Infinite Tech Preview – UI & LIVE

I’ve noticed that the ability to customise emblems was missing from the Waypoint app beta. Every available emblem (20 or so in total) came with pre-set colours and had no customization options. A few classics from previous games were there, but there was a lot missing.

I feel like 343 are putting an emphasis on player customisation in Infinite and believe emblem customisation should be a part of that.They did state that features would be missing from the flight that we took part in so I’m hoping that’s the reason for it not being there.
It would be a strange move to remove this feature given that it’s been a a staple of player customisation going back to Halo 2.

My main issue with the UI is 2 points:

  1. The UI in game feels good but is let down by the oversized UI on the main menu. Regular is too big, allow people who find close up text and mages hard to see and scale it back so we can see everything better. Maybe make things less transparent so we can see white text easier on certain backgrounds.

  2. The whole horizontal approach doesn’t work and is a reason why I hate MCC, it takes up too much room but do the box sizes for the armory when choosing armour sets, shaders etc need to be a) so massive and b) in the centre of the screen? The weapon preview in the top centre looks out of place and if you were to move it to the center with the icons being vertical or on the side would be so much better. The weapon preview is way too high up and goes off screen when you pan the camera angle.

That’s my feedback for the UI! Otherwise my experience in general was a good 8/10 for rest of the game and will my feedback in the other forum posts.

Customization:

The interface was buggy. I experienced the prosthetic bug the most consistently (of incorrect prosthetic being displayed/removed), but also when choosing customized options in armor, vehicle, and weapons. Also had a funny visual glitch where the tank’s treads slanted into the ground, causing the tank to look similar to a Starcraft 2 siege tank in siege mode.

Recommendations:

Please institute one click picking for customization, as well as an undo button. I have no complaints with how any of the customization menus are laid out, but I do think having “saved” Spartan customization load outs would be a beneficial feature if this game involves as many cosmetics as Halo 5 or MCC.

Also, like many players the confusion, and lack of information, about armor coatings was and still is an issue. I was led to believe that the armor coatings would operate similar to finishes for the armor, with some having specialized patterns like the Scorpion Punch coating. That we cannot augment these coatings with personal colors does seem odd and a step back from previous Halo games. If the current state of armor coatings is due to seeking to monetize as many possible armor coating combinations, I wish you good luck with that. If it’s a design choice, I’d recommend reconsidering as most, if not all, of your players will find it annoying and bothersome.

In general, I liked the menus and UI shown in this preview. Everything loads very quickly and its easy to find most things. Compared to some other multiplayer games, I enjoyed how few button presses it took to get queued into a match. Overall I would say things are good, but I do have some gripes.

Concerning customization:

  • I would like some easier way to get from the matchmaking lobby to customization. In Halo 5, customization was easily accessible from everywhere via the “options” menu. I feel that Infinite needs a similar means of quickly getting around. Currently you have to back all the way out of multiplayer to then bumper over to customization. - The ability to view and/or equip new armor gained in the post-match progression overlay would be nice. The lack of this ability is doubly annoying due to my previous point.Concerning xp boosts and other consumables:

  • Another convenience I would like to see return from 5: the ability to equip xp boosts right from the matchmaking screen. Currently you have to press Y and go view your challenges progress in order to activate a boost. Not only do I feel this should be doable right from the matchmaking lobby, but even in its current place the ability to use a boost is not easy to see. I did not know where it was for some time. - In the consumables menu itself, I would like to see the balances for xp boosts and grants be moved up in the consumables pane to be inline with the buttons to use them. Having the one balance text at the bottom of the pane does not ready very well.Lastly, a nitpick with the weapons bay and vehicle bay menus:

  • Its a bit tedious to have to back out of the sockets screen for each weapon/vehicle in order to get to the next one. I would like to see the ability to bumper back and forth thru the list of weapons/vehicles without having to back out to the overview list.Thanks 343, keep up the good work!

