Infinite Tech Preview – Social Arena

In social this is probably the most fun I’ve had playing Halo in a while. Great sandbox!! I find the pulse carbine and the drop wall and threat sensor to be pretty useless. The AR is a bit too OP from medium range. I think slowing down the needler’s projectiles would be better. Can’t out BR someone with a needler. Base movement speed is too fast so slow it down and maybe slow sprint down equally. It’s just too sweaty at the moment. Again, a small aim assist is needed on controller. Will be patient for everything coming after launch. As long as ranked playlists are in and they are BR starts, I’m good.

Been playing a few games in social arena and the maps feel a little too small with sprint. If sprint was disabled then I think they would feel okay.

The range of gravity hammers need to be tweaked a bit. Right now they hit from too far. I was over 20 feet away from a hammer user and was one shot. Feels like it should only take my shields at that range.

The spanker was spawning too often on Bazaar slayer. Literally spanker was up every 30 seconds with overshields. We dominated the other team, but it didn’t feel fair. There should have been more variety with the power weapons or there shouldn’t be an announcement for it.

Not a fan of player outlines. I don’t mind the old red vs Blue armor colors of previous games. The red stands out too much. I shouldn’t be able to see the enemy hiding behind the bush because his red outline glows too much.

Sniper glare needs to go back to original. Much easier to spot them, but harder to see where their head is.

Total control is total garbage. I would much prefer a standard domination type game. I’ve won and lost games where the control points just weren’t fair. All the control points constantly spawned towards enemy team or my team’s spawn point. They have to run 2 seconds and I have to run 30 seconds to get to a control point sometimes or vice versa. Also we had one game where the control point refused to be captured by either team, so there’s a big there somewhere.

Pistol feels a little weak. AR is too good. Needs more recoil or damage needs to be toned down.

> 2533274876500991;1003:
> Been playing a few games in social arena and the maps feel a little too small with sprint. If sprint was disabled then I think they would feel okay.
>
> The range of gravity hammers need to be tweaked a bit. Right now they hit from too far. I was over 20 feet away from a hammer user and was one shot. Feels like it should only take my shields at that range.
>
> The spanker was spawning too often on Bazaar slayer. Literally spanker was up every 30 seconds with overshields. We dominated the other team, but it didn’t feel fair. There should have been more variety with the power weapons or there shouldn’t be an announcement for it.

I think the problem with movement is that the base movement speed and sprint speed can both be lowered an equal amount.

I agree with the grav hammer, think the swing speed can be sped up a bit and the player death/movement physics are not there.

Maybe they can add another power weapon to maps to keep everyone from pushing just one power weapon spawn.

Bulldog and Heatwave need to be buffed to where they are one shot at close range. Would hate to not be able to get a bulltrue against someone with the sword.

> 2535415525919240;1005:
> Bulldog and Heatwave need to be buffed to where they are one shot at close range. Would hate to not be able to get a bulltrue against someone with the sword.

Yeah a shotgun blast to the head at close range should take anybody’s head off in reality not take 3 to 4 shots, they aren’t Superman you know.

  • For social, minimap radius seems small. Sprint makes it easy to be out of the radius and close the distance quickly. 25 meter could be nice

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Plasma pistol needs to emp vehicles plain and simple it has only two uses drop shields and stop vehicles! Gotta fix this been loving the game!

outline/glow only teammates. Enemies should not be outlined, I can’t tell you how many times I seen an enemy because of the outline. Might be good but no because they were sneaking around things, or in front of the trees but was trying to camouflage with the trees. Or trying to ambush me or a teammate. Let them sneak around or blend with the environment. Outline only for teammates!

Aim assist and bullet magnetism! I’ve made tons of forum post because this needs to happen especially when we are gonna have tons of new players! I want this game to revive halo as a whole! And not giving new players a bit of a helping hand is gonna drop the player base in a month or two. Aim assist almost doesn’t exist and bullet magnetism isn’t even in the game. Just a dash of a bump that’s it. And for power weapons like sniper just have very little bullet magnetism.

