Infinite was still more playable At launch than MCC or 5

I guess the one good thing we can say with retrospect is, they’re getting better as they go.

People around these parts don’t likely remember this but 4 was the last Halo title to launch in an actually consistently functional state.

Say what you want about the campaign story or the way the load out system was, how the weapons weren’t balanced, etc, 4 had no hit detection issues and you could find games immediately day one.

I’m not sure why it all fell apart after that, but I personally feel like it was a hardware difference. The Xbox One possibly had the same problems that the PS3 had compared to the Ps2. It’s a lot of technical jargon I don’t fully know how to explain, but the PS2 hardware was simply more efficient at things like render distance and processing games in real time. I suspect the Xbox one compared to the 360 had a similar problem.

Sorry, I’m off on a tangent again. My main point is that Infinite is just another in a long line of launched games with lots of problems, but at least it’s not as bad as MCC was for months.

Quick Edit to help the 3 people in existence that love Halo 5: You’re wrong, and Halo 5 is objectively bad, nobody likes it, nobody ever will.

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Not from a campaign point of view. Infinites campaign is super bland and has no co-op. MCC and Halo 5s campaign portions never gave me any issues and both offer co-op. Plus MCC was only $40 while Infinite is $60.

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Games were probably easier to make back when Halo 4 was out.

I also have fond memories of hackers and modders back in the Halo 3 days, nothing has changed. Infinite is 100% more playable than MCC was at launch.

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I don’t recall 5 launching in an unfunctional state. I seem to remember it being the same complaints people are currently making about Infinite. “Lack of content.” Well, that and “this campaign is terrible.” Maybe I’m just misremembering or the shouting about how utterly awful the campaign’s story was drowned out most other complaints.

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I mean…I know it’s subjective but the campaign is the worst part about 5 to me. By contrast, Infinite was at least fun to play and has some replay ability.

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It had a lot of early connectivity issues. The desync wasn’t a problem and it was closer to 4 than it is Infinite in how good the hit detection felt etc. Most of the problems people have with 5 were from a design standpoint and the choices they made. Spartan mobility stuff and weapon balancing etc

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More playable than MCC for sure. Couldn’t even find a match on MCC when it first came out and the devs acted like the problem didn’t exist. Pretty much everyone gave up by the time it was fixed.

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MCC is not a fair comparison to Infinite because MCC is probably one of the most botched game launches in the history of gaming. So yeah Infinite is miles more playable than MCC. As for Halo 5 that wasn’t the case, Halo 5 was playable at launch and didn’t have all the desync, 4v3 games, server issues, etc. that Infinite is currently experiencing. The issue Halo 5 had was no forge at launch (which it got in December of that year it launched) and missing playlists/modes. However, even with the lack of content at launch, it still had more playlists (social and ranked) than Halo Infinite had AND don’t forget Warzone.

TLDR: Yes its more playable at launch than MCC was but not more playable than Halo 5.

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MCC, yes, H5? No, what are you smoking?

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Does nobody else remember all the connectivity issues and crashing in 5? Or the insane lag that still occurs to this day and was never really addressed?

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I’ll agree with you on the MCC part, but Halo 5? no halo 5 was fully functional at launch, not one of its game modes ever went down for 2 months, (and to the ppl that say warzone was pay to win you never grinded hard enough for req points) halo 5 also hardly ever crashed, meanwhile infinite depending on its mood will crash if you pull RT to many times (yes thats an exaggeration but not by much)

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my thoughts exactly

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At least I could have a blast playing co-op in MCC while waiting for the multiplayer to get sorted out.

single player didn’t glitch out too much either

That’s all you my boy. Don’t disrespect 5 like that. Halo limited is not a good game

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Evidently people don’t remember the dark times

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we are in the dark times now lol, if i hadn’t done trade-ins for the campaign i would have asked for my money back on day one, and i’ve never said that about any halo or any game for that matter

the campaign for Infinite? I don’t know of anyone that thinks its bad. At most people think its mediocre. Do you hate the campaign that much?

(Warning rant/spoilers inbound) yes, it was that bad.

i played through twice, my first was 20 hours and i tried to complete most of it, then my second was a “speed run” on easy which only took 3 hours and 58 to complete the main quest. it would have been closer to 3 hours or maybe even 2 and change but the game started to glitch and locked me in several rooms for up to 5 minutes each cause i was skipping all the cutscenes, my audio broke too somewhere in there and i had to restart my XB. its literally the shortest halo ever of all time, with real speed runs only taking 47 mins.

all i remember of the campaign is MC playing guidance counselor to the winy a** pilot, MC’s cringy AF line when Esch died, and faux-tana walking from MC’s hand on to “terminals”, and the opening BS cutscene where chief’s jumping upper cut would have shattered atriox’s neck like a hammer to a wine flute. let’s not forget the BS about six months floating in space without food water, or oxygen.

then there was the open world that i was actually excited to explore, but there was nothing to explore nothing off the beaten path, NOTHING.

the “cutscenes” were pathetic and told us the story mostly through holograms and 90% of them were about what happened while we were either floating in space or what happened before the zeta conflict even started, the rest were fax-tana walking from chief’s hand on to terminals (yes those were all skippable cutscenes) the only good cutscene was where chief tried to delete her.

the enemies all felt the same on legend all they did was hang back and shoot, they never tried to flank me once (though they did try to flank on my easy play through, like WTF). In the open world my wasp was repeatedly shot down by grunts with disruptors and brutes with skewers OUTSIDE of the draw distance (that was on heroic).

add to this the inability to back smack anything stronger than a jackal and absolutely needing specific weapon types to take down certain enemies took away what made halo, halo (i.e. going toe to toe with a room full of brutes on legend with just your fists and one-tap back smacking all of them while filling your pants with poo cause Iron is on and you’re 80% through the level)

With the difficulty on legendary feeling like normal, then getting to a boss and it becomes dark souls but worse with the bosses being able to one hit with nigh on undodgeable attacks across the nearly the entire boss arena. the only fun boss fights were the monitor ones.

yeah, this campaign just isn’t halo.

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I can respect that

I liked it, I just thought it was mediocre overall. The actual gameplay was fun, but it was too easy to break it by just stacking marines with boss weapons. Some of the bosses were just cheap bullet sponges, and that was annoying af. But then some were legitimately cool experiences.

If I had to rate it as a game, I’d give it a 6/10. As a Halo game, maybe 5/10