Arregla lo siguiente 1-la interfaz está algo apagada mejora la iluminación
2- el pase de batalla le pareció muy bueno solo que no entendía del todo cómo iba subiendo, ya estaba jugando y hacia los desafíos pero sintió que no pasaba nada progresando, solo llegó al nivel 10 sin saber cómo, creo que debe dar experiencia por juego para el pase en lugar de poner desafíos y estos mismos poniéndolos para otro tipo de recompensas como semanal
3- a veces la pantalla se quedaba negra y no cargaba los juegos o la interfaz.
todo desde xbox one fat
The game is simply beautiful to me, I loved in every way the way they are giving the game and everything they have planned as such.
just a little recommendation …
Could you make it a little more difficult to get the pass up? is that I went up to level 7 which was the top in the test very easily in a matter of a few hours, and one more small error, the cards that multiplied the experience did not work in the test, from there on out I dare to say q the game as shown is already perfect like that.
UI feedback
-I’d like to have a toggle for player and weapon outlines
-i think it’d be better to disable enemy outlines and make it only team and fire-team outlines (it’s hard to recognize the armor and armor coating because of player outline)
-the ability to disable hit-markers and changing the color of the reticle
-Radar should go back to classic because the only ability is sprint, slide and clamber
-option to hide specific elements of the HUD
Thank you 343 <3
I liked the interface that the menu has, it is simple and straightforward but at the same time intuitive and easy to use which will come in handy for new players, but I have a detail regarding the customization of your spartan, and that is that I did not find any section in which you could change the -Yoink!- of your spartan, to make it a female body and I would have liked to see that option since in previous installments of the title it has been present.
For the most part, I dig the UI. It works well enough. My biggest issue with the menus is that it feels like it takes too many button presses to make it to an actual game, and there is no way to access the customization options unless you back out all the way to the Main Menu.
Customizing my Spartan on a super ultrawide monitor causes parts of my Spartan to be obscured by the way the camera is placed, since their head goes off the top of the screen, with no way to see how it looks unless I go back to the main menu. A similar issue occurs at the start of each round, when all of the animations per player is playing out.
When adjusting the position of the HUD on the screen, the targeting reticle would completely disappear if you adjust it, even by the slightest increment.
Also, please do not tie shield color in with outline color. It makes seeing shield breaks incredibly difficult.
The interface is good but it can be much better another annoyance or complaint that I have are the challenges to complete the battle pass since I could not complete it since there were no more challenges to do, it would be better if they worked as in HALO TMCC than the challenges were They update at a specific time or the next day.
also the power to mute colleagues and also that the display card can be customized.
Another thing is that when loading the game or the map it usually takes me out due to connection or server errors
The UI itself is overall solid but lacks greatly in identity. Although I am aware some people like the UI shown in the preview and thats perfectly fine. Although a good way to remedy this to allow for an in depth set of options and sliders to customize the UI per individual preference.
Such as giving the players the option to switch between the classic ammo counter display and the current display, as well as choose where on the HUD it would be displayed, same as the Radar. Also maybe allowing the player to decide how big or small those nodes would be on the HUD.
Another good feature would be to give the players the option to choose where the weapon reticle would sit, whether it be in the legacy position being lower on the screen or be flat in the middle. You guys are already very much on the right track allowing us to customize and adjust where our weapons are displayed on-screen so adding these extra options would definitely sweeten the deal even more so.
Personally I can adjust to the current HUD just fine given I already have to having played various shooters although again, having these options available to us would certainly make playing Halo feel that much more at home to each player in spite of the current movement system and mechanics.
I found the customization super cool, the battle pass has several things that can be gained with experience, prompting you to strive for the challenges, however I think that because it was somewhat advanced, there were challenges to complete the pass, the armor looks very good, many things to customize. I would like that on the business card you can customize your logo as in previous games. The direction of art, interface and HUD is on the right track
I think the UI looks really interesting compared to the previous games, I like this one the most. I love the visual aesthetic of it. One concern I have is that when searching for a match, I cannot see the players that I will be playing with. When I search for a multiplayer match and about to join one, there is no player roster that I can go through so I can get to know what my teammates will be like, and it only tells you if you are connecting to a server and that’s it. In the older games’ UI, before the multiplayer match begins, there would be a list that shows all the players that will be in the match with you and you can go through that list and check them out. I really liked that feature because sometimes when I’m waiting for the game to start, I like to look at other peoples’ profiles to see what kind of players I will be playing the game with and to check out their armor and stuff.
