Infinite Tech Preview – UI & LIVE

The horizontal menus are cumbersome and unintuitive, and also inconsistent with other areas of the game’s UI.

The method for switching weapons / vehicles that you are customizing feels out of place and just bad.
The MCC actually does this much better.

Cannot rotate character model on the Body & AI screen.
Oddly this screen is using a vertical menu with dropdowns which is something that would be nice for the rest of the Customization screen.

The Settings UI is great though, and wish the rest of the game followed a tabbed menu with vertical options.
Then can use the right half of the screen for previews, thus not relying on an excessive amount of space for something that can be shown on just one page.

There’s a major lack of contrasting colors to many areas of the UI.
Lots of light grey on white backgrounds.
Also should allow the ability to adjust font-size.

Armor Coatings are still an awful idea though (still partially related to UI).
The exact problems that were obvious prior to this testing phase are even more apparent when actually getting a hands-on look at it.

  • Lack of options. - Cluttered menu. - Menu is only going to get more cluttered as more skins are added.
    Side-note:
    As an example of how I’d prefer the UI to be, Halo: Reach had the most intuitive interface of any Halo game.
    It was clean, easy-to-use, organized, and didn’t take up an excessive amount of space.

The horizontal scroll is not very fluid right now. I can imagine in the full game when there is that much more items unlocked or available in the battle pass that it will get quite annoying scrolling through all the hundreds of options. Need an easier way to view all of your unlocked content/battle pass content. Also, the overall UI feels like it could be so much better. Currently, it’s kind of hard to navigate and understand all of the different areas.

Personal opinion- the background of the main menu with the spartan in front of the pelican is kind of plain/dull. I feel like much more could be done with a live Halo background.

Seems to be an issue with changing UI scaling, it removes your reticules if you touch either the horizontal or vertical settings. Clip attached to show
https://youtu.be/GT3AmbVJVjU

The scoreboard after completing a game had the currently selected row displayed with white background and light grey text on top of it. Was hard to read due to the low contrast.

I cant place exactly why or how but the ui seems weird on menus. Like it doesnt look bad persay. But others jave said sorta how i feel about it.

Now as for the battle pass. I dont really play games with a battlepass except Modern Warefare mm, and then i dont use its battlepass. But are we supposed to make progress only from challenges? I got all the challenges rather quickly and then i couldnt gain any more xp so i have been on battle pass lvl 8 for more than half my playtime. Is that how BP systems work? Or are we supposed to gain a SMALL amount of xp to help progress even wothout challenges?

Was navigating through the menu and wanted to go in the shop.
Their was no images of the content on the buttons, and had to restart the game to have them.
here’s the image :

I noticed that equipping the prosthetics seems to not always go through. For instance, if I equip one prosthetic and switch to another, the image does not change. I think this bug is small but could be easily fixed. Thank you!

Although I appreciate that the build is 2 months old and the overall game is also a few months away from release. I do have issues with the UI/UX, specifically in the main menu, rather than in-game (match). Because this will be lengthy, due to how many menus there are, I will try to break it into categories to help the flow of the wall of text.

Settings
The Deadzone sliders aren’t very good due to us not being able to be in the game with a gun without some kind of pressure. The Fortnite visual indication in the menu of just how much deadline you need when moving the sticks is far and away the best one as it’s not open to interpretation unlike this where it purely relies on “feel”.

Field of View would be good to have a preview box to show players just what a difference it can make without needing to be in game. A picture would be enough.

Graphics Quality settings should say what each option actually does, so people can make informed choices. CAS Sharpening/Chromatic Aberration/Bloom/Parallax settings should come with an explanation of what these features are for those who aren’t as educated in technical terminology. That or another possible visual preview in the menu to give people a clearer understanding.

I do appreciate how many features and functionality switches there are. The font and layout is not fancy but it is legible and easy to navigate.

Control Panel
Patch notes should be available to read in game rather than launch the browser. The Edge browser is simply not as intuitive to read compared to text in the game itself. Even if it’s just a cliff notes version of the major changes with a link for those that want the whole thing.

The news tab is good all round if it keeps up to date as the game rolls on. It’s clear, precise and have hot links to either websites or parts of the game so people can just jump right to what they’re reading about.

Battle Pass
The font of the challenges can bleed with the background, I believe it’s a blurry warthog on the left side of the background. Those headlights can make the word directly onto of it difficult to read sometimes.