Post-Technical Preview notes
Xbox Series X; Xbox One

Challenges Screen

  • Hard to see how many challenge swaps are available/left - Would benefit from ‘anytime’ challenges and daily challenges that aren’t just play matches - to keep players engaged with ‘side objectives to complete’ and continue playingBattle Pass Screen

  • Hard to tell if the item has been unlocked in battle pass, perhaps grey out? - Can’t equip from the Battle Pass - It’s a little counterintuitive to get to this screenShop Screen

  • Cluttered feeling, but not cluttered with the number of options - Clicking ‘Battle Pass Available!’ leads to a basic page - could use a display of ‘key items’ or sample of gear obtainable - Maltese Mayhem Collection screen says four skins but shows three - difficult to see that you need to scroll to see the 4th - could not all four guns be displayed on that screen in their new skins - Within a collection screen - clicking on ‘preview’ just flickers black background as the gun is already ‘previewing’ the skinCustomization Screen

  • Why have AI model and AI color as two separate sections under Body and AI? Could have color on screen when you ‘inspect’ the model you want - Filtering option isn’t very obvious - Can’t rotate under ‘Body and AI’ - When inspecting gear - Lore acts like a button, but does nothing when clicked - Under ‘Armor Hall’ it is odd to have to look for the ‘mod’ button to go into customization - why not have boxes around the rotatable body to click into ‘head’ ‘shoulders’ ‘plating/color’ etcPlay Screen

  • When switching to Play screen from Customize screen the backgrounds sometimes flipped around and seemed to be stuck on a wall or metal pattern - When viewing ‘Season Progress’ from the ‘Play’ screen and then clicking ‘Help’ has hard to read text that could use semi-transparent background for contrastMultiplayer Screen

  • When ‘loading/searching’ why have both a cancel button and ‘hold button to cancel’ - Have a more active background so that long waits can still engage the player - Spartans suiting up, Covenant sneaking in, etc - Fireteam Display appears and disappears on right side of screen seemingly at random - Large box in the upper left above ‘Maps & Modes’ is currently blocking the only color on the screen making the background ‘samey’ throughoutWithin Multiplayer Match

  • Ammo/Grenade/Pickup minimization is appreciated, but perhaps add color or transparency changes for types/number/empty (particularly grenade/pickup) - The additional prompting for ‘reload’ can be very helpful for newer players / not sure if included, but similar text for ‘empty magazine’ or ‘no grenades’ could also help newer players trying to use without realizing they are empty/out - Guns on Racks/Walls are hard to locate when not knowing what to look for - similar in size/color to power fuse boxes on Live Fire - Appreciated the environmental interactions (shooting fuse boxes, destroying crates, etc) - adding more would make missing still feel like its affecting the arena - Grenades and special weapons are much easier to locate with their ‘hovering’ spotlight - Dropped grenades glow too much like thrown/active grenades - Recharge arena has good level variation and ability to move between levels - Hard to click the ‘mark’ button on dpad because of constant need for movement - Add player tags above teammates to help distinguish - Radar was difficult to use vertically - no fading of color for ‘different level’ like in previous games - Shield active/break/gone visual indicator is difficult to distinguish - On death, top indicator of who killed player displayed pink nameplate - Had one round that had pink pixelated fog spread across screen - On loss to bots, displaying winning team had bots facing multiple directions and moving aroundPost-Match Screen

  • Scoreboard after match doesn’t have the needed contrast - when viewing the info in the upper-right is too small/not necessary - blurring background is an odd choice, why not just hide the background - Looking at Team Lineup - enemy team - the bots color choice copies your team’s color choices not the color they used in game - Looking at Team Lineup - your team - Enjoy the team view and the ranking on the left, but data in the upper right detracts from the visual piece - Inspecting one team member and then returning to Team Lineup results in only displaying that team member instead of all four - Why are Power Weapon Kills displayed when the player received ‘0’ - could this not be a rotating spot for the best stat for the player?Music/Sound

  • Heavy music with noise and increasing ‘loudness’ (nolan movie effect) is distracting and irritating when not in ‘active/aggressive’ mode (not the right vibe for customization, reviewing stats, etc) - Heavy music cue at halfway mark in multiplayer match is loud and out of place compared to the rest of the match - almost sounds like victory music

I liked much of the design language used in the UI, and I especially enjoyed the background when in the Customization menu (with the cycling weapon, vehicle, and armor models). The customization options in the flight were really cool, and I liked randomizing my Spartan’s appearance to try new looks frequently. That being said, I did have some issues with progression, and despite playing for hours upon hours each day, I was unable to complete the Battle Pass due to running out of Challenges and spending Credits in the Shop.