PLEASE 343i I want this halo to be a big success! This is gonna be a F2P game gotta help the new comers I get it the competitive scene is great and I’ll be the sweaty ones too but there needs to be a more social approach to give this game longevity. I have tons of friends giving this game a go and it’s there first halo, I’ve been playing halo since halo 2 and being a sweat till halo 3-halo 5. That’s it thank you for the flights been killing it at halo infinite and loving it just small adjustments

> 2533274911737532;1007:
> - For social, minimap radius seems small. Sprint makes it easy to be out of the radius and close the distance quickly. 25 meter could be nice

It’s too small on all the maps and game modes.

Slayer is really good, maps look great. Bazaar may be a bit too small for my taste, Recharge is really fun, Live Fire is fine. Behemoth, on the other hand, is almost perfect but it highlights 2 main issues I have here:

  • Radar is almostnon-existent, this isn’t competitive, I’d like more clarity, I want to know if I’m facing one opponent or the entire enemy team, instead, I can barely see if one foe is right around me but those following him still don’t appear in the radar. Result: I have to run away, to avoid to give the whole team a free kill. - While I’m all for descoping, maybe the AR shouldn’t be able to be this accurate from huge distances.

> 2533274920171838;1010:
> Slayer is really good, maps look great. Bazaar may be a bit too small for my taste, Recharge is really fun, Live Fire is fine. Behemoth, on the other hand, is almost perfect but it highlights 2 main issues I have here:
> - Radar is almostnon-existent, this isn’t competitive, I’d like more clarity, I want to know if I’m facing one opponent or the entire enemy team, instead, I can barely see if one foe is right around me but those following him still don’t appear in the radar. Result: I have to run away, to avoid to give the whole team a free kill. - While I’m all for descoping, maybe the AR shouldn’t be able to be this accurate from huge distances.

Yep they do need to make the radar range much larger because I’m shooting at the closest one to me which seems to be around 20 ft or so, all other Halo games let you detect 2 to 3 times farther away.

> 2533274838804175;1006:
> > 2535415525919240;1005:
> > Bulldog and Heatwave need to be buffed to where they are one shot at close range. Would hate to not be able to get a bulltrue against someone with the sword.
>
> Yeah a shotgun blast to the head at close range should take anybody’s head off in reality not take 3 to 4 shots, they aren’t Superman you know.

In addition to buffing the close range damage, they can nerf the time to fire. I couldn’t care less about the shotgun’s design.

> 2535415525919240;1012:
> > 2533274838804175;1006:
> > > 2535415525919240;1005:
> > > Bulldog and Heatwave need to be buffed to where they are one shot at close range. Would hate to not be able to get a bulltrue against someone with the sword.
> >
> > Yeah a shotgun blast to the head at close range should take anybody’s head off in reality not take 3 to 4 shots, they aren’t Superman you know.
>
> In addition to buffing the close range damage, they can nerf the time to fire. I couldn’t care less about the shotgun’s design.

Oh don’t get me wrong, I like the way it looks it just definitely needs to be powered up because it is a shotgun after all.

I’m agreeing with you about the Bulldog 100%

Hello!
So far, Halo Infinite feels just amazing and i really like what the team made with it.
But there’s some stuff stopping me to completely enjoy the game:
1. The aiming doesn’t feel right in Xbox.
I have been playing Halo for the last 20 years without any trouble with aiming, even the first flight was very nice but in this second one I can barely hit someone with the sniper, even though there’s many people (probably playing on PC) who can kill me with a headshot from miles away.
I don’t like that honestly, and i don’t really know if the problem is the sensitivity or what, i just know that i want to aim without any problems just like i do in any other Halo before.
2. Playing on Xbox One is a huge disadvantage.
The 30fps performance on the Xbox One consoles is just unfair.
I believe this performance has something to do with what I mentioned in the first point about aiming. And it’s surely a disadvantage to play with 30fps against people playing with 120fps.
It would be nice to have a performance mode just like the Xbox Series X|S and Xbox One X version of the game.
3. The zoom/scopes aren’t useful.
when i use the zoom, literally the 90% of the times someone shoots at me and there ends my zoom, this happened on Halo 5 too but on Infinite it’s just exaggerated since many guns has glint and that reveals your position.
I think this wouldn’t be a problem if the sniper and similar weapons has the glint and close their zoom when you get shot, but only those weapons and not the BR or the Commando for example.

