> 2533274884093009;300:
> Im only between 90 and 100 fps, sometimes 110
> It doesnt matter if i play in low or ultra, nothing changesMy specsAMD Radeon 6800XT
> 11th gen Intel i7 11700k
> 16Gb ram
> And I play on 1080p
>
> When im in the weapon drills, I get like 135fps, and it doesnt feel smooth at all
>
> Please dont let down pc users, and especially amd user who seems to have bigger issues than people with nvidia
I will say I have also had some choppy experiences with weapons drills on my Series X at 120Hz, 1080p. I’m not sure that unsmooth weapons drills issues are exclusive to PC at this time.
> 2533274916415091;286:
> I would like to have the ability to control bots’ loadouts (I want to do snipers). I would like to be able to control friendly/ enemy bots’ difficulty separately.
That would be awesome I would like these options too
On Xbox One X the training settings are not saved so if I want to try a new weapon I also need to reapply the changes to the secondary weapon, the granades and the equipment. Also my Spartan legs are not always displayed.
I’d like to see timed challenges in the training mode. Also would like to review the stats of that training session when it ends. Otherwise I’m having a blast with it.
thank you so much 343 for allowing me to beta test this technical flight again.
Pros
<ul class=“ul1”> - the marine difficulty is on point this time i really love the way they react compared to the first technical preview![/list]Cons
<ul class=“ul1”> - Every time i go to play the training mode it keeps taking me to bazaar it never changes no matter how many times i quit the game. Better randomization would be cool to see. - Bot got stuck under a palm tree while trying to jump and could not get out from under it. This was on bazaar in the building with a palm tree planter area got stuck under the smaller palm tree[/list]
Positive - Weapon sandbox. - Positive - New Motion tracker - Positive - Allow option to turn off spartan chatter. - Positive - AI voice. - Positive - New Loading screen. - Positive - Player HUD. - Positive - Shield damage visual. - Positive - Assault rifle feels good, jack of all trade weapon. - Positive - Total control game mode is fun. - Positive - Repulsor is fun to use and against. - Positive - Shock rifle against vehicle and player. - Positive - Movement and slide. - Positive - Don’t mind the outline.
Feedback - A restart round button. - Feedback - Bottomless ammo and non cooldown equipment, option. - Feedback - Invite and play with friends. - Feedback - Different game mode and player/bot limit. - Feedback - Add an option for Bot weapon and equipment, start setting. - Feedback - Explosion in and on water at live fire map have no big impact or satisfy. Need buff. - Feedback - Add an option for timer for when a game or round ends or ends. - Feedback - The bot are not operating vehicle or jumping on the seat of warthog. - Feedback - Change the motion tracker range from 18 to 25 meters. Make it feel like Halo 3/ Reach motion tracker again. - Feedback - Melee lunge is a bit short. - Feedback - game engine physics general. - Feedback - Vehicle Field of view. - Feedback - HUD scale. - Feedback - Allow player to have full control of camera after death to spectate around. - Feedback - Vehicle don’t feel heavy. Feel light like a balloon? - Feedback - Vehicle part damage destruction need smoke/particle when destroyed, examples: tires, left wing, hood, etc. Etc. - Feedback - Warthog gun don’t have bullet FX effect trace when shooting. - Feedback - Warthog engine and turret sounds low. - Feedback - Gravity hammer melee is same as gravity slam. Make the melee animation, use the end of the hammer as melee. - Feedback - Aim assist is low on controller. - Feedback - Kill feed log should be near above the motion tracker. - Feedback - There is no player collision. - Feedback - There is no friendly fire. - Feedback - There is not much blood as Halo CE? - Feedback - Bulldog shotgun FX projectile visual is too strong. - Feedback - Spartan body and weapon disappear too quickly on the field? - Feedback - Add more classic weapon, examples: DMR, Silenced SMG, Pump action shotgun and Plasma rifle. - Feedback - Make an unbind key button. - Feedback - Add compass above the shield. - Feedback - I would like to separate the color of the outline and the shield. Bringing back the classic shield color or your own color preference, with outline color option. - Feedback - Allow the user to bind multiple functions/actions to a key that is already in use. - Feedback - Grenade swap is not smooth, would like one button to cycle between. Same with equipment. - Feedback - Passenger melee button and vehicle ascend button should be the same. - Feedback - Fireteam color is not displaying property. - Feedback - Match summery is clumsy to read and access. - Feedback - Make equipment have sound or visual FX effect when picking up and when using. - Feedback - Fruit physics needs buff. - Feedback - Plasma pistol is not strong as first tech preview? - Feedback - Weapon projectiles trace needs FX effect buff. - Feedback - Drop wall