Pros:

  • The design language is clean, consistent, and easy to read. The cohesion across customization selection menus made it much easier to learn the controls for manipulating, viewing, and equipping customization items. - The randomize option for Cores is awesome. I love switching up my look every few games. - The variety of Challenges was good to see. I like being encouraged to switch things up and try out guns and modes that may not always be my first choice. - The inclusion of free items throughout the Battle Pass is excellent and something that I hope is implemented in the final game. - The Prosthesis options for each limb were great to see as their own selections separate from the rest of the armor. - All four Personal AIs were very humorous, and I enjoyed switching between different AIs to hear how they reacted to various actions in game. - The outline system was very helpful for detecting enemy players while still allowing them to keep their Armor Coating selection.Cons/Suggestions:

  • When Power Weapons and Power Ups are about to spawn, the timer is a bit hard to read. There were times when I thought the timer was at 3 seconds and I would fling myself in to grab an Overshield, only to find out the timer was actually at 13 seconds. - Sometimes it takes several presses of the Randomize Armor Core button for it to change more than one item at a time. I would prefer that the Randomize option randomly selected something from every socket, with duplicates allowable but not guaranteed in most sockets. - I actually like Armor Coatings, as I think there will be some really cool color, material, and pattern options available at launch and beyond. However, I would like to see the option to mix and match Armor Coatings based on areas or parts of the armor, rather than applying as a whole to the entire armor set. Perhaps this customization could be included as an option for each armor piece Socket, or perhaps there should be a separate Armor Core Coating menu with its own defined armor sections (i.e., instead of entering the Socket menu, a different menu could be entered for the selected Armor Core with different sections of the armor that can each take one Coating). - Please allow us to preview AI voices in the customization menus akin to how Halo: Reach Firefight voices could be previewed. - In Halo 5: Guardians, there was a small visual timer toward the top of the HUD whenever the player activated a power up. The timer would show how much time was left before the power up went away. I would love a similar UI element to show how much longer Active Camo will last.
    HIGH PRIORITY FEEDBACK BELOW
    The above Cons/Suggestions would be great if addressed, but frankly, I would be fine without any of those provided this change is made:

  • AWARD XP AFTER MATCH COMPLETIONNow, it doesn’t need to be a lot of XP, but it feels terrible to have played the Tech Preview over the last weekend and not even made it halfway through the Battle Pass due to running out of ways to earn XP. Now, I did not use my XP boosts wisely, as I activated them after completing many of the weekly challenges, but even if I had, I would not have made it farther than rank 15 or 16 before the Tech Preview ended. It felt terrible to put in 10+ hour days for three days in a row and be unable to finish the trial Battle Pass simply because I wanted to buy the items in the Shop with my Credits rather than “pay” for progression.

I cannot overstate how important it is that players have ways to continuously earn XP past the first hour or two of play on a given day. Suppose you have two players, one who can play only a couple hours each day, and one who can play for several hours on only a few days. The first player will be able to easily complete all their daily and weekly challenges and progress at the maximum rate, but the second player may fall behind, even if they put in the same total number of hours. Furthermore, consider what happens if a player misses a season or more (looking at you, Witch Queen). When they come back in the next Season, they will not only need to progress through the current Season (which can take several weeks) but also the previous Season.

Unless they intend to regularly schedule playtimes every single day/week for a month or two, they likely won’t catch up in time for the next Season, which can lead to them falling irrecoverably behind if they lose motivation (such is the case in MCC currently). Yes, they could pay to catch up if they feel they won’t have time, but, in my opinion, that should only be an option intended for providing players with a small boost to their current Season Pass standing if they want to finish it out or get something a few tiers ahead without needing stop putting XP progress toward their Battle Pass of choice.

Finally, this kind of system actively discourages players from playing more than a little bit in a week. Yes, they might enjoy the game and be willing to play more than a few matches to complete their challenges, but most folks will avoid playing beyond this to prevent burnout. While it’s good that the Challenges can be completed without taking an unreasonably long amount of time, it is a bummer that players aren’t rewarded for spending time in the game when they want to and have time. Even if it is a relatively small amount of XP, getting rewarded for playing the game is essential. There’s already a scoring system, so there could be XP awarded based on score, as well as whether the match was a win or a loss. Games that last longer on average (e.g. BTB and CTF) could award more for a win than quick games (e.g. Slayer and SWAT).

Ultimately, in this system, I see the XP payouts being roughly equivalent to the following (assuming no XP boosts are active):

Weekly Challenges - Enough XP to earn 6-8 levels per week.
Daily Challenges - Enough XP to earn 1-1.5 levels per day.
Completing Matchmade PvP Matches - Enough XP to earn roughly 1-1.5 levels per hour of continuous play, with per match levels adjusted to hit these targets based on average match length (and accounting for, say, roughly 5-10 minutes of non-play searching)

With this system, the bulk of the leveling will come from completing Challenges, and players who only have a little time can still stay mostly caught up provided they are playing regularly. If they have a longer gap, they can choose to either spend a lot of extra time grinding out levels by completing PvP matches and Daily Challenges or pay to level up the old Battle Pass to their desired reward(s) and spend their time working on the current Battle Pass.