Although it makes sense for the consumables menu to be on the battle pass screen, the timer shouldn’t only exist there. Games like Modern Warfare/Warzone and Rogue Company also have timed XP boosters but they put the clock on the main menu screen where your lobby sits during the matchmaking process. This keeps you completely aware of just how much time you have remaining. When it’s buried in the battle pass menu, it can become forgotten. Rogue Company puts their boosts menu on the right stick click to bring it up on the main screen. Might be worth considering so people don’t have to click back into another screen to get access to them.

Having the Battle Pass screen be available by pressing Y then Battle Pass/Challenges makes seeing this content a extra click than necessary. Majority of games have this be it’s own menu tab with LB/RB so it’s on the same interface as the Play/Customise/Shop tabs. That would make accessing the content more simplistic.

The “buy battle pass” menu function remains on the bottom of the screen (press X to buy), despite owning it. It should disappear when it’s bought to help avoid confusion.
There doesn’t seem to be an indication of how many challenge swaps you have, unless I am missing it. To which, if I can’t see it, that’s part of the problem. If there’s a limited amount, it should say how many you have available on the challenge swap prompt.

Customisation
The armour kit interface is frankly a bit ugly. Definitely preferred the Halo Reach layout where it’s it’s a vertical menu with the spartan on the right rather than a row of boxes with no text labelling them. The icons on the boxes to indicate what they are are too small, not distinct enough and get blended into the cosmetics themselves pretty easily. Especially if you have a white or light coloured armour coating.

The menus - I’ll use armour coating for example - always default to the default filters. I don’t want to see what I don’t own, I only want to see what I can equip. if I set the ownership filter to “owned”, it should stay like that - for all the armour pieces.

When selecting an armour piece or weapon skin, A to inspect and X to equip is annoying and I’m sure majority of players will forget to press X when they first explore the menu options. The cosmetic already shows on the Spartan in real time, making the inspect option unnecessary except for the slight lore snippet. My suggestion would be to flip the buttons around. Let us equip on A and inspect on X, as they feels more standard when A is to activate or advance everything else in the menu.

Shop
This layout with the big block banners only works because the store is lacking content. There doesn’t seem to be an option to browse everything in the store on the store tab and things will become cluttered or lost when more content comes with this current layout. The big box banners should definitely be smaller as they aren’t utilising the screen space, they’re just big for the sake of it. They’re also not attractive with the plain backgrounds and generic fonts. Maybe just have one gun shown on the icon and you can see the rest of them by clicking inspect on the box, that would cut the size down by at least half. The text bleeding into cosmetics also happens on the “Enigma Helmet and Attachment” daily bundle, as the helmet is white and the text is white. I can’t read the word Enigma without squinting due to how bad the blending in is.

Match HUD
Having the weapon information in the bottom right is not inherently bad but not showing both grenade types or gadget types available to switch on the HUD can make it easy to forget that you have something you can switch too. Having the ammo count down in the corner does make it harder to keep track of due to how dull the colour of the HUD is compared to previous games. You also don’t know how many grenades you have for the one that’s not equipped.

Having the match score along the bottom middle is also not bad but it does make the bottom half of the screen very busy. Halo has always used the corners of the screen for information but this time the top corners are empty. Functionally, its by no means bad but it feels like it’s different for the sake of different. It wasn’t a problem to glance at the corner to see the score or ammo count.

The Friend/Foe system takes time to get used to. My first match, my armour was Blue and I ran into the other team who are all Blue. It took me a second to register that they’re not on my team. I’ve also shot at teammates more often in this test than I ever have in previous games because it’s also not as visible if they’re on your team or not. The icons over teammates heads are too small and subtle. The colour that drapes over friend/foes when you look at them is too subtle and sometimes doesn’t show unless you’re directly aiming at them. Visually it makes processing information on screen a bit more mentally taxing compared to previous games.

CoD always shows up instantly, it’s very visible, it never gets obscured by skins, colour, geography or the map. Infinite’s holographic looking 3D colour that goes over character models blends too well with armour coating colours, it is impacted by light on the map which can change the hue of the colour you selected and doesn’t always show up instantly; especially if they’re in your peripheral vision. It’s just a messier system right now.

If you got this far, thanks for your time.