The user interface while playing bot slayer was pretty fine for me. But I think it was a little confusing at first. I got a little confused between the equipment and the grenade, and I didn’t know which one was the equipment and which one was the grenade because they were put right next to each other and there was nothing to distinguish them. I think there should be something that separates the 2 items. Also, sometimes I would unintentionally pick up spike grenades and not know that i have them because the UI only shows one grenade category at a time.
La interfaz es fácil de entender y es muy intuitiva, sobre la tienda de igual manera es muy fácil de entender y es llamativa pero, en el pase es muy tardado en avanzar cada nivel a menos que se usen los créditos y eso no es tan llamativo para los usuarios porque lo tomarían a mal pero en el apartado de las recompensas está muy bien, en los aumentos de experiencia tal vez deberían aumentar 5 o 10 minutos porque en 2 partidas de van más de 15 o aveces 20 y no se puede reclamar el doble a tiempo
UI needs some work, navigating the armor hall felt clunky, and things often felt cluttered and vague overall. A brief explanation of certain settings or previews of lower or higher options would really help make things less vague. More than anything for me the UI didn’t feel very unique and instead just felt generic.
UI for customization and store could be moved instead of being at the top. Maybe have it be a list just like everything else. Challenges i thought were good because they were on the side and out of the way and you can still keep track of them pretty easily without navigating s menu just to find them.
Hello, the user interface at first was a bit complicated to use, since it has too many things to my liking, but once you get used to its handling, it feels good, the store was easy to use, and it looked nice, highlighting things you could get special edition, the battle pass is easy to understand, the challenges reminded me of the mcc, I just hope they also add challenges to do in the campaign, to have to play it again, the most common mistakes I found It was in the customization of the spartan, since sometimes the picture where the image of the article should come, was disfigured or simply disappeared, things were mixed for example helmets, that did not have accessories, were mixed with those that did, implying that if it had accessories, but when accessing you would realize that no, in the store, when returning to the main menu, the background of the image was lost and the background was turned gray, I could not find anywhere how many increases of experience ience had or exchanges of challenges, maybe if they had put it and I did not notice it, another error that I detected was that when I put robotic parts in my spartan, later it was difficult to remove, since the one I had put on was removed and it was I put in another part of the body without me having chosen it, in general the interface looked good, I played on xbox one fat.
La verdad que el interfaz se siente algo lleno pero solo en las opciones en general pero si son entendibles, me gusta se estén acomodadas en orden dependiendo de cada categoría y todo lo que conlleva, también me agrada que pueda asignar/ cambiar las teclas del control como si fuera en un teclado.
El pase me parece mejor que el de TMCC y es mucho menos tedioso avanzar en el, los desafíos me parecen divertidos y con la dificultad adecuada y me fascina que cuando acabes los desafíos semanales te den una recompensa, es una implementacion muy cool, tambien espero que la campaña tenga desafíos para darle aun mas rejugabilidad.
Algo que no me gusto es que para activar el el consumible de doble xp me tenga que meter a el area del pase, siento que estaria mejor poder activarlo en el area del multijudador y poder ver el tiempo restante ahi mismo pero, pero en si todo lo relacionado con el pase de batalla esta muy bien, tengo fe en que sea muy cool.
La tienda me parece bien pero espero que sea por la beta, que senti que habia muy pocas cosas, no se si la vayan a actualizar cada semana o diariamente pero un poco mas de contenido a la vez estaria bien, solo espero que los precios no esten tan caros, pero en si todo es pasable.
