what changes would y’all make to turn Infinite into the quintessential Halo title?
my personal list, excluding bugs and performance issues that are subject to be fixed:
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implement rank system to progress outside of BP
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increase radar range to 25 meters
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revert aim assist back to halo reach levels for controllers
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give players the option to only queue with players using the same input device
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have grenade explosion knockback be 150% by default
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bring back the gravity hammer’s knockback effect vs players
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bring back player collision
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add enemy and ally outline thickness slider + ability to turn it off or display markers above head instead
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descope zoomed weapons upon taking fire
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add the regenerator (not as strong as H3)
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add the bubble shield
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add the trip mine
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buff the drop wall’s health
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increase threat sensor range
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add the falcon
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add the mantis
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add the prowler
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make vehicle damage more apparent (the issue)
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remove outlines from vehicles
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allow warthogs to survive a skewer shot
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nerf the vehicle EMP duration of the shock rifle
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buff banshee bomb
plasma pistol:
- buff overcharged shot tracking
- let overcharged shots EMP vehicles
assault rifle:
- remove recoil
- add damage falloff past 25 meters
- make maximum spread angle slightly wider
sidekick:
- remove bloom
- slightly reduce RoF
commando:
- remove bloom
- reduce RoF
heatwave:
- buff horizontal mode damage
feel free to add more, I’m definitely missing some good ones. also this post is long so make sure to reply instead of quote.