Infinite was still more playable At launch than MCC or 5

Halo tracker has good stat collection, they need to just provide direct links to them or something and problem solved

Both Halo 4 and Halo 5 were solid games. The change in the game came with the switch of gameplay from multiple mid to far range weapons (BR, Carbine, DMR, [The Promethean One, sorry I forgot the name] to a pistol that wasn’t like Halo: Combat Evolved. That change disrupted the flow of Halo’s that had been in the making since Halo 3 when everything went to BR starts.

No, I’m just right. I’m not sure how you mixed up the two

The Promethean one you were thinking of is the LightRifle.

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Thank you! The Light Rifle was money from far distance and I really enjoyed the mechanics and audio that this weapon gave us. Another example of how versatile Halo 4 mid to far range weapons were.

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Very few weapons and vehicles. Vehicles feel paper thin, the Banshee is a complete joke and isn’t even worth taking. Of course there are so few maps you hardly even get any gameplay with them unless you’re in BTB. There are a ton of classic weapons missing, and many of the new ones added by infinite feel weak so very few weapons outside of mauler, sidekick, AR, BR, and power weapons see much use. Grenade spam, always a bit of an issue in any Halo, is especially bad, made worst by having so many grenade spawn points on each map as well as still being able to take them off dead people.

I will say, I like how they did armor abilities this time though. None of them feel overpowered but still good enough to want to go contest them.

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That’s the only thing I’m waiting for now