I loved the Challenge system a lot, and I think it can work really well as an element of progression. But please don’t make it the only means of progression, as the timegating implemented by this decision would drive many players away from playing more than just enough to complete their Challenges. I’ve seen this happen with MCC, and I don’t want Infinite to make the same mistake.

Battle Pass, Challenges, and Store

  • It appears to me that part of the monetization of this game will be involving the CR. If I had to guess, you will only be able to obtain CR by purchasing the battle pass or buying CR with money, this alone could be workable, but I also feel like there won’t be a ton of new consistently appearing challenges to progress the pass and more importantly, challenges don’t reward players CR. It really dissuades the player from continuing to play if nothing is rewarded to the player after having a great match if they don’t complete a challenge. I kind of wish either, each match unlocked CR or there was an XP system with season points like there is on MCC (I think you guys nailed that one). I would happily pay $18-$30 a season for an MCC style pass with a Bunch of content to unlock with no barriers like CR getting in the way.This also applies to the store, as things were expensive relative to the amount of CR we started with and the lack of challenges to progress the battle pass. I ended up not buying any weapon skins because I needed the CR to progress the pass and buy XP boosts, so I could unlock the camo coating and red visor.

Settings/UI/Customizations

  • For weapon off-set settings, give a preview while adjusting the sliders, I could not understand this, and its pretty important when playing on console with a default low fov.
  • Give further description of what CAS does or an example, I’ve never heard of this before
  • Ability to rotate Spartan when changing body type, no clue what this change really looks like from that static angle
  • Change Spartan voice (preview) / gender
  • Preview dumb AI voice
  • Chest plate customizations should have armor coating applied to them, I don’t think I would use any of them because they cover up a really sick coating - Overall the UI was fine, it was a definite improvement from halo 5, slight learning curve but overall its not bad.

UI - I may be in the minority for this, but I actually quite like the UI that Infinite has so far. I think the changes that can be made mostly come down to the customization menus rather than the actual UI itself. Linked is a mock-up that a Redditor made that, if implemented, would easily make this the best UI in a Halo game thus far imo. (I see your UI and I raise you mine! : halo). In-addition to this, the ability to preview an AI’s voice and rotate our Spartans in each of the customization menus would be nice. As a question, would it be possible to see leg prosthetics be extended to the same depth that arm prosthetics are? Outside of the menus, I want to talk about the HUD. Being incredibly blunt about it, it needs to be changed back to how it has been since Halo 3. There’s too much of an emphasis on items being crowded on the bottom of the screen and it’s just not the best looking. If the objects are moved back to how they were (weapon and ammo with a visual ammo counter rather than numerical in the top left, grenades in the top right, equipment under the weapon counter or above radar, and scoreboard in the bottom right), then Infinite’s UI will be in a fantastic position.

Battlepass - Major major props to y’all for being trendsetters with eliminating FOMO from the Battlepass. It’s the most ethical way to go about it and as a college student, it’s much appreciated given that I won’t always have time. I especially appreciate the fact that, even if someone doesn’t choose to purchase a Battlepass, there’s still a free reward. The only change that I’d make is to tie progression to actual XP earned from matches AS WELL AS the challenges, not just challenges. I’m not sure if this is just for the flight or not, but in the final build, this is an absolute must.

Challenges - I’m not sure if this was just for the flight, but don’t limit the amount of daily challenges people can complete, especially if Battlepass-tier progression is tied to challenge XP. Keep the challenges to a scale (play 1 match, 2 matches, 3 matches, 4 matches, etc.) so that it becomes increasingly difficult, but don’t set a limit. If people want to sit for a long period with their friends and just play game after game, why punish their continued playing?

Store - I really don’t have any critiques at the moment. I’ll need more information (i.e. how much are the Credits going to cost and are there going to be ways for us to earn them for free or within the Battlepass similar to CoD) before an opinion can be formed.

These are all of my UI-related notes from the tech preview.

Lobby UI
Menus - Way too many layers (pages) to go into, especially in the customization when things like lore can be shown while hovering over the item. I also would prefer the customizations to be in vertical list format with the NAMES of every piece/coating/etc rather than this huge horizontal list of icons to scroll through. We should also just be able to click to equip the piece we want. Pressing F to equip felt weird.

