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> The return to a full motion tracker has severely damaged the flow of combat and map movement compared to the combat sensor in the first flight.
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> The game has gone from consisting of free flowing, strategic and considered movement around the map to camping and prenading whilst staring at the corner of the screen.
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> Within a few matches I must have racked up a dozen or more incredibly cheesy kills by abusing the motion tracker.
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> Here is one particularly egregious example on Bazaar: Il MeanBean lI's Xbox Halo Infinite - Insider clip 144190788. Find your Xbox clips on GamerDVR.com
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> This was not a kill I enjoyed getting, this was not interesting gameplay - I just stared at a red dot and was basically guaranteed the kill as a result. This sort of thing is so common now. Prenading is everywhere and it’s a mess.
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> Given the comments on here and Reddit I suspect I’m fighting a losing battle. I just wish 343 had given the combat sensor a genuine chance and actually tried to explain to people why it is an improvement over the old motion sensor. Rather than making a subtle tweak to a feature people have been relying on for almost two decades with no explanation as to.
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> The combat sensor was sent out to die and it was a tragedy.
I agree, the full classic radar isn’t working as well as many hoped. There are still plenty of complaints about the radar despite the change. The combat sensor should have been tweaked rather than abandoned.
I liked the first flight radar but ultimately I thought the reversion to classic radar would not cause too much friction because I’m already used to it in classic halo. But it actually felt pretty drastically different even within just the first couple matches. And not in a good way, it caused me much more friction than I expected. *And I think that’s manifesting in some other player complaints regarding speed, TTK and nade spam, even if they don’t realize it.*Now after trying it both ways I see that the first flight combat sensor was the better call for this game in particular, and reverting it has hurt the flow of Infinite’s gameplay style. So much more nade spam, hiding around corners red dot hunting, and camper omniscience. It’s more frustrating to play. Live Fire and especially Bazaar both play notably worse now. Recharge has handled the change a little easier. The “classic” radar is so obviously more punishing and less fun for Infinite’s unique balance and flow.
And I’m much more of a casual social player than a ranked player, I am not a high level player, so I don’t want to be forced to go sweat in ranked just to get a reasonable radar implementation. The change to full motion tracker hurts everyone from onyx (you) to peasant (me).
With the first flight’s combat sensor, players actually watched the environment in addition to the corner of their screen, and had a chance to move around the map without the enemy team instantly descending upon them in seconds. It was a comfortable mix of radar and awareness. The game feels more hectic and oppressive now with classic radar because if you move at all you’ve got two to three players instantly hunting you down, even if you’re behind a wall not in their line of sight, because you blew up on radar the moment you touched the stick. **It’s more claustrophobic, less friendly to casual/new players and less rewarding for experienced players.**And it’s less fun overall to engage enemy players because you’re often firing at red dots around corners and prenading, basically using radar like a wallhack. My eyes spend so much more time on one corner of the screen, I’m not having as much fun that way.
If they simply added jumping to the first flight’s combat sensor I think it would have been perfection. There are still more shades of grey they could explore without a complete reversion to full classic. Keep the first flight’s combat sensor, but add jumping to it, increase range, maybe make elevation more obvious. Tweak it rather than abandon it, find a new middle ground between first flight and classic. Nobody has ever enjoyed having to crouch to stay off radar.
I really think 343 had it right (or close to right) the first time and should believe in what they did and the legitimate reasons why they did it. Change can be shocking but it would be better for both newcomers and veterans alike for them to keep their intended combat sensor, perhaps with a couple tweaks/concessions. They could still add more info on it, more actions that set it off, maybe even a wider range, without drastically swinging all the way back to always-on classic. Infinite plays better with its combat sensor as designed. 343, believe in yourselves! Tweak, rather than drastically revert!