FX effect when destroy or disappear need a buff. - Feedback - Drop wall shield FX effect needs buff. - Feedback - Kinect weapon damage destroy drop wall faster than plasma weapon. - Feedback - Environmental destruction ingame need buff. - Feedback - Flag is not one kill? - Feedback - Pulse carbine, is difficult to handle. - Feedback - Add the plasma ghost tracking reticle from Halo reach for all plasma weapon. - Feedback - The VK78 Commando, is difficult to handle on control, mouse and keyboard is easier. - Feedback - The VK78 Commando, ammo counter placement need to be at top on rail system. - Feedback - When a player is leaving. Replace with Bot with ODST or Spartan difficulty until someone else join the game. - Feedback - Rocket launcher explosion FX effect need to be powerful, and different from grenade explosion. - Feedback - Rocket launcher after explosion sound need buff. - Feedback - Weapon have no smoke or plasma heat FX effect when firing like Halo CE - Feedback - Bullet case disappear too fast. - Feedback - Plasma pistol overcharged is not tracking well. - Feedback - Plasma pistol overcharged is not EMP vehicles. - Feedback - Hardlight weapon disintregration FX need buff. - FEedback - Make the Shock rifle have alt fire mode for EMP shot or charged. - Feedback - Plasma FX effect explosion, not powerful FX effect as frag. Need buff. - Feedback - Gravity hammer physics. - Feedback - Bullet and plasma hole FX effect need buff. - Feedback - Bullet projectile FX looks too wierd? - Feedback - Different Zoom design for each weapon, like Halo 5 smart scope. - Feedback - All weapons needs more powerful and punchy reloading animation. - Feedback - Add more classic equipment, example: Hologram, Jet/Jump pack and Tripmine. - Feedback - Bullet hole, projectile shot on wall, plasma scorch and spartan body disappear too fast. - Feedback - Player intro. Make it more like Titanfall or Titanfall 2 multiplayer. Having nice view inside the pelican with the teammates. Hearing your AI talking with you, before jumping out of the pelican when the match is about to start. Halo 5: Warzone had a cool intro and outro. Maybe something like that would come back. I really like Modern Warfare Multiplayer intro, it would be cool having a falcon, flying over the map and seeing how the map layout look like above before the match begins. Or maybe having more simple style intro like Destiny 2? Showing your whole team instead of going one by one.
Glitch or bug - Feedback - Someone has found a glitch that makes you melee faster and more frequently than normal. Breaks the game. - Glitch or bug - Vehicle can push the flag in CTF. - Glitch or bug - When rapid firing the MK50 Sidekick, two bullet case is coming out instead of one. - Glitch or bug - Sniper, when not scope, the outline don’t match up with the sight - Picture - Glitch or bug - Weapon offset for S7 Sniper rifle is not different when changing. - Glitch or bug - The VK78 Commando and The Skewer, have weird glitch when scope with higher field of view. - Commando, Skewer. - Glitch or bug - Higher field of view, make’s legs disappear, in person view - Picture
> 2533274795271246;297:
> > 2732317809650829;296:
> > Anyone else think the Warthog sounds lack weight? I feel like the chaingun could sound more punchy and the engine of the warthog I want to sound more powerful, like a future turbo powered heavy sounding engine. Something with a desiel influence. Halo 4 and 5 both had this issue too though halo 4’s silly muscle car sound was the worst.
> >
> > Right now the warthog looks and handles great clearly but the sound doesn’t do it justice, it sounds like a quad engine driving it and the chaingun sounds like an assault rifle, not a 50 cal.
>
> How are you testing the warthog? Is there a certain map I need to play?
No watching videos of guys playing with it though with some glitch
Has anyone else having trouble trying to switch to their secondary weapon, I play on the 2013 Xbox one but I can’t switch to my secondary weapon. This wasn’t the case in the last technical preview.
> 2535439131359122;315:
> Has anyone else having trouble trying to switch to their secondary weapon, I play on the 2013 Xbox one but I can’t switch to my secondary weapon. This wasn’t the case in the last technical preview.
In training mode ODST and Spartan bots are just straight up aim bot. Last flight bot arena odst was perfect just increase little bit for Spartan. Thi time bit arena is way to easy especially capture the flag. I think AI can’t handle it show my suggestion Is just put slayer and something like that for bot arena
Personally extremely difficult to get to the third star. I seem to be mostly stuck at 14k point level. Not even remotely to 18k.
But also maybe add moving targets.
Or make it like a three gun match. Have to move station to station hitting certain targets with specific weapon. Start with AR, pickup weapon change ti shotgun, then switch to handgun.
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En el entrenamiento se me traba la consola, de 10 partidas solo 4 puedo jugar el entrenamiento