In-Game UI
Voice (and scoreboard) - Need to see the name of players who are speaking on screen like in previous games. Need an easy way to mute a player while looking at the scoreboard instead of having to pause and fiddle around with the over-layered menus to figure out how to mute.

HUD Motion Tracker - Motion tracker design is a little too busy. The edges are fine but there’s too much detail inside, making it slightly harder to watch in your peripheral vision or glance at. It would also be very nice to be able to change the color of friendly/enemy contacts on the motion tracker separately from service tag colors. I would like to have friendlies appear yellow on motion tracker but blue nametag/service tag for example. I do really appreciate not having a height indicator though, just like in the original trilogy.

HUD Ammo Counter - 1: Would prefer the ammo count to show the actual bullets of each weapon as a graphic like it always used to be, not the generic and unoriginal number of rounds. 2a: Also, would prefer that the ammo/weapon information be at the top of the screen not the bottom. Right now the UI encourages looking down, I would prefer it to encourage looking up. 2b: OR let us customize our HUD layout like many modern games do.

Target UI (Outlines) - I will start by saying I do not like the outlines, but it’s not because I’m stuck on the classic ways.

Here are the reasons why:

1: It’s somewhat difficult if not borderline impossible to tell when an enemy has no shields. You can see them pop if you’re the one who took their shields down, but if you just see someone run into your screen with no shields you can’t tell. One way to solve it would be to make the crackling effect very prominent like it was in older games. Halo 3 had a very good cracking effect to show a player had no shields.

2: 343’s entire goal with the outline system was as an alternative to Red vs Blue so your character customization would actually matter in-game. Well, I think this outline thing really takes away from the visuals. It’s way too contrasting and the game would look SO much better with NO outlines and instead just have a big blue arrow and a blue ServiceTag or GamerTag above your teammate’s head (able to customize the color to your liking of course). And that’s it. No need to have enemies highlighted at all, no need for teammates to be either. They either have a nice big tag above their head or they don’t. Cleaner visuals, better-looking armors, and IMO better gameplay because of the shield issue I mentioned previously.

Misc - Grenade hit markers need to go away. Medals on the kill feed should be larger. The point feed should either go away or be incorporated with the kill feed. It’s too much in the center of your view.

Please make it to where time played also gives XP so we don’t run out of challenges every day to get more towards the battle pass.

I feel that it is a bit difficult to navigate through it and in ovations if I navigated fast it would get stuck or the image would go completely gray

Certain areas of the customisation menu had text fade to show the elements from in front of it. This looked tacky and intrusive of the overall clean presentation.

I like that the menus aren’t too cluttered, please keep it that way for the final release. Too many games portray themselves like spreadsheets nowadays and it ends up being a case of having to navigate through countless menus just to get to do one simple action. Stick with this style, simple and concise always works best. :+1:

Static loading screens showing various areas of the Halo universe would add some nice grandiosity to the experience overall. I would steer away from anything too glamorous or animated as it would subtract from the mystery that has always been associated with Halo. Just some nice, clean images showing the scope of the universe (even from previous games) would be a great choice.

The “Hand” option for the prostheses does not seem to offer up any specific selection. Also, this area seems to be buggy in general. The Spartan’s arm would often remain frozen in one option even after trying to select others.

Cortana NEEDS to be an option for AI in multiplayer, come on. :wink:

The Battle Pass and Challenge sections seem fine as they are. Just keep them nice and tidy and non-intrusive in their own little section without any pop-ups screaming at us to check them out.

All-in-all, I really like the menu and UI. It fits well in the universe, it’s easy to navigate, it’s clean and it doesn’t assault you with overly-bright colours or excessive information. Good job. :+1:

I really had to think on this because I didn’t really see myself second guessing stuff in the UI, it seemed to fulfill it’s purpose for the most part. I started to rewatch clips I took over the weekend to see what else I could think of that could be improved upon on changed.

Main Menu, I think it’s fine, my main thing is my cursor kept getting lost? I noticed this was because of me accidentally selecting the fireteam to the right as I’m looking at the menu but once I noticed this I got around it pretty fast. I did submit a bug report about how sometimes I would be trapped in this multiplayer loading loop, so I won’t go into detail about it here.

I really liked the customization menu, I like that it looks like you’re looking at everything in some sort of armory, getting to see your weapons and vehicles in a rendered room, with lighting to see how some parts of the weapons shine was a very nice touch that I enjoyed. I really hope that with stuff like emblems that we can change the colors of it, and that the emblem and title card can be changed differently, that would be great.

