Infinite Tech Preview – UI & LIVE

I wish the ui was over all like Halo reach or Halo 3. I feel like stuff didn’t pop out enough or it was in a random place on my screen and I didn’t see it. Like it took me till Sunday to figure out that I’m order to select my challenges. And even when they were selected I didn’t know I just guessed.

As for the HUD during the gameplay, it seems to me that it was very well distributed, the information was clear and it was not saturated but regarding the menu and the different screens they had several problems:

  • The menu was not intuitive, it took several games to begin to understand where the information about the game was presented. - The information on the battle pass and challenges felt misplaced. - As for the challenge change, it was confusing to use, since one initially thinks that they are used in the battle pass menu, but it turned out to be in the challenges section. - The feedback screen at the end of a game felt too divided, it was not easy to see the performance of your teammates and rivals, the tables that show all the statistics were small and because of their color it was difficult to read. - Identifying friend and enemy at a certain point was complicated due to the color of the armor, additionally if one put a red color or similar to the allies the radar did not work correctly showing friend and enemy in red.

I did really enjoy being able to access a store, Battle Pass, Season Pass progress and customization options all in a menu without having to go to a tower or fort (I’ve played way too much Destiny and Anthem, ha). I was having the glitch though where randomly the background would disappear and there were just gray/blue shadows. Sometimes the Battle Pass wouldn’t fully load either, so I would see levels with blank boxes (for both future items I hadn’t earn and items I already earned). Toggling between menus sometimes created odd little flashes vs. looking like a smooth transition.

Was the only way to earn XP and level up the battle pass by completing challenges? If that’s not the case it seemed like it was. The way XP progression was shown was not terribly clear at all.

I feel as though the UI was designed to be minimalist, and easy to understand. My HUD in game felt very out of the way, and I found myself noticing just how much of the world i was actually seeing, which was pretty neat honestly. I will say, I do think that the medal icons and the kill feed could stand to be moved to the side of the screen where it was previously. It never felt obtrusive to me personally, but I did find it harder to keep track of it all despite it being closer to the center of the screen. It took me about an entire evening to feel adept with navigating the menus in between matches, and I kept trying to access things that same way I would in MCC. I think an option to access customization regardless of the menu you are viewing would be nice. The battle pass looked clean, although sometimes i couldnt clearly see that two items were in separate battle pass tiers. I don’t have any major griped overall, but I do think things could be slightly more distinct and cleaned up, as sometimes (with controller) I would lose track of what exactly I had my cursor over.

The UI could learn a lot from Reach, a game I consider to have perfect UI. Vertical is so much better than horizontal.

Also having the pre game roster where you can see other peoples spartans is so cool.

Additionally:

I wish there was a way I could mute players, spartan chatter, adjust my AI volume. I just want to hear Jeff steitzer on top and my ai on bottom as far as voices are concerned and not how much some guy can eat.

On my One X when I tuned screen shake off I still got it for some reason.

The new shield effects make it difficult to tell whether an enemy has shields, is one shot or has overshield. The shield effects from the older Halo games are superior in communicating these aspects to players. Specifically, the white electricity Halo 3 overshield effect makes it very clear when an enemy has an overshield and would be an improvement on the current implementation in Infinite.

Game was amazing
Now my feedback about UI is that
1.Is there a way to make easier and look smooth
2. I really hate the high pitch noise when strolling through the settings option.
3. Please fix the challenges next time
And last but not least the control scheme way bad. If i scrolled the news on the side the i can’t ready up until i scroll back and get the button to ready up.

Hi, The UI It does not feel very intuitive, I had to spend some time to understand how each option works, not to mention the errors that it has, things like opening the customization of the weapons and not being able to put a skin on it due to the errors

The gameplay was tight however several glitches arose my
that I noticed. Whenever I loaded into weapon drills my frames would always drop but ended up fixing itself toward the end of the drill. A few times both in the drills and the multiplayer I would end up with an audio glitch were all I heard was the grunting of the Spartans and the call outs. i would also have some glitches where nothing on the battle pass screen would actually appear they would just load no matter how long I waited. The overall pause menu ui wasn’t the most user friendly. Same with the customization for the armor. It took me a long time trying to figure out how to change my armors color.

I feel that the AI you pick for the multiplayer talks too much. I think if they talked only when weapons or power ups dropped on the map that they would be less annoying. Also the plasma pistol sounds to much like a toy. The battle pass is a good idea but you should make it so matches give you xp toward the battle pass based on how good you did in a match. This isn’t about the flight but you should consider adding a halo reach style invasion game type to halo infinite.

personally I think y’all did really well with the halo flight and i can’t wait to see how the final product will turn out. I’m hyped.

i was on an old gen Xbox

UI and live services

  • had issuses with weapon skins once purchased they didnt appear in the weapon bench customization
  • (work around) had to go into the store/ open from store page/ then equip each individually
  • simliar issue with coatings and armor set
  • (work around 1) equip from store
  • (work around 2) resetting game after purchase fixed store items for all 3 issues
  • challenges would consume swaps but not change
  • (work around) resetting game fixed this issue and capstone challenge was completed

Regarding the UI, using it with KBM was different but I got used to how it needed to be used. Having key binds to quickly navigate the menu would be a blessing. In addition, I play the game on a 21:9 monitor and the UI in game didnt align properly. The models were shifted towards to top of the screen by ~15%. Otherwise no issues with look or feel.