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Algo que si me gustaria que agregaran es que pudieras editar el HUD un poco por lo menos y que el color del equipo sea una opcion diferente a la de los escudos de energia
- Some bots were frozen some times, maybe this can be optimized to make them even more lethal.
- The battle pass needs more challenges since it was quite hard to advance, I did not manage to overcome level 10.
- I felt that the frag grenades were a bit op because of the blast radius (personal opinion)
The customization screen is very visually abrasive and hard to quickly navigate without reading each option. The horizontal layout takes way longer to scroll through than it should for a game with such heavy cuatomization.
UI & Live:
-The UI looks incomplete in the match selection.
-The UI of the Spartan customization have some visual issues like the image that we select expands.
-I would like to see again the bullets of the magazine instead of numbers.
-The menu UI its messy and sometimes get stuck.
Hello everyone!
When it comes to UI, it feels like there is plenty of work to be done, I bet that most of the things I’m going to address, the team has already flagged and probably fixed. Anyways, I’m going to have multiple sections to be easier to read through.
H O M E P A G E
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The “News Panel” is too big. This is an issue, because it’s over the Spartans on the fireteam. I cannot see most of my squad, which sometimes is an issue because I’m not sure if I joined or not. Solution in Spoiler Either create a smaller panel, or have an option to remove the panel altogether - There are two buttons that have the same outcome! “press X Season Progress” and “press Y to open the side panel”. The outcome of pressing these two buttons lead to the same result which is too see the Battle Pass and challenges. The main difference is that there is an additional Menu if I press “X”. Solution in Spoiler I recommend having a button that leads immediately to the Battle Pass track and other that opens Challenges. This way the player knows is presented with the information as fast as possible and there isn’t repetition. There is no need of having a sub-menu. - BUG - Whilst navigating the top menus with the analog sticks the indication of “X Season Progress” disappears.S O C I A L
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Really good!! The player has a button for selecting more options, mute all, and quickly add a new friend. Moreover, there are a lot of details of what friends are doing and the ability to see recent players. The only thing that I would recommend, is having a single button to invite someone, instead of having multiple clicks to do so. Inviting someone to the game is something that is repeated multiple times, therefore I think it should be a great feature.C U S T O M I Z E : A R M O R -H A L L
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I can select my armor core as my favorite, yet there isn’t a filter to select only favorites. I hope to see that a feature that allows you to have multiple armor configurations as favorites would be implemented in the future! - I don’t like that the armor pieces are displayed horizontally. I would prefer to be vertical. However, I understand the decision made, since horizontally allows to show the item selected, whereas a vertical display wouldn’t. - I also would prefer a “Press A” to equip instead of “Press X”. Often times I would press A and assume the item was equipped, and wasn’t. I believe that swapping “Press X” and “Press A” would feel more natural to players - There isn’t a way to zoom in and out to the spartan! - I really like the “toggle Equipped” feature! - Filter and Favorites work perfectly, and will be a must during Halo Infinite’s live cycle. - I also love, that I can favorite an item I don’t own, not sure if this is a feature or a bug though.B O D Y & A I
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There isn’t a option to rotate or zoom in-out. This would a great feature to see how changing the member of the spartan affects the armor. - Something to note is that some coatings aren’t applied to the robot parts. For instance, when the “Spartan Punch” coating is applied the left arm is red. However, if I select a “Transhumeral” on my left arm the coating isn’t applied to the robot arm. This is a shame, because it limits the player. What’s the point of having these coatings when they aren’t applied to the robot parts?S H O P
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PERRRRFECT! Yeah i don’t think I have no issue with it.S E A R C H - M A T C H
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When searching for a match, I need to back out to the main menu and then select the customization menu. The main problem is that is counter-intuitive, since backing out it seems that it will cancel search! Solution in Spoiler A better way would be to have a button that leads to the “Armor Hall”. Once the player leaves the “Armor Hall” menu, goes back to the search menu. Also, during the customization always show that a match is being search as is in the technical preview - The “Last Match Results” and “Cancel Search” is the same button (click left analog stick). I couldn’t look at the results without cancelling the search. If backing out (Pressing B) would cancel the search it out feel more natural to the players. But to do so you would need to implement some sort of the following solution
I suggest having “Pressing B” to cancel the search. Add another button that leads to customization menu.