I would like if the in game menu could be personalized, I wanted to just outright say I want the weapons and ammo back in the top right, maybe the grenades and equipment back in the top left like H3 days, but even just being able to move things where you want it would be great. I’m not sure how I feel about your badges being center-left of crosshair, as I did like it center left of the whole screen, but maybe it’ll grow on me, sometimes badges moved too fast and I couldn’t see everything that I got from one fight.

I think the post game screen could use some work, I like getting to see your personalized stats but I preferred seeing the entire team scoreboard at once whenever the game ends, ranked by performance, maybe the personalized stats could be second tab instead while first tab just shows team performance? It was really unintuitive, but once I figured it out it was fine, just think it could use a little more work.

in the settings, I really liked the accessibility options, seeing how you can change the outline colors really showed me the strong point to the outline system: accessibility, I have friends who are colorblind who never gave Halo a shot and I showed them this setting, they loved this idea a lot. I also like you can change things like motion blur, speed lines, exposure and Spartan Chatter. Though in the audio settings I really think AI voices should be separate from voices, while I do like the AI voices, I kept seeing people who did not like it. I think just something as simple as separating it would be a smart decision so people who don’t like them at all just won’t have to hear them.

As for the shop and Battle Pass screens, I think they’re fine, like, it does it’s purpose, nothing too special. I do think that it should be easier to see how many credits you have, to see your challenge swaps and EXP boosts though, I also hope that we have Spartan Rank completely separate from Battle Pass levels.

I think that’ll do it for my UI feedback, it was solid for the most part, and I did enjoy it for what it was after I figured out some of the confusing aspects, hopefully it can be made more straightforward in the future! Thanks again for the opportunity to test the technical preview!

My flight was on the Xbox Series X
Battle Pass and Store UI Feedback

  • Often when opening the battle pass the previews for items wouldn’t load resulting in empty grey boxes. - The Store section would also often fail to load leaving grey boxes with text. - Leveling up the battle pass with credits could be more straightforward (such as holding x to level up instead of accessing the consumables menu then leveling up). - Only using daily and weekly challenges to level up battle pass seems restrictive. I recommend that xp is given after each match in addition to the daily and weekly challenges to support more consistent and longer playtime. - When previewing certain battle pass items it would sometimes use a default spartan model instead of my personalized spartan which was counterintuitive. UI and Player HUD Feedback

  • If holding multiple grenade types only one grenade type is shown leading to uncertainty of what type and how many of the other grenade is available to the player. - I think the customization of the player’s weapon orientation is fantastic! Some of the weapons are big and obscuring and this allows the player to move the weapon model to allow for more vision. I really enjoyed having my spartan hold certain weapons in a more tactical fashion like holding the sidekick to aim down the sights rather than hip fire. - The customization of the friend or foe color scheme is also fantastic! I had a lot of fun mixing and matching different color schemes to find one that works best for me. Armor Customization UI Feedback

  • The horizontal arrangement of armor pieces and coatings seems that it will get overwhelming when more customization content is introduced to the game. - A vertical arrangement similar to the Master Chief Collection UI is more preferable to me. Overall I do enjoy some the new changes and I appreciate the dedication to receiving feedback from the fans.

1- The main screen tends to get stuck and does not load the background image well when changing tabs or options.
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2- The sprint is very slow, you hardly notice the difference between walking and running, from my point of view, I think it requires a bit of acceleration to gain importance.

3- The recoil should be eliminated when crouching, it is already very difficult to aim with the assistance of sight and decreased magnetism.

The rest for me is beautiful, thank you so much for this preview 343i looking forward to the next one.

Loved seeing my spartan in the background and interacting during the menu. Really imbued some character into the game. Moving left through some of the customization sections already seemed like it was taking too long. Can’t imagine what it will feel like when we have hundreds of items in a section. Either add a way to favorite certain items or display more options at once.

Seemed to be a glitch but I was unable to preview many items in the battle pass. Additionally, I very much wanted the chance to preview AI voices. Without that I felt like I was picking blindly.

Challenges seemed fine. Nothing too onerous. Excited to see a weekly pinnacle reward. Didn’t like that we didn’t receive XP from completing matches. Sometimes I just want to play a certain style and I don’t want to feel like I’m wasting my time while doing it. I would prefer to see the system from MCC implemented. Challenges and game performance both contributing to your progression.

