you personally despise H5’s gameplay is one thing, but it was functional and playable and vast swathes of Halo Infinite just isn’t or hasn’t been until recently.

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5 didn’t launch with BTB and removed splitscreen co-op for the first time in Halo history

And? Just because its marginally better than past games doesnt mean its good, and we shouldnt pat them on the back for it either.

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I’m going to say something people should already know by now: Infinite IS good. It’s flawed, but only because of technical issues and probably bad developer time management.

The bones of a fantastic game are there, it just needs more meat.

The difference between Infinite and 5 to me is that the fundamental design choices of 5 make it unplayable. The Spartan abilities are toxic, the ADS is OP for most weapons and throw a lot of balance out the window, the maps aren’t fun to play, the gunplay isn’t fun to engage in because it’s completely dependent on how you use your thrust etc.

Infinite is a real Halo feeling game, with just enough different technical things you can do like slide tricks and jumps etc that it spices things up.

People are generally livid about 3 things:

  1. The shop
  2. The servers
  3. Less overall content than we’re used to

This does not make it a bad game by any stretch of the imagination. It’s nothing but raw potential at this point.

What a joke baitpost op. Infinite is already dead, go pay 20 bucks for armor that was free in prior titles LOL. Pay up.

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LOL they have yet to give us the promised January season roadmap, that was announced in November 5 months ago. Keep believeing those 343 lies and keep paying them money you super special fan.

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To give credit to a loathed campaign, I can at least immediately access the mission with a moment I enjoyed, while few and far between the choice to do so is what makes it more tolerable.

make no mistake, Guardians’s narrative is abysmal, but do not confuse praise for the multiplayer, one piece of the overall experience as a eraser of sin for the rest of it, its just a three course meal where people hated the main course, but loved the starter and dessert.

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Well, Hazop is on sale so I probably will

Sure the core mechanics are good, but I can’t say Infinite is good when their marred by fundamental issues. Weak sandbox, horrible desync that hasn’t seen any improvement in the months since launch, and a small pool of uninspired maps.

Everything you said about 5 is completely suggestive, many myself included still enjoyed 5’s MP, though I do agree the armor abilities were a bit much. It still managed to launch with FAR more content, and had much more content added in by this time in it’s life cycle. To say there’s “less overall content than we’re used to” is an understatement.

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Can I inquire, what about the sandbox is weak?

People who defend Halo 4 and 5 say this unironically, even though Infinite has higher user ratings than either of those two.

Like what you like, that’s fine. Just know that your rose tinted opinion of something does not make it into a universal truth.

MCC is a collection of 4 games (6 including DLC). There is no reason to point out that a collection of older games would have more campaigns than a release of a single stand-alone game.

I disagree. Warzone was a multiplayer mode where two teams battled each other for victory. I did not enjoy this pay to win mode but warzone still counts and so do its maps. The number of maps really does not matter anyway because most players end up only enjoying about 30% of them anyway.

Man how lows the bar getting, this is like the rebar under the concrete levels of expectations.

4&5 didnt loose over 200k players in 2 months

Totally agree on Infinite being more playable than mcc and 5.
There is a lot of anger about things like lack of content, desynch, shop, …

Still I believe the Core Gameplay does matter the most and this is there, it’s amazing and (at least from my point of view) far above H5. And this is basically I didn’t give up hope, as everything is there, they just need to add content (and technical fixes of course)

If someone likes H5 multiplayer, that’s ok, but for me personaly the whole Spartan abilities and shaking of screen (felt like being in a Michael Bay movie) never did it for me. But again, personal preferences.

Where I will never accept any opposing view is H5 campaign. This was utterly bad(especially the story).

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Yes, they did.

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Halo 5 also had a ton of different modes to play including pvp and against bots and large scale fights. Played 5 for about 2 months before I needed something else. Infinite had me for 2 weeks. Keep coming back, but nothing is there.