Infinite Tech Preview – Social Arena

It is a great gameplay but also I have some comments about it.

  1. Not very sure about it but the fragmentation grandes feel pretty fals, throw one and after the boom it shows flames spreading slowly, I mean in real life when something like that explode, the kinetic impact mostly throw the flames away but here is like launching a bottle with alcohol in flames, not a big deal, just a comment.
  2. A saw many comments about the radar, it feels like halo 5 radar, useless… Did not notice probably because a got used to the trash one on halo 5 but I agree to make it more useful like reach.
  3. It feels like you reached the perfect combination between BR, AR, pistol and others, just personally I hate pistol in halo 5, no sense that thing is stronger than DMR, BR and on pair to carbine no sense to make other weapons then, but now I like it.
  4. Personally the random spawning of the weapons makes me mad, i suggest if you want it that way no matter what then do it each month, not every match.
  5. I expect you are planing on open a playlist that include BR, carbine, etc. As main weapon, I hate to look for BR each and every match and worse when spawn randomly or even not spawn.
  6. I think it would be better to increase the spawn of basic weapons or the number of them.
  7. Personally I miss the dash skill, I am too used to it on my survival and I’m sure most player could feel the same, that the game is not evolving but going back to its origins.
  8. The hook skill is good but at the buildings with small roof can not be accessed and it does not feel too free, probably making unaccessible in some other way like bombs or automatic turrets it can compensate but be able to climb to the tope would feel better have no limits, I have not seen limits like that in any other halo that I can remember, at least the classic ones.
  9. The electric grande it’s a bit powerful than any other thing in the game I can say people are going to spam that thing.
  10. The double punch is a bug, you definitely have to fix that.
  11. The vehicle drop its a great idea but the random strong vehicle drop makes it annoying at the game, probably a playlist that let the team choose the vehicle to drop could be interesting or set vehicle per map and change each week or something.
  12. The hammer is useless now, the point of a strong weapon is to make it specialized in one thing and weaker in other, not to make it that weak, the same for the shotgun, it makes the BR and AR almost the perfect weapons and no need to change.
  13. The graphics and fps are quiet well considering that I was playing on Series “S”, good performance I think.

Radar didn’t work for me once, I can see enemy standing literally in front of me and still radar didn’t register him.
Ping on games are too high, there should be option to select server and ping based match making.
It would be fun to have zombies mode in Halo

I agree

Really enjoyed it, especially big team battle. I really only have a few issues with the game. Given how more fast paced it is than older halo games i feel grenades are too prominent. At least in arena slayer, you spawned with 2 and they were all over the map; it became a grenade fest.

Plasma pistol charged projectile shouldn’t be able to get kills

> 2533274796457055;1:
> Welcome to the second Halo Infinite technical preview! As you participate, we would love to get your thoughts on specific areas and have threads dedicated to each one right here on Waypoint.
>
> This thread is focused on collecting input on Social Arena. To provide your thoughts on other aspects of the flight, please use the dedicated threads for each key area:
> - Bot Slayer - Weapon Drills - UI & Live (Battle Pass, Challenges, Store) - PC-specific input - Xbox-specific input - Training ModeFor bugs or technical issues, please utilize the Halo Insider Support site’s knowledge base and submit tickets as necessary. To reiterate, if you encounter a bug, please submit a ticket via the Halo Insider Support page.
>
> Thank you for participating in this Halo Infinite technical preview, we hope you have fun and please share your thoughts with us below!

Hi, even being very late I would like to talk about what I thought about the flight. Well, it’s worth remembering that this is my first flight so it also means it’s the first time I played Halo Infinite. For a start I thought the graphics are beautiful, there is still room for improvement, but the work done by 343 in this one year after E3 was spectacular. The gameplay is fluid and fast but it’s back to be root, a very good thing, as much as I love the gameplay of Halo 5 Guardians it runs away from the old gameplays and Halo became more like a COD for example. The game sounds are great, the gun noises are more consistent and pleasant, the weapons visuals are also great, especially the main rifle in the game that has returned to the visuals similar to Halo Reach, but one thing I loved about Halo 5 Guardians and I think it could have stayed, was that each weapon had a different aiming style, in my opinion that gave each weapon an extra individuality and it made it more fun and less cloying to use each one, but I don’t think it’s something that relevant. The maps are very nice and dynamic, with weapons and improvements spread out more (the Big team battle map reminds me of the second phase of Halo Combat Envolved, and it brought me that yummy nostalgia feeling). And that’s it, that’s my opinion about these flights, I hope to be able to test the next ones and if the game continues on the way it’s going to be one of the best Halo of all and one of the best FPS games ever created in video game history.