The UI in general seems to be the greatest downfall so far because there is great things coming from the other aspects of the game. The HUD in-game seems too small for comfort even with a lower field of view setting. The energy shield bar, radar, ammo count etc. should be bigger for easier use. The reticles and score board on screen also are small but these don’t interfere with experience as much since a smaller reticle can help with precision and the scoreboard is not something that is constantly checked on as much as other vital components like the radar and grenade/ammo count. The HUD also has a weird color display, it looks “glitchy” and with a “3D” blue and red color glow (this could be due to video settings but I am not sure). Ammo count should be made as a visual and not numbers like in past Halo games, because it is much more appealing as a halo game and it is also more efficient and quite useful in comparison with generic numbers like other games use.
The shield regeneration animation although made much less intrusive as when we first saw it, is personally quite unnecessary because the visual cue on the whole screen is not needed which is a shame because the sound and the health bar under it are great. I think the animation should only remain on the armor itself so other players can see when someone’s shields are back up. I, and I think other players as well tend to have trouble figuring out when the ammo for weapons are running low. I don’t know if this due to the HUD UI or something else but in other halo games it is much easier to keep your ammo in the magazine in check.

It’s a bit tedious and clunky trying to navigate through the menu, especially the customization. Browsing sections such as the customization, weapons bench, vehicle bay, etc. should not be made in a horizontal manner since it is tedious and browsing in a vertical way is much more effective and more information or options could even be made to be on-screen with the extra space. Note that the battle pass browsing can be left as is because season passes/battle passes have always been displayed horizontally and we are all obviously used seeing and navigating them in this way. The "inspect’ button or option seems irrelevant for it to be an option, it would be nice for the lore or description to be shown automatically when a specific item is in view as oppose to having to go into it manually every time, the armor attachments should left the way they are and not together with the lore option.

The lore/inspect button currently seems like the least useful in the vehicle bay due to the amount of space there is, the description of the vehicles could easily go well with whatever information there already is available like the name and when it was acquired (maybe in the top left or right corner). The weapons bench is an amazing addition but it would faster and easier if all the weapon names were already in view in a vertical view instead of having the entire screen dedicated to just a single weapon and having to cycle to all of them one by one to get to the one you want. I feel like the chat option in the menu could be accessed more efficiently as opposed to having to hold down a button that already has another function which is something as important as the control panel. The shop is also just clunky and messy in general in the way that the items are perhaps unnecessarily separated into sections varying in sizes. It would also be great if there was a way to see what the AI say or how they sound when browsing through them as opposed to having to go into a game to see what they are like.

At the moment the UI thinks I’m offline. Weapon drills, customisation and the shop keep trying to load.

Weird enough I can play vs Bots, just gives me a standard load out with a blue coating. Randomly registers my battle pass level. Restarting does not help.

The customization menu, especially in the armor area, often resets whatever changes are submitted to what you have equipped. Restarting the client appears to fix this.

More importantly, I feel like finding and using the experience boosts is not very intuitive and should be more accessible. I originally searched for where to use them to no avail, but later when looking at the battle pass rewards and clicking on a boost I saw the [R] for Consumables menu popup. Considering people will likely want to use those before matches, perhaps including a ‘consumables menu’ popup to the lobby screen would make things a tad less confusing.

Consumables seem like they are in a strange location UI wise right now. I had a hard time finding them, only to notice that when I open the Battlepass they are available by pressing a button within the pass itself.
I think there should be a dedicated button when you’re queued up for matchmaking to be able to get to the consumables quickly.

Also, after a game is over, if you back out of the stats screen, but re-open it, it stays in focus overtop of everything else. For example, if I’m checking out the stats/scoreboard from my previous match and decide to check my friends list, the friends list opens behind the scoreboard. This seems strange since I’m explicitly asking to see the friends list.

I’m not sure where to give feedback on general gameplay or if this would be considered UI but the scoreboard in game should not be a toggle. Sometimes you would like to just quickly check your scoreboard and holding it for 1-2 seconds should be enough and then let go and it goes away. This is how halo has always worked in the past and it feels very strange to have it stay when pressed and having to press the button again to get it to go down. Sometimes you’ll check your stats when you die, only to find that the scoreboard is still active when you respawn.

I’m also not sure where to give feedback on the waypoint beta app on IOS, but there doesn’t seem to be a way to configure the attachments for armor pieces on the IOS app, not sure if this is the same for the Android app.

The UI is great, Nice and clean. Love the live backgrounds! Music is amazing as always. Buying items in the shop are simple. End Match scoreboards aren’t as detailed as in previous games like head shots, calculated K/D ratio. Text on the scoreboard can be difficult to see when using different shades of white. There needs to be options on the scoreboard to mute select players.