Really enjoyed the Flight! No major complaints or issues, just some quality of life improvements based on experiences from previous Halo titles.

  • Menu is not very user friendly
  • Hard to easily get to customizations - Not easy to apply consumables - Finding friends and joining feels like it takes an extra step - Post-game carnage report does not break down the match by team in PvP - Post-game carnage report shows winning team as 2nd and losing team as 3rd in PvP - In-game carnage report should auto-toggle off once “Select” is released - Can the “Play”, “Customize”, and “Shop” tabs always be available instead of having to toggle all the way back to the main menu to get to customize or shop? - Post-carnage screen for deaths: if you get more than normal, it still says “beat your usual” but that feels backwards. Kills and assists make sense for that when you get higher/more than usual, but deaths you want lower to beat the usual. - Butler doesn’t seem to change color in the menu. Stuck as red. - AI don’t seem to change color in the game. Maybe just for objectives? The color of the AI name matches the color that is set as the “friendly/teammate” color. - The Challenges/current season tier is right behind the gametype/map/duration/score of the post-game carnage report when reopening the report. First time the report opens after the game is done is fine, just on the reopen. - Social lists (Fireteam/Friends/Recent): Recent does not track correctly - Can’t see emblems for teammates in currently in Fireteam – no way to know who is with you without digging through the Social (Fireteam/Friends/Recent) menu

There are some Chinese localization errors in this build.

For Medals and description, Power Weapon should be 重武器 or 重型武器, not 能量武器 (energy weapon).

For Map name, Live Fire is 实弹射击、射击场, not meaningless 连环锁 (chain lock).

And Reload in game UI should be 装填、重新装填, not 重新加载 (re-loading).

And a lot.

I don’t think that the only way to earn progress should be completing challenges. I would like some kind of system that gives us some kind of reward towards the battle pass for actually playing. I know people would just literally play all night but there should be some reward for playing besides challenges

Totally forgot until just now but did anyone else notice a lack of audio queues in the UI for things like xp going up after a match or failing to find a match? There were a few times I would hit play, look down at my phone, then look back up a few minutes later and it still says play. I did watch to it a few times to make sure it wasn’t just me not hitting play lol. I’ll also note along with the xp audio feedback that levelling up was pretty unsatisfying as well, it just kind of filled the bar and no animation or achievement sound.

Gostei muito de como o jogo está. De forma geral achei o passe e as missões bem justos. Mas senti falta de ganho de XP por desempenho sem que seja nas missões do passe, como outros jogos também fazem. Também os itens ofertados em cada nível do passe é muito bem vindo. Mas o visual da loja ficou um pouco simples, talvez pelo jogo não está completo nessa tech preview. Espero que os valores de itens no final seja bem justo, não é possível ter ideia de valores de cada item. É isso, ótimo trabalho a todos.

The problems that I have found in the technical preview have been that it is difficult to adapt to the new interface of the player’s HUD, since we have been used to having the ammunition counter represented with the typical “drawings” that symbolize your magazine in graphic form. I did not like that the grenade counter was together with the bullet counter and together with the armor equipment, it is very difficult to adapt and know correctly which are your grenades and which are your abilities. Please put the HUD back on the top and in a way that is much easier for new users to understand, being the bottom it feels all together and it looks like it was introduced just like that without a frame.

The interface of the game feels very generic and very complicated to learn to use if you do not have experience in games with a “battle pass”, I did not understand very well how the pass worked and I did not even touch that part of the preview . I hope they can improve the user experience and make their interfaces more friendly when the final game comes out.

Outside of that I don’t think I have anything else to say about the interface.

To be completely honest, the UI, challenges, battle pass all completely confused me. It doesn’t make any sense, it’s not very clear, and I just got so confused so I just stopped looking at these things and instead just played against the bots instead in slayer.
So I guess my answer is that it’s not very inviting, not very appealing, and too confusing for someone who is new. Honestly I dislike everything about battle passes, it feels like loot boxes and grinding. I do not ever waste my time on such things.
I did have one glitch with the user interface at one point Where I could only select things in the upper left corner and things in the lower right corner and I couldn’t select anything in between, so I had to shut down infinite entirely and reboot it in order to try and get it to work again.
Customization both of your armor and your character and the ai, as well as customization of controls felt very cluttered and messy. I honestly was confused about a lot of it.