Other solution would be:
In the “Control Panel” menu have options for customization, shop, Battle Pass and Challenges.
L A S T - M A T C H - R E S U L T S (LMR)
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Points! I hate points!! There isn’t any use for this! I could write a thesis just to remove points!! And I won’t even get started on medals. Anyways, lets get back to UI - BUG - The Season Pass is overlaying some information about the results.LMR - T E A M - L I N E U P
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There needs to be a faster way to see the results of other players. Individually clicking on each player is such a step down from previous titles, where players could cycle through effortlessly. Solution in Spoiler Have a dedicated button that cycles through players, for instance “left bumper” and “right bumper”. - You can change through teams, however, the indication is not clear at all. Additionally, see the bots’ medals would be a great feature!LMR - S C O R E B O A R D
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Very difficult to read the scoreboard. The color scheme, transparency etc. - You can select a player to see more information, yet there isn’t any indication that you can do that unless the outline shown. - Selecting a player adds another layer to the screen and the information is even harder to read. Everything is stacked. - Similar to navigating through players, you can navigate through teams (“Eagle” and “Cobra”), yet you can’t select them. Solution in Spoiler I recommend players not being able to navigate through this. - Also, what does the number mean? (Yes this a reference to COD Black Ops, lol) But seriously, there are numbers (2 and 3) alongside the team names but they are pointless, remove them would be wise - BUG - Average Lifetime not working - **BUG - “**Vehicle Destructions” represents kills and it’s unreadable_D R I L L S_
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BUG - Stars sometimes don’t appear - BUG - Medals sometimes don’t showH U D
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Ignoring the points, but there is duplicate information after a player gets a kill. There is the kill feed and the same information is shown near the crosshair. This is clunky and repetitive information. The kill feed is more than enough to convey this information. Solution in Spoiler I recommend removing the kill information near the crosshair, and keep ONLY in the kill feed. - Not speaking about Medals design, but Medals position is really bad as well. Not only are they small, but also the way they appear and their position. Also multi-kills are shown in the kill feed and that is awesome, however, every medal after the “Overkill” is show. The issue is, as soon as player see this, they will hide and make more difficult to hit other multi-kills Solution in Spoiler I recommend increasing the size of medals, and putting them on top of the kill feed, Halo 3 style. I believe this is the best place, and adds that nostalgia and classic feeling of Halo, something this game is trying to embrace. Regarding the medal shown in kill feed issue, I recommend showing the last multi-kill medal earned by the player. For instance if a player hits a “killtrocity”, only this medal is shownO V E R A L L
The UI feels very responsive and it’s awesome, there are a couple issues that need to be addressed as, in my opinion, where mentioned in my post. I hope to see this issues resolved in the next flight
So far I’m very pleased however I have encountered just a few issues
1: opening screen seems to be slightly glitchy. It seems it’s trying to do reflection of the water next to the boxes but it’s not really working out.
2: menu progression seems rough at times.
3: when leaving the controller down and walking away for a little while then coming back I have noticed that the screen will go black however is fixed by pressing the b button sound and everything else will play normal
A few things I did like
1: I find the the separating of screens to be better. I like the fact I can hit the tab button and go over to shop or customizations. Definitely utilizes the entire screen rather than just one point
2: overall the UI in its design is phenomenally well. It’s not the greatest thing since sliced bread but it’s probably the best UI for Halo so far.
3: I like the fact that water is being used to mimic reflections and better visuals on the opening screen. If the bugs can be fixed it will be phenomenal.
for the interface, personally I find it great, it is clear, very practical, have so found very quickly, for the store, it will have to be improved, I had some problems to buy some items, for the interface of the personalization of the armor, it is superb, very practical, I had some problems on the other hand at the level of the personalization of the helmet is prostheses (legs is arms), is finally, the interface in the game, it is “classic” ammunition, weapon, map, is the shield, on the other hand, I love the aiming system, much more practical than that of Halo 5 for me.