I would like to be able to increase or decrease (mostly decrease) the size of the weapon on screen, the AR is so tall that it blocks alot of the screen and I didn’t like having the vertical offset at maximum. I’d also like the the weapon depth offset to be increased a lot. Or maybe it’s the viewmodel FOV, dunno. It would be perfect if I could have it placed this far out:


Less submenus and a more halo looking menu UI? The current one looks like a placeholder. The hud is fine.

My feedback from the flight:

HUD UI:

  • I really think the HUD UI should be more like Halo 3’s with all types of grenades top left of screen, Equipment symbol below them, and Weapon and Ammo counter top right with Shields remaining in top middle of screen. It just makes more sense to have all that info together at the top of the screen. - Also it was hard to distinguish between the different Equipment by glancing at the symbols because they all seemed to look similar so more distinctive symbols would be much more helpful. also increase the size of them. - The motion tracker needs to revert back to the previous games style where all movement is registered on it except crouch walking as it’s way to easy to sneak up on somebody with the current design. Leave any adjusted motion tracker or simply have no motion tracker in Ranked modes Leaving social modes with the classic one. - Medals also need to be MUCH bigger as it was very difficult to tell what medals were actually appearing on screen. - I also think that all returning Medals from previous games, (Example multi-kill medals) should retain their original colour scheme as that was consistent since Halo 3 and Reach. - Also please have Jeff Steitzer announce the Kill joy medal like he has in every previous game to feature that medal. It’s as integral as him announcing multi-kills. - Grenades on the ground should not have a glow effect to them as it just looks like they are about to detonate. Simply seeing them on the ground without any effect is sufficient enough to know they can be picked them up. - Can we also get more customization for our target reticle as at least with the pistol it seemed a bit too small for the 80 FOV I used. And potentially allow us to customize the colour of our HUD. - I feel like the sensitivity options for aiming were not as extensive as in previous games on controller or maybe the values don’t translate as well. This may just be down to the build we were playing and the final game will have a larger number of tuning. I just wasn’t able to get the aiming to feel like modern aim settings in MCC or Halo 5. It just felt off. - A.I. Voice lines: I like how your A.I. makes funny quips when you do something cool, however I think that them simply announcing when you pick something up is entirely redundant. I know I picked up a BR as it’s in my hands. Please have them stick to quips and tips. - I also believe that all non scoped weapons should also be able to be de-zoomed when shot at as it seemed that automatic weapons were less affected by retaliating fire. Plus it just makes more sense for all weapons to be de-scoped when shot at. - Can the Plasma Pistol please get it’s classic target reticle back? You know the three lines? It just being a circular reticle just doesn’t look right. - I believe the Needler sound effect was not working correctly as it sounded muffled and didn’t have that very specific crunch needler sound to it. - Frag grenades should also be able to be used to perform the Combat Evolved medal. - Grenade Jumping should also be doable as it seemed Frags specifically didn’t really affect the players movement the same way as in previous games. - I’m not sure if it’s intentional or not but no teammates had their Service tag over their head which made it impossible to tell which teammate was which. - Finally I really think you should give each player the ability to toggle between the Friend or Foe system and Red vs Blue for personal preference. By default Red Team defaults to Team Cobra and Blue Team defaults to Team Eagle just like in Halo CE and 2. No matter what colour combination I used I always found it difficult to tell who was an Enemy and when their shields would pop. Especially in the brief PVP wiindow against actual people. At the very least maybe change it so only teammates are highlighted at all times or at least make that an option. Main Menu UI:

  • This has been a consistent problem in the games after Reach where the Menu UI is all over the place. While in the lobby either alone or with other players, it should always show who is in the current lobby at the right hand side of the screen. Both the leader and other players should always be able to see who is in the lobby and not have to go into a sub menu just to see who is in the fireteam. This was solved all the way back in Halo 2 through Reach yet you refuse to use the already perfected lobby system. - Player Emblems need to return to being fully customizable by the player and not be tied directly to player cards. You got this right in the MCC where we all have our own personal Emblem that we customize while also using whatever player card we want. Please just do that as it was already the best of both worlds. - I also believe having a defined background for the Main Menu like the way Reach used concept art works much better than having the Main Menu be an actual 3 dimensional location where your Spartan is displayed. Let me click on my profile or my friends profile and then show me what our Spartans look like, exactly the way Reach did it. Gears 5 does a similar thing to how the Flight’s Main Menu was and it just contributes to it taking longer for the menu to load. - The main menu should cycle between more music tracks while matchmaking or waiting in the lobby (More specifically it should play the Main theme more as it seemed to be quite rare). - When it comes to armour customization having everything in a horizontal list was not very efficient. The classic games showed that vertical lists while going through armour was much better. Since Infinite is going to be the main game for a long time this issue is only going to get much worse down the line. - The same applies to custom lobbies and multiplayer modes. When playing MCC when cycling through maps and forge maps it’s a chore to get to where you want when they’re all listed horizontally. Make them a vertical drop down list whenever there needs to be a sub menu.Battle Pass:

  • I’m not sure if I misinterpreted how to progress the battle pass but you should absolutely be able to progress the battle pass by simply playing the game. Completing matches, pulling off feats and doing well should all earn you experience to progress. It absolutely should NOT be locked to challenges only. - Shoulder armour pieces should definitely not be unlocked individually. They should always be a set. Same for kneepads. - Also I’m not sure it was explained how we earn credits as we only had a set amount for the Flight.Store:

  • The store seemed fine but I had used all my credits on the battle pass as that seemed the only way to unlock items from it and I’m not sure how we earn credits as I said earlier.That about does it I think.

Thanks for all the hard-work that went into the first Tech Preview! Here is my feedback on the UI.

For experience reference, I’ve been regularly playing Halo for 14.5 years (although, I started before that). I loved how Infinite played! It seems to be the best feeling Halo since Halo 3!

In-game UI

  • Less grenade shake or make the grenade throw faster - the wind up animation for a throw made it hard to tell when a grenade would leave your hand (this is partially a gameplay issue) - The decision to move more of the HUD elements off the top of the screen and to the bottom of the screen was the wrong direction, IMO. Think about how a player looks around. They scan the horizon, with line of sight roughly parallel to the ground (or often looking up with verticality). This means, the top of the HUD doesn’t get used all that often. Some of the following feedback/suggestions are related - Move the score off the bottom, center of the screen, please! It was strange having the gun covered by that (and the constant subtitles from spartan chatter, which is more understandable). I want to see the gun I’m holding. I also don’t want HUD blocking my view as I beat down, pick up guns, throw grenades, etc. Move it back where it was, get rid of it (and people can check the scoreboard), or have a button to toggle it on/off during the game. Anything but where it’s at, please! - Based on the above, move the gun information back to the top of the screen! People are used to it up there, and it makes more sense from a HUD usage perspective. - Bring back the Halo 3 and Halo: Reach multi-kill and spree colors. This is definitely a nitpick, but change for the sake of change, especially when going back to a classic art style, is unnecessary. - Make a different way to show when someone has overshields. The bright color is easy to confuse with someone whose shields are about to pop. More than once, I rushed into battle thinking there was an easy kill, only to hit a wall.Other UI

  • I think getting rid of the headshot medal was great. I like that the medals mean something now. However, the stats also didn’t show headshots. We definitely need it somewhere. :slight_smile: - In the post-game report, we’d see a message along the lines of “beat your average”. Why not show the average? It’d be nice to have it right in that view. - In the settings, we need better descriptions for some of them. What is Chromatic Aberration? What is Parallax?
    My wife and I cannot wait to play again!

> 2533274796457055;1:
> Welcome to the eagerly awaited Halo Infinite technical preview! We are looking for feedback on specific areas and have threads dedicated to each one right here on Waypoint.
>
> This thread is focused on collecting feedback on UI & Live (Battle Pass, Challenges, Store). To provide feedback on other aspects of the flight, please use the dedicated threads for each key feedback area:

so I’d like to start off with saying how much I enjoyed my first hands on experience of Halo infinite on the Xbox one. My biggest problem with the entire thing is the UI in game and the menu screen. The “interactive” backdrop that we saw. Similar to modern warfares was very glitchy for me, me personally. I’ve always preferred halo with a top to bottom UI instead of it all being horizontal. Now that’s just a personal preference, however. The overall navigation I found quite confusing and I know a lot of my friends who played found the same problem. The options in the setting were fantastic and a lot are welcome additions and changes that we’ve asked for as a community for a long time. Little things like being able to finally just drop weapons. I hope there’s a lower weapons feature. I’m sure there will be.

I personally think the battle pass UI was fine. That’s the only thing that I think makes sense being horizontal. But the general customisation menu and weapons bench / vehicle bay I found to be dissatisfying. I’m unaware how final the games UI is. But the fact the UI is my biggest complaint, I think highlights just how amazing the game feels. There’s issues like assassinations and general bugs. But they’ll get fixed. Really excited for launch. In game. I don’t like how we know have weapon info and ammo counter at the bottom of the screen. I hope we get the option to make it how it’s always been.