I think that’s it, i enjoy the game so far either way but i had to give some feedback about my issues.
I’m happy with the game in general, it is a GREAT Halo, and a WONDERFUL game, and this issues can’t stop me to see that, big shout out to everyone on the team!
I hope that you can understand what im trying to communicate in each point. Thanks for reading!

Can we get SWAT or even bring Breakout from Halo 5? Please. Seems like 343 is moving away from the core game modes that are actually fun and competitive?

Needler is so OP. Cannot win a single battle with the BR. BR should be able to win against all weapons except AR at close range, commando, and power weapons/short weapons.

  • Feedback - Grunting sounds are not enough to indicate taking damage, there is no feedback from your shields until they break which leads to the feeling of dying without knowing why. - Increase range of radar to Halo 3 25m this game is faster than h3 but smaller range doesnt work well. seeing people on radar before you physically see them is where the mind games game play kicks in, where you make decisions on what to do with nearby opponents - Respawn fusion coils at base and have more around maps, respawn turrets after they have been torn off - Drop wall being proactive equipment is worse than being reactive, most players when they see an opponent would shoot first. you dont have time to setup a wall hoping it will save you, make it reactive, you want to place it at a point in a fight to give you the edge. it is weak enough to stop a couple of shots to help you, and nowhere near as strong as bubble shield - Player outlines need to go this is already an issue in arena but very apparent in BTB all it ends up being is “what neon colour do i see over in the distance” which is very unhealthy for the game play. Instead of looking for players you just look for a glowy thing and shoot that, turn them off for enemy team and keep on for your team. Alternate solution could be a proximity outline, where once the player is within the radar range they get an outline, and when outside of radar range the outline falls off over a couple of seconds. - Suggest tuning the Commando to be 25 rounds in a magazine from 20, this adds a little extra play room when using this full auto. - remove scope glint from ranged weapons it should be a mystery if an enemy has a sniper. - Add a leveling progression system to the game. challenge xp can go to this as well as battle pass, this gives players something else to grind for. perhaps tie emblems and some coatings to this. like level 100 gives Master chief coating. level 50 117 emblem level 25 cortana ai etc, things related to the history of halo

CTF on bazaar is intense, feels balanced and most importantly a lot of fun. Feels like old school halo with enough new stuff and QOL features to be fresh.

Wheres the energy sword???

I think the gravity hammer lasts a long time and gets op in Recharge.

Here are my two absolutely top pieces of feedback across all three weekends of flights so far:

:star:As many users have already suggested, I think outlines on friends/team only (https://i.imgur.com/x1Z7oM9.jpg) is the way to go for standard two team matches.
Like most multiplayer games, unmarked=badguy is a tried and true method. Enemy outlines are superfluous when friendlies are already clearly marked. And that way you dont need to rely entirely on the hues of similar lines, the brain processes shape (luma) much faster/clearer than color. (That’s why chroma subsampling exists as a viable compression.) So make teammates the only ones with the outlines to differentiate their luma/shape from the enemy’s, and you’ll tell them apart much faster. Plus that would interrupt the game’s nice visuals a lot less.

:star:I also see that a lot of people aren’t satisfied with the radar yet. Many want the range extended, and there are now new balance issues with sprint. I went into more detail on page 15, but I think a nuanced solution between the two different flight implementations could be beneficial.
Basically buff the range up to 25m+ as requested, remove standard walking off detection again but keep jump/clamber/melee on it so that it’s activated much more frequently than the first flight’s implementation. And give players a heads up so they’re not caught off guard.
I did always like radar baiting people with short hops, though crouchwalking isn’t a lot of fun. Let’s get the best of both worlds.

Radar elaboration: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/infinite-tech-preview-–-social-arena/470c43cb-193f-437f-b576-088557728460/posts?page=15#post281

Full feedback: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/infinite-tech-preview-–-social-arena/470c43cb-193f-437f-b576-088557728460/posts?page=40#post781