Issues so far:

  1. When in-game, accessing the menu will cause a white flicker. Happens at times when scrolling up and down with the mouse wheel. Not sure if this is intentional.
  2. When exiting the game, the FOV gets reset. When FOV is set to 120, and you look down in-game, You can see half your torso from waist down and you can see inside the body.
  3. When clicking on the bottom tabs, often times it will double click the tab.
  4. When selecting a dropdown from the menu that goes over the flavor/detail text, the flavor/detail text bleeds into the dropdown text. For example, go to Fireteam options and select Match History, the Hide dropdown text has bleed from the the flavor/detail text.
  5. Background Visual bug when going to the shop and selecting a bundle that goes to the armory, upon exiting the shop , the background goes to a weird viewpoint.
  6. When customizing the Prostheses and switching from None to a prosthesis back to None will leave parts of the Spartan still with the prosthesis. This is a visual bug on the live background.
  7. Some of the season pass items are not showing up or show as white squares.
  8. When in the battle pass and you navigate to the Challenges section, if you already purchased the battle pass. The Buy Battle Pass option is on the bottom. And going back to the Battle Pass, the option remains there when it wasn’t there before.
  9. Enemy names do not appear on the end match scoreboard.
  10. Voice chat was active in the beginning of the match but did not work throughout the remainder of the match.
  11. When are in the setting menu and you go to Manage Game, the installation size numbers are messed up and the game components do not show.
  1. Sometime the battlepass and challenges menu just wont work and is replaced with a loading circle

  2. This is a rare one but sometimes if your game crashes it will revert you to default everything for 1 game and when you go back to lobby after that it will revert to our normal

The leader board after a game, is white on grey I am really struggling to read it. Hard to see any information , also I think the KD ratio is incorrect.

As others have said Vertical not Horizontal menus ty

> 2535425900874971;19:
> When selecting a new cosmetic or gun skin it feels really unnatural to press F to equip it would be nice to just click to equip.
> overall experience is the same as most people it generic and to top it off it feels really chunky and slow when navigating menus.

I agree with this, It does feel kind of odd to press f after you already clicked on the thing you want to select, of course, its just a minor issue, but I feel like it’ll just make the UI a lot nicer.

> 2535424974868674;137:
> > 2535425900874971;19:
> > When selecting a new cosmetic or gun skin it feels really unnatural to press F to equip it would be nice to just click to equip.
> > overall experience is the same as most people it generic and to top it off it feels really chunky and slow when navigating menus.
>
> I agree with this, It does feel kind of odd to press f after you already clicked on the thing you want to select, of course, its just a minor issue, but I feel like it’ll just make the UI a lot nicer.

This is an issue I’d really like to see resolved. The menu clearly wasn’t built with PC in mind - if you navigate to items with the keyboard or with a controller d-pad, items are highlighted as part of that process. But mousing over elements doesn’t highlight them, and clicking is counted as “selection”, which skips a step in the process. So you end up going into an info screen where you THEN equip the item instead of just equipping, which would feel more intuitive. This is easily my biggest issue with the menus so far.

> 2535422212492174;130:
> At the moment the UI thinks I’m offline. Weapon drills, customisation and the shop keep trying to load.
>
> Weird enough I can play vs Bots, just gives me a standard load out with a blue coating. Randomly registers my battle pass level. Restarting does not help.

I’m also getting this same exact issue. None of the customization or anything is loading, but I’m still able to queue up online with others to play against bots.

Never made a post before so forgive me if this isn’t refined.
THE STORE:
Starting with the shop, as of now it isn’t an issue but having a “rotation” of items doesn’t seem very good. In my opinion when I play games and I pay money to get a skin I don’t want to have to wait for it to appear in the store (one of my grievances with games like valorant). I think that, if you guys plan to stick with this store idea, there should be different categories where you can browse and buy different armors/skins/boosts etc. without having to wait for it to cycle in. Bundles are nice as well but the option to purchase things individually would be better in my opinion as well so that someone can just pick up a part if they want it such as a helmet without the attachments or etc.
THE INVENTORY:
Why can we only preview armors? why not allow us to preview skins on weapons and vehicles as well? If that is coming with the full release then its understandable but as of now it seems off to only be able to preview the armor and not the rest.
The CHALLENGES:
I love being about to have goals and such to work towards to help progress my passes XP, but I also feel like playing matches should award more XP (or at least a bonus for winning) as in terms of this flight i spent most of my credits buying out the pass as it would take a long time to grind on just dailies for my XP needed.
THE PASS:
I am excited to see how this progresses and how more stuff will be unlocked as the time comes, I am hoping that it will change to play out like MCC and we can pick and choose rewards (preferably anywhere on the pass).
Overall, It works well for this early flight and I hope that some changes are made here and there to further refine the game into what I hope it can be.