This is everything I gathered from the two weekends of playing the halo infinite flight preview.

<ul class=“ul1”> - Screen glitches when you press back and pause buttons - Shots aren’t registering - Weapons drills frames dropped - Enemy bullets kill me behind walls and cover - Enemies don’t appear on radar until they’re right on top of you - AR bullets can hit you spot on from across the map - Put minimap top left corner - Game fails to load another match after I play one, long wait time then boot to main menu - Weapon tries to reload twice - When backing out to the menu, it’ll say searching for game and cannot cancel search - When loading up the preview, it says my account isn’t authorized even though I was just playing it during the scheduled play times - Warthog dies too quickly (the occupants are exposed) while ghost dies too slowly (it’s single occupant is protected by the outer shell of the ghost) - Prosthetics glitch out and show that they are unattached - AR should be more powerful than a pistol at close range, it isn’t - Show killcam so that we can see people cheating such as PC players - Enemies spawn right on top of you - Gravity hammer has too big of a range, get killed 10 ft away from the other person[/list]

I do believe that you guys are aware of the melee glitch (BXB)
I would like to see the pistol at like a pistol rather then like a primary weapon. I believe that the kill time for the pistol is quicker then the AR and I would say to have the pistol be able to kill with a mag and a extra bullet or two rather then just one mag.
I would like to see the commando to not have a full auto feature or to have it to be more controllable when it is in full auto.
any chance on duel wielding?
seeing blood would be nice. It seems to clean for halo. Just like halo 5.
Since aiming down sights is going to be a big thing and change for OG halo fans can we have to option to change sights on guns like in Halo 5 warzone?
Can xp for the battle pass and character be earned through kills also?
are there going to be challenges that will be available for the campaign to earn xp for the battle pass?
The AI fighting is on point. The majority of weapons are great for being used in roles rather then being OP everywhere which a love. The only other weapon that I have a problem with besides the pistol being to quick to kill for being a side arm and the commando being difficult to handle for a spartan is the bulldog. I believe the range should be increased on it so that why it doesn’t feel like I’m shooting marshmallows at people rather the buck shot. It seems like you have to be right on top of the person to get there shields down with ! bullet.

loveee it!

> 2533275016769384;1229:
> I do believe that you guys are aware of the melee glitch (BXB)
> I would like to see the pistol at like a pistol rather then like a primary weapon. I believe that the kill time for the pistol is quicker then the AR and I would say to have the pistol be able to kill with a mag and a extra bullet or two rather then just one mag.
> I would like to see the commando to not have a full auto feature or to have it to be more controllable when it is in full auto.
> any chance on duel wielding?
> seeing blood would be nice. It seems to clean for halo. Just like halo 5.
> Since aiming down sights is going to be a big thing and change for OG halo fans can we have to option to change sights on guns like in Halo 5 warzone?
> Can xp for the battle pass and character be earned through kills also?
> are there going to be challenges that will be available for the campaign to earn xp for the battle pass?
> The AI fighting is on point. The majority of weapons are great for being used in roles rather then being OP everywhere which a love. The only other weapon that I have a problem with besides the pistol being to quick to kill for being a side arm and the commando being difficult to handle for a spartan is the bulldog. I believe the range should be increased on it so that why it doesn’t feel like I’m shooting marshmallows at people rather the buck shot. It seems like you have to be right on top of the person to get there shields down with ! bullet.

I didn’t know about the BXB melee glitch, melee was set up for use on the Right